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@Renetta yeah, I agree in just stat increases would be bad, so guess the upgraded hive with honeycombs isn't the most unique idea.
Personally as a guy on Shepard, it feels amazing. Just defeated the shadow pieces with a t3 bishop, the ancient guardian and the Nightmare Werepig. it is so fun playing him and with the ability for them to attack Shadows, super nice too. I wish you luck in thinking on the insights. Maybe to make it funny for the T1 Melissa Insight, it could scale off of Hive level like 1.1x - hive lvl 0, 1.5 - hive lvl 1, 2.0x - hive lvl 2, 2.5/3.0x - hive lvl 3, to help it scale.
Maybe a Shepard Wuzzy could have an Insight to gain more pollen than usual and collect in winter on like a 3 day cooldown? Or his worker bees are more effective and he gains more attack bees per Metapis Barracks at 2.5 per, so he is more swarmy.
Shepherd as Rabbisk mentioned, is not weak. This skill tree further emphasizes the summoner build. It needs more setup, more resources, and is more suitable for players who like using minions.
I'm not even intended to make one better than the other. But i do want to keep the 2 modes staying true to its theme.
They are just 2 different play styles, which i want to implement both in the skill tree. I want the skill tree to be able to vastly change the gameplay. Not just "increase damage" like Wolfgang.
Also, anyone else having the "Tyrant stats go back to normal upon entering caves" issue? @ ฬเɭչ when you enter the caves and open skill tree UI, do you see the Tyrant skills activated?
Man reading this out I think to myself how much I keep on just trying to take from the bee's base insight effects which are extremely awesome and well designed imo. Thinking again Renetta did a good job in designing them.
Thinking of ways other than just amping his personal damage as Tyrant is hard - for me anyway, not the most creative fellow - so Renetta's got a lot on their plate if they do intend on doing it.
Abagail has a dmg amp on her attacks, so maybe for each different type of bee attacking the target Wuzzy could gain an additional % of dmg maybe? That way his identity of bees and a Tyrant while also taking advantage of bully/group tactics could come into affect? This would be an Insight for Tyrant only, maybe like Tyrant 3? Just an idea.
But to answer your question about multiplayer—when you're playing with others, they can help you deal with the shadow creatures, and you can just land the final hit to get the sanity.
As for Wuzzy being slower to get online, that really depends on your world gen and whether you’ve got friends to help out. Sometimes you spawn in a world with only like 7 hives, and other times you get that massive bee biome. I’m gonna start a fresh world and play long-term to see how it feels.
I also don't think buffing Soldiers is a good investment. As they'll be useless come late game, and the main premise of Shepard is late game. Same with chance to spawn additional soldier. You attack so frequently it's easy enough to get all 4-6 out.
Tyrant however shifts the dynamic. Making him a very strong early game option with further potential towards late game; if he chooses to spend into improving his hive. I am not sure if it's still true considering you only get x1.5 after tier 3 Mother Hive. But at least it used to be that way. It didn't matter if some other characters performed better than him late, since he performed better than them early. It created a healthy niche for him. Shepard just further sunk into his issues.
As for Shadow Creatures, if you're saying that "they aren't that hard", then what's the issue with implementing Shepard QoL? I am personally not bothered by Shadow Creatures, at one point I had defeated 12 shadow creatures all at the same time, with nothing but an axe and a dimly light campfire. If they had ankles, I'd have enough of them stolen over my carrier to just straight up build Odd Skeleton out of them. But they are still an annoyance you have to occasionally deal with as per sanity management. Tyrant allows me to 3-4 tap them with Glass Cutters and move on with my day. Meanwhile you need 8-10 to get rid of them with Shepard. This just kills Shepard for me, even for somebody who's good at kiting Shadow Creatures. And hence the QoL was implemented.
Also idk what you mean by other players. Please elaborate. Part 1.
The Tyrant is strong early, but once you beat Bee Queen and clear the ruins, that 50% bonus damage doesn’t really compare to the 25% stat buff you get from bees. Letting the bees attack nightmare creatures I feel make things too easy
Sorry if I came off hard I don't mean too.
First, glass cutters. You deal around 40.8 damage with them. Yeah, it's still on the lower side, but nightmare creatures aren’t that hard. I’ve got a solo world with Wuzzy (Shepard perk on) Uncompromising Mode with hard nightmare creatures on, and I honestly don’t struggle much with them. (also sanity is easy to manage with honey food)
Second, other players—that one’s pretty self-explanatory. There’s also planar damage, but I’m not gonna get into that.
Wuzzy is already balanced as is, if not being weak before the release of the Tyrant skill tree.
Also, if bees can attack shadow creatures, it kind of takes away from Wuzzy's main downside—or even nullifies it. He’s great in regular combat, but when it comes to nightmare creatures, I feel he's supposed to be worse than average. Given the bees' strength and all of Wuzzy’s other advantages, I think that weakness is valid and helps balance him.
Plus, keeping that downside opens up some fun synergy potential with other survivors who are good at dealing with nightmare creatures—like Wanda, Willow, or Wolfgang.
The idea of minions attacking nightmare creatures feels a bit off. I'm not sure what you have planned for the affinity system, but it could be interesting if you tied characters like the Shepard (Lunar) and the Tyrant (Shadow) to those affinities.
For example, on the Lunar side, the Moon Guards and Assassins could more closely resemble Grazers or Brightshade Gestalts. That way, it would make more sense for them to target shadow creatures—if you are planning to go in that direction. That said, it would be a lot of work.