Stonehearth

Stonehearth

Mod Repairer
114 Comments
VooDoo3_7 Feb 22 @ 1:25am 
Thanks for the answer. I went into the game files and noticed that there are a lot of saved files in the starting_rosters folder, but the game doesn't see them! Everything is fine with saving, but the game can't read the files(
BrunoSupremo  [author] Feb 21 @ 3:01pm 
@VooDoo
In Ace there is that option, at the bottom left of the roster screen. Usually problems with saving on that is related to system security, like the game installed on a different folder or antivirus being suspicious of it. Try to add the game folder to some kind of accept list on antivirus, or running the game with admin rights.
VooDoo3_7 Feb 21 @ 10:52am 
Hi. I'm sorry to bother you, but I just don't know who could help. Is there any way to save the Starting Roster? The game just doesn't want to save it. Maybe there is a mod or something to change in the files? Anyway, thanks for the answer
muaddiib Dec 11, 2024 @ 1:21am 
Please repair Better Storage :(
BrunoSupremo  [author] Sep 28, 2024 @ 4:37am 
This repairer only change the mods listed in this page. For others it has no difference (good or bad)
That new version of their amberstone mod seems like it has no errors though, so it is fine either way.
(If it has problems, you can report to the author, and if he is not around anymore, report here and i can take a look)
Kinsect Sep 27, 2024 @ 8:29pm 
Say does this also work with Amberstone and Red Kiln jobs expanded Redux
or is it needed instead of Amberstone and Orc Job Expansion?
https://steamcommunity.com/sharedfiles/filedetails/?id=2595554273&searchtext=Amberstone
guy Jul 15, 2024 @ 6:47am 
i dont think that the better storage mod is compatible anymore, does anyone else have theirs working?
BrunoSupremo  [author] Apr 14, 2024 @ 3:47pm 
https://discord.gg/s6ASbYDG

In there there is a modding channel with a issues section. Other people can jump in and help too.
Akashugo Apr 14, 2024 @ 1:59pm 
yeah, but it was another mod, where is the Disocrd link?
BrunoSupremo  [author] Apr 14, 2024 @ 5:59am 
I mean, this is supposed to fix that other mod.
If you can, join the ace discord and in there you send me the log error and if possible your save file too. Just browsing the code now and so far nothing is popping as wrong to me, so a save file would help a lot.
(it is something related to the job list, that pacifist trait removes combat jobs from the guy with that trait, the error is somewhere on that process)
Akashugo Apr 13, 2024 @ 7:52pm 
I cannot open the character sheet. the UI gets frozen and the only solution is to recharge it with F5 but i still cannot open any character sheet. maybe is not this mod, maybe is the original mod from Kai Monkey's Traits.
btw.

release-949 (x32)[M]
stonehearth/components/job/job_component.lua:508: assertion failed!
stack traceback:
[C]: ?
[C]: in function 'assert'
stonehearth/components/job/job_component.lua:508: in function 'set_allowed_jobs'
mod_repairer/kmnky_traits/pacifist.lua:38: in function <mod_repairer/kmnky_traits/pacifist.lua:20>
[C]: ?
[C]: in function 'update'
radiant/modules/events.lua:59: in function '_update'
radiant/server.lua:67: in function <radiant/server.lua:64>
Fion Jan 9, 2024 @ 3:12am 
@BrunoSupremo
I got it to work again. I just can't click off the game while the game loads up from Steam. Every time I click off the game and go to desktop or the game loads up in its own window but I am still on desktop it crashes.
BrunoSupremo  [author] Jan 8, 2024 @ 3:26am 
@Fion Can you send me your stonehearth.log file found in the game folder? it tracks the last game you open with all the errors on it. You can upload it somewhere and give me a link to grab it, or you can join the ACE discord and in there more people can help too
Fion Jan 7, 2024 @ 4:27pm 
My game won't even load up anymore after this was updated. Just crashes to desktop now. :( Using ACE
yigida Oct 27, 2023 @ 12:48pm 
:(
ᵐᵃʳᵉᵏᵇum⌊666⌋ May 1, 2023 @ 3:33am 
there is no way to download it...
Shinsaka Feb 4, 2023 @ 10:40am 
Hello Bruno, Better Storage author here, thanks for the ACE compatibility fix and precisions ! I wasn't aware of the problem with garbage storage. Anyway, I also think my mod is obsolete now for people using ACE.
BrunoSupremo  [author] Nov 17, 2022 @ 3:51am 
Looking here it seems they are fine, I can add those back in
Ogamaga Nov 16, 2022 @ 12:41pm 
or are they just redundant?
Ogamaga Nov 16, 2022 @ 12:40pm 
are the filers for log piles and stone piles included in the broken ones?
Ogamaga Nov 16, 2022 @ 12:26pm 
ok, thank you
BrunoSupremo  [author] Nov 16, 2022 @ 4:00am 
You are right.

