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In order to get this mod to work - you have to keep in mind your load order in Data Files.
If you eg. use Enderal Gameplay Overhaul, you have to put this mod BELOW Enderal Gameplay Overhaul's ESP in order for the weapons to actually get replaced.
Keep in mind that this mod conflicts with Enderal Gameplay Overhaul. Many of the changes done in the overhaul will be reverted back to Enderal's default values, rendering EGO's changes to weapons obsolete.
In order to fix this, you have to use xEdit and manually patch the esp yourself.
I have done it myself. If you do not want to do this, you can safely play with both mods, just know that many melee weapons will be a tiiiny bit more powerful and swing a little bit faster because you lose the weapon-tunings from EGO if you load it over this mod.
You must install one of 3 versions of data files
Resource mod don't exist plugin file, only model and textures.
Weapon mod include only plugin file, without models and texture.
No matter what order you install them. It’s important that you install them, not just sign up.
Now this modification contains only resources, for the replacement to work, install additional modifications (see description)
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Я извиняюсь, мне пришлось изменить систему модификации для возможности загрузки нескольких версий.
Теперь данная модификация содержит только ресурсы, для работы замены установите дополнительные модификации (смотрите описание)
Still, it would be pretty cool if you released a version that only changed the iron and steel
Some weapons still unchanged. In particular, unique
I don't want all my weapons made out of steel in a fantasy setting, especially when there are so many materials in the game and I don't have a similar mod to change armors into exclusively steel as well.
Imagine a guy coming at you with full Starling plate armor and holding a Steel longsword.