Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Records Mode General Abilities
30 Comments
vavrinko(SK) Oct 10, 2021 @ 1:27pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2624903629

Done. Here's the UPDATED VERSION!!!
I also patched the commander abilities. They now propperly appear in records mode.

Thank You again, for allowing me to use your files.
vavrinko(SK) Oct 8, 2021 @ 5:34am 
Sure. Thanks :)
DrunkFlamingo  [author] Oct 8, 2021 @ 5:25am 
Go ahead, please just credit me in the description of anything made using my work.
vavrinko(SK) Oct 8, 2021 @ 1:50am 
Hello. I was wondering if I could update your mod. Would you mind if I used your assets?
Ayane Ranma Dec 20, 2020 @ 5:32am 
Does this still work? Mod manager tells me its not up to date. :(
Haggard Apr 19, 2020 @ 12:05am 
why the commander does not have skills?
Skidvar Mar 10, 2020 @ 5:30am 
I love it if everything works as it should, I only play records mode and this mod makes it special. Does the AI use the active abilities?
Dansudo Mar 1, 2020 @ 2:11pm 
Any plan to update ?
agustria Jan 28, 2020 @ 11:39pm 
update plz
Ironguard Sep 25, 2019 @ 1:48am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1872194751

I've made MTU compatible mod, with some tweaks to better represent balance.
All credit goes to Drunk Flamingo!
Ironguard Aug 20, 2019 @ 11:40pm 
I do think some skills need a buff, namely commanders.
They are still too weak, albeit they are weak in vanilla as well. Hope commanders and sentinels stay more in line with other generals via skills.
Ironguard Aug 20, 2019 @ 11:35pm 
It only recharges when you are engaged in melee, so you cant get all your army at full strength.
You can give all other cavalries fatigue immune if you keep them with your champions tho.
Okita Asada Aug 20, 2019 @ 11:52am 
Very cool mod, but I think the second wind ability is kind of OP. It regenerates fast and you can just spam it to get your army at full rest again, or at least your very powerful cavalry unit that is your champion general.
Winter Aug 19, 2019 @ 12:20am 
Awesome mod Flamingo. This reminds me of Atilla, which is a damn good thing.
DrunkFlamingo  [author] Aug 16, 2019 @ 9:08am 
Ill double check the assignments this weekend.
SWEEPER KEEPER Aug 16, 2019 @ 8:53am 
I am not getting abilities for the yellow turbans
SWEEPER KEEPER Aug 14, 2019 @ 3:54pm 
I love you even more
DrunkFlamingo  [author] Aug 14, 2019 @ 7:53am 
They currently get the abilities of the strategist, sentinel and champion. I intend to make them their own abilities in future.
SWEEPER KEEPER Aug 14, 2019 @ 7:51am 
Do yellow turbans not get any abilities?
SWEEPER KEEPER Aug 14, 2019 @ 7:17am 
i love you you drunk flamingo
Ironguard Aug 14, 2019 @ 1:04am 
Oh i found out. The game crashes when you choose someone outside the range of commander active. You just have to click someone inside that circle.
Ironguard Aug 13, 2019 @ 3:17pm 
As i feared. Just mod conflict i guess. I just cant find where tho :(
Anyway thx for the concern! Guess i can live with one less active.
DrunkFlamingo  [author] Aug 13, 2019 @ 2:46pm 
I just tested this and could not reproduce any issue. https://ibb.co/rfFcc5f
Ironguard Aug 13, 2019 @ 2:30am 
Oh nvm they do, just that Liu Bei's commander active skill make the game crash :(
Ironguard Aug 13, 2019 @ 1:32am 
Also, AI isnt using active skills right now, tho this might also be mod conflict
Ironguard Aug 13, 2019 @ 12:56am 
Oh no, just casting it on anyone causes the game to crash. Other skills work just fine,.
Can you make it AOE