Better Storage (BS) has redundant filters already covered by ACE. Some would not work because they do not match items tags, or they have duplicates that bug the UI (you select one filter and multiple others end up activated with it, and then it gets stuck active)

That mod was made when we didn't had input storages. Once those were added to the game, BS became obsolete, players could have their detailed filters, and even better as input storages have higher priority.
Some filters even harm the player town without they knowing. For example, the spoiled food category. Spoiled food in vanilla disappear on its own, is not counted into the game item limit and do not use storage space even when already inside a storage. But with BS, they are counted as item, they do waste space in storage and they make make everyone waste time hauling it form place to place, instead of using their time doing something else useful.

Long story short, BS is an outdated mod and not recommended.
SureAction Jul 6, 2022 @ 6:21pm 
this is the only mod updatet and my game isnt loading anymore. idk why. ill check it soon. just want to know if anybody else has some similar issue.

and thanks for your work this mod is very helpfulll!
Lazy Dragon Jul 6, 2022 @ 11:05am 
Got the update of your mod. It works ... thx a lot :p2cube:
Lazy Dragon Jul 5, 2022 @ 7:05pm 
I'll give it a try tomorrow afternoon as for it is 4 in the morning here... But i will report if it helped or not as soon as I can...
BrunoSupremo  [author] Jul 5, 2022 @ 5:56pm 
@Lazy Dragon
If you can, give another try. Findersword just made a small fix for these issues you reported.
Lazy Dragon Jul 5, 2022 @ 12:33pm 
First of all thanks for your good work. I installed this mod with a bunch of other mods. 3 of them are on the list of your mod:

Amberstone and Orc Job Expansion
Better Storage
MBS Training

MBS works quite fine, thanks to your mod.
Better Storage seems to work fine too, but its hard to say because ACE added to much filters

Amberstone and Orc Job Expansion seems not to be anfected by your mod as it crashes the game if an Amberstone picks the Leatherhelmet and throws an Error if an Amberstone tries to weave.

Is there anything I can do to fix that? I tried to reinstall your mod and restarted the game several times, activating one mod after another, but nothing helped.

All after all this mod is a real good job, so realy thank you.
findersword May 31, 2022 @ 5:08pm 
@Daemon Trooper: we put in some fixes, so all Kingdoms can get Home Sweet Home recipes, and the Kai Monkey's Traits: Divine Soul trait Cleric staff can work with ACE mod too (properly casts Healing spell and range attack).
Daemon Trooper Apr 3, 2022 @ 4:52pm 
Thanks for the answers !
findersword Apr 3, 2022 @ 3:49pm 
"Home Sweet Home" recipes only work for the 3 base game kingdoms, it actually gets unlocked using campaign files according to which kingdom is being played.
The "Kai Monkey's Trait" for Divine Soul gives a starting weapon that will not have healing if using ACE mod, because of the changes ACE made to default Cleric books. Once they equip a upgraded Healing Tome crafted by Herbalist, they will be able to cast heal spells.
Daemon Trooper Apr 3, 2022 @ 12:17pm 
- "Home Sweet Home" crafts aren't showing up anymore in craft menus, in merchants menus, in inventory, in game, in anything actually ^^ Seems to not work at all anymore (I didn't try it again on Vanilla factions, but it doesn't work on any others from Nordling, to Muramasa, and all others)
- "Kai Monkey's Traits" seems to have now a higher proportion of new hearthlings getting its traits. It's a bit annoying having 1/3 of your population being a barbarian or a divine soul xD. Also, the "Divine Soul" priest seems to priorize attacking over healing now, and whenever he does, it's for a very low amount of HP.
MattDK Dec 31, 2021 @ 2:57am 
Thanks for the answer BruneSupermo :) Keep up the good work.:steamthumbsup:
BrunoSupremo  [author] Dec 31, 2021 @ 2:50am 
That mod was actually making things unstockable, sometimes breaking the item itself, and those are now fixed. Ace already got a ton of new filters (for inputs it has even more than that mod) so it is harder to notice a difference. You will know if betterstorage is on because there is the spoiled food filter at the end that no other mod adds
MattDK Dec 30, 2021 @ 5:36pm 
Don't think Better Storage work, after the update on ACE Mod ? it look like standard now.
Hpt. West Dec 19, 2021 @ 7:10am 
What are the odds you would be able to make the Roman armor compatible with ACE and working again?
The original maker dropped it, and us Roman lovers without the knowledge to code are dying of sadness :(
VOC - WW3 Enjoyer Sep 16, 2021 @ 2:08am 
n i c e, appreciate it
THE4GATTEN Jul 15, 2021 @ 11:38pm 
is the mod 1.1 good or not?
Sage of the 6 Jun 30, 2021 @ 2:24pm 
Can you add an ACE compatibility with the better storage mod? the mods a little out dated.
Thank you.
Strickove Jun 6, 2021 @ 12:00am 
taiga biome doesn't spawn in any new herbs from the latest ACE update, sadly. Will this fix that also?
BrunoSupremo  [author] Mar 7, 2021 @ 3:56pm 
Ace already has its own smart craft. You can enable it in the game options. So there is no point in fixing that for ace :) Just remove that other mod and you are fine to go
Kithsakhai Mar 7, 2021 @ 11:58am 
any love for Smart Crafter working properly with ACE recipes?
Phaedre Mar 2, 2021 @ 4:49pm 
If you can the preferred fix is for the farming update to ace
Phaedre Mar 2, 2021 @ 2:37pm 
I would like to ask if Greekling will ever be fixed through this it is a quite dead mod so wondering if you guys might be able to help
Sombrero Feb 21, 2021 @ 6:18am 
You are a hero Bruno you have always made this game even more fun and this mod alone is already amazing. But on top of all the other veyr high quality mods you allow for the experience to have 10 times more depth and QoL. THANKS!
BrunoSupremo  [author] Feb 20, 2021 @ 4:07am 
Findersowrd just fixed those paints and a few more things.
woo wooo wooo wooo Jan 16, 2021 @ 7:08am 
paints from Yangz Yings mod are not working, i can't place it
BrunoSupremo  [author] Oct 17, 2020 @ 4:56pm 
Better storage was only useful in the early days, after we got input boxes/shelfs it lost its appeal, those shelfs have higher priority and work better than setting a bunch of filters. And ACE already have reworked filters with more options. The only reason that mod is top 10 is because it was one of the first mods in the workshop so it got a lot of subscribers, but it is not really needed anymore.
I can do a fix for it though, I just need to find some time for it
nolagirl504 Sep 14, 2020 @ 10:40am 
Required mod without a doubt!!
ЂΆℨǺ 16+ | Romuel Sep 4, 2020 @ 9:37am 
release-949 (x64)[M]
...ogg/components/damage_aura/damage_aura_component.lua:42 : attempt to compare number with nil
stack traceback:
[C]: ?
...ogg/components/damage_aura/damage_aura_component.lua:42 : in function <...ogg/components/damage_aura/damage_aura_component.lua:40>
[C]: in function 'fire'
radiant/controllers/time_tracker_controller.lua:91: in function <radiant/controllers/time_tracker_controller.lua:91>
[C]: in function 'xpcall'
radiant/modules/commons.lua:67: in function 'xpcall'
radiant/controllers/time_tracker_controller.lua:91: in function 'set_now'
...hearth/services/server/calendar/calendar_service.lua:538: in function '_on_event_loop'
...hearth/services/server/calendar/calendar_service.lua:58: in function <...hearth/services/server/calendar/calendar_service.lua:57>
[C]: ?
[C]: in function 'trigger'
radiant/modules/events.lua:63: in function '_update'
radiant/server.lua:67: in function <radiant/server.lua:64>