Rusted Warfare - RTS

Rusted Warfare - RTS

Amy's Walls v2.0
54 Comments
mobslayer991 Feb 26, 2023 @ 10:49am 
the wall turrets when used by ai are so op its insane, have to do a massive swarm of strong units just to overpower like 10 ai walls cause of the main gun one hitting everything that isnt a spider
Lukencio™ Oct 9, 2022 @ 10:17am 
Bullet Kin is right, the turrets are enormous and i think that they don't match with the idea of the walls to stop enemies. In the other hand, shields and laser defenses are very useful
Just some dude with a Rifle Sep 4, 2022 @ 11:53pm 
Do some of the named walls and upgrades not exist? I can't seem to find the T5 gates nor the turrets.
Amy  [author] May 6, 2022 @ 7:57pm 
Thank you for the feedback! Art is certainly my greatest weakness. Next time I work on Rusted Warfare mods I'll see if there's something I can do to make it funner. I unfortunately don't have the old sprites anymore (I swear I made a backup but it's just gone off the face of the earth, that's why I made the new ones) but if I get around to it I'll try to clean up the new ones and maybe redo some of the biggest style offenders, I know they're pretty inconsistent. I've been a bit busy with other things (and life in general) so I haven't gotten to work on mods for a bit, but I'll be back before too long. I just need some time, you know. Thanks again for the feedback, I really value your constructive criticism, ideas, and support. Take care <3
Bullet May 6, 2022 @ 4:34pm 
After a bit of testing against AI, I have come to the conclusion that I don't really like the turrets - They don't match the art style at all, are much too long, and when combined with the point defense system of the walls, just aren't fun to fight against. Liked the tiny bunkers from a few versions ago. Walls are still excellent.
Moldiverse Feb 14, 2022 @ 9:25am 
very nice mod :steamthumbsup:
donnoman Jan 29, 2022 @ 5:50am 
no rustedwarfare cant find the copy of t4 bunker for some reson
Amy  [author] Jan 2, 2022 @ 12:38am 
What do you mean by "isn't loading"? If you're trying to load a game save with a previous version of my mod that probably won't work, and I don't know how to fix it :/
donnoman Jan 1, 2022 @ 4:41am 
the t4 bunker isnt loading what do i need to do
Amy  [author] Dec 17, 2021 @ 2:37am 
Also, I fixed the Downgrade bug and added water walls! :D
Amy  [author] Dec 17, 2021 @ 2:36am 
Some units are made to not be able to be transported no matter what. The explosive truck is one of these, and there's no way around it that I know of. The Present is for units that don't try to be unable to be transported, but are just too big for most transports or are transports themselves.
Sinisterisrandom Dec 15, 2021 @ 3:00pm 
From my experience it couldn't. Tried to have it transport an explosive truck unit but it couldn't transport it even if i placed it into one of the Vanilla D-Day transport boat things. Nice talking to you though.
Amy  [author] Dec 15, 2021 @ 1:06pm 
It is for allowing things that can't be transported otherwise to be transported. It's not supposed to compete with other transport units. It serves a different function. If you can already transport something with the vanilla transport units then you don't need the Present, it's for transporting things that can't be carried otherwise.
Sinisterisrandom Dec 15, 2021 @ 11:37am 
I'm aware but from my gameplay with a few others, we all went to the agreement that it's basically useless. As most of us use the vanilla transport more than needed.
Amy  [author] Dec 15, 2021 @ 11:31am 
It isn't a vehicle, nor is it supposed to be.
Sinisterisrandom Dec 15, 2021 @ 11:06am 
Most mods make there vehicles already transportable. So this kind of serves no purpose.
Personally feel like if it could transport vehicles as if its floating to that location it would be more useful as it could be used as a floating artillery unit.
Amy  [author] Dec 15, 2021 @ 5:27am 
No, it doesn't have the ability to move on its own. You move it by carrying it with another transport unit. It works, I promise! >~< Try sending a dropship to pick it up after it is already filled.
Sinisterisrandom Dec 14, 2021 @ 2:50pm 
That make be the intention of it working but from my experience it doesn't move at all.
Amy  [author] Dec 14, 2021 @ 1:30pm 
The Present allows you to use any transport vehicle from other mods (or vanilla) to transport it once the Present is transporting something, so you combine it with another transport to transport things. So make a Present, then send say a Shielded Hovertank into it, then pick it up with a regular dropship that normally can't carry a Shielded Hovertank. Then you drop off the present where you want and then finally unload the Shielded Hovertank from it.
Sinisterisrandom Dec 14, 2021 @ 10:37am 
lol, another thing is that weird transport vehicle thing, when i was using it, it didn't do anything but stand still. Personally though would be kinda neat as a separate mod if you started to work on transport vehicle ideas, taking inspiration from different periods of time to but changing the aesthetic
Amy  [author] Dec 14, 2021 @ 3:22am 
Yes, thank you for reporting that. I will try to fix it in the next update, you shouldn't be able to "downgrade" low tier walls at all, I accidentally enabled it for those as well when I changed how the code is set up >~<
Sinisterisrandom Dec 13, 2021 @ 10:35am 
Found a glitch related to the wall mod. If you press degrade when you are using T1 blocks it converts em all to T3 but you got a -credit number
Sinisterisrandom Dec 12, 2021 @ 11:36am 
Take your time no one is forcing you, quality over quantity
Amy  [author] Dec 12, 2021 @ 9:26am 
Also it might be a few days or longer before I push another update, I've been worn out with school and finals.
Amy  [author] Dec 12, 2021 @ 9:25am 
Those are excellent ideas. Tunnels might be beyond me right now, depending on what you had in mind, but I could certainly add water walls. I've actually been experimenting with buildings that can be built on water lately. Would it be better to have separate walls that can go on the water or should I just make my current walls buildable on water also? Alternatively, I can make a new water-only wall that can be upgraded to the original walls. That would mean all of the wall functionality for the normal walls automatically applies to the water ones, but the water ones can have a higher initial cost for balancing purposes.
Sinisterisrandom Dec 10, 2021 @ 8:50pm 
Got a suggestion amy, tunnel like system as well as water walls.
Amy  [author] Nov 30, 2021 @ 7:08pm 
Oh, I thought I fixed that, sorry! Thanks for reporting the bug!
image_friend Nov 30, 2021 @ 10:13am 
You can upgrade T1/T2 walls directly to T3 for free using the downgrade feature thing.
Amy  [author] Nov 15, 2021 @ 1:38pm 
Fodder is a weak unit that tries to melee enemies but has no damage and 1 HP. I needed it to help me test another unit I'm working on (which will probably be in its own mod). A Fodder Factory produces Fodder units repeatedly. These show up in sandbox only and are there to aid development.
image_friend Nov 15, 2021 @ 5:46am 
What is a fodder? I saw it on sandbox mode not too long about. It has 1 HP and only hurts shields, i think.
Amy  [author] Oct 28, 2021 @ 3:48pm 
Thank you so much!! If you notice any problems or have any feedback feel free to share here :)
Bullet Oct 28, 2021 @ 3:12pm 
update looks dope.
Sinisterisrandom Oct 28, 2021 @ 1:47pm 
np
Amy  [author] Oct 28, 2021 @ 1:38pm 
Oh, I never noticed that before! I'll look in to how to adjust it, thanks for pointing it out!
Sinisterisrandom Oct 28, 2021 @ 1:32pm 
one thing i do suggest when it comes to the development but as a last thing to do is fixing the hitbox detection area(green square around your builds).

