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I think there is an issue with the files themselves.
It would be great if this could be resolved.
"Changing the sounds would require you to create a custom assetbundle within unity that has the relevant sounds on the triggers. Not an easy job, nor something that can be done in-game I'm afraid. I'm looking into ways around this for an updated version." by Me, I'm Counting
TLDR: it is possible but it's not easy to do
@A Widdle Wabbit thanks for helping him out ^^
You could also first open the mod with a complex model, select everything and press ctrl + c. Open the table mod and press ctrl + v to import.
Thanks for your kind words. Much appreciated.
Great table btw! I love it so much
C:\Users\[Profile Name]\My Documents\My Games\Tabletop Simulator\Mods\Images\
The name of the file is the Steam Cloud link.
Though it does have the same Google log in issues that persist regardless.
Cheers; it's a great table. I just wish setting snap points didn't take so long. @.@
Object reference not set to an instance of an object
Any fix for that?
@TyPo1130 If the drawer doesn't open at all then you could change the state to open with the script editor. If the content spills out of the drawer then that’s a problem I’ve encountered as well but I haven't thought of a way to fix that problem.
Because everytime I try to search a miniature in the chest via the search function it just start to load about 1400~ things and that takes a lot of time.
I think the Maps by a user currently called "Searanger" makes good 3d maps that fit my table almost perfectly.
I also recently found a really nice map called "Descent into Avernus: Baldur's Gate. Map 1." by Pope Fan Club. Not that much plug and play with my table but really impressive.