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https://steamcommunity.com/sharedfiles/filedetails/?id=3400782191
First off, thanks so much for the amazing work on this mod. I’ve really enjoyed it and would love to translate it into Spanish so more people can enjoy it. Of course, all credit will go to you.
Would it be alright if I upload the translation here on Steam? I’ll make sure to link back to the original mod so others can support it too.
Cheers.
Will test to see if a load order change helps, but it's currently a big issue and i cannot enjoy both mods together.
No CTD's, but clear issues with building placement.
Not even sure why we need more bars, this might be something to reconsider.
https://steamcommunity.com/sharedfiles/filedetails/?
id=3085900441&searchtext=%E4%BA%91%E6%B0%B4
https://steamcommunity.com/sharedfiles/filedetails/?
id=3085900441&searchtext=%E4%BA%91%E6%B0%B4
The original problem I remember was a single lamppost being too close that, somehow, stopped movement entirely that I moved and it fixed it for some time before it mysteriously became a problem again, but not for everyone.
I'm no lamppostologist, but I'll assume a lamppost shouldn't be load-bearing for an entrance way or not.
I'll have to take a look at it again at some point, likely just moving around the HQ until something sticks.
Whatever it is , It's only blocking the entrance , because once you bypass it by placing your character inside by picking him up , everything else is smooth
Should be totally fine, I don't think anything would conflict there.
@Punisher
I've noticed the HQ breaking and getting fixed over and over and I'm not too sure what the problem is.
I'll likely just move the whole thing slightly over until it works for everyone in the future.
Greetings, new blood.
Joseph P. Notaskeleton is turned in at the holiest of all nations, the Holy Nation.
I'm not too sure, honestly.
I've passed through it just fine 99% of the time, but there was a point in time where I did see it happen randomly.
Iirc, there's a lamp post that had some kind of issue relating to it.
You can try going into the Shift+F12 menu and moving the lamp post nearby to an area more open.
I moved his location further out East, hopefully this will fix future issues.
Ah shit, I forgot to update the mod and moving the position.
I'll update when I get to it sometime not too long from today.
If possible, could you link a zoomed-out screenshot overlooking the problematic position; it'll make it a bit easier to tell how far minimum I need to move the location away.
The position of the Dog Lord overlaps with it (I don't know his actual name in the game, I don't use the English version, this is the result of translation). Can you please change his position?
Now THAT is a bug I haven't heard of before.
Is this easily replicated?
@LukeTasRook
Thanks.
I attempted to make each bounty have a nice "history" to them and personality traits to make them interesting and more than just "NPC to attack."
Ahhhh, that makes some sense.
Good to find out what it was though.
I can't say for certain if it will or won't have compatibility issues, but bounties added alone wouldn't affect anything negatively.
Is there a specific location you got them from—like a normal shop, on a body/corpse, etc.—of any particular note?
@Bone Daddy
They spawn in the Hub.