Cause it gets a tad confusing which cube your clicking on due to it being slightly lower than it should.
Amy  [author] Oct 28, 2021 @ 1:20pm 
Sorry, I'll try to fix the AI. I keep trying to fix it and keep making it worse. I'll fix it today.
image_friend Oct 28, 2021 @ 6:41am 
The AI went nuts and build 330 T3 walls.
Sinisterisrandom Oct 25, 2021 @ 3:13pm 
Basically suggesting lowering the building time depending on which wall it is, as well as more variety in the coming future.
Sinisterisrandom Oct 25, 2021 @ 3:12pm 
Nice. One thing i would suggest is bit more turret variety, same with upgrading as of right now, upgrading is well rather a pain, same with the ability to build each wall. In one of my games. The AI took bit too long for me to be able to build each row of a wall. Making it very difficult to coordinate.
Amy  [author] Oct 25, 2021 @ 5:26am 
I'm in the process of overhauling this mod, including rebalancing the turrets. Please type any feedback, suggestions, complaints, etc here. I will read them all and take all feedback into serious consideration.
Amy  [author] Oct 25, 2021 @ 5:24am 
> You should one day make a bridge mod

Oh, I really want to make a bridge mod, that's such a good idea! At first I thought "there's no way to make that work" but after thinking about it for a long time, it might be sort of possible. There's no way to cause something that was one type of terrain to become another type of terrain, but I could possibly fake it by having a unit attach itself to an invisible flying unit... I'm definitely going to give this a lot of thought, thanks for the idea!
Sinisterisrandom Oct 14, 2021 @ 5:32pm 
You should one day make a bridge mod
Amy  [author] Jun 21, 2021 @ 3:58am 
T5 is indestructible, so letting AI attack it would mean they get distracted from real targets by a single wall segment. I haven't worked on this in ages, I've been too busy trying to pay rent >~< I'll update this for 1.14 as soon as I can, but it might be a while yet.
image_friend Jun 19, 2021 @ 12:47pm 
Is the AI meant to not attack the T5 wall?
Bullet Mar 13, 2021 @ 1:54pm 
How about longer gate/wall segments with large health pools?
Amy  [author] Apr 17, 2020 @ 1:38pm 
Thanks! <3
Lukencio™ Apr 17, 2020 @ 10:22am 
gates? amazing
Amy  [author] Apr 17, 2020 @ 12:44am 
I'm still active. Feel free to comment any suggestions!
Bullet Sep 27, 2019 @ 3:59pm 
thx
Amy  [author] Sep 27, 2019 @ 3:23am 
I added a tier-2 gate on your request! I might make a tier-1 gate as well, but I will need to update the art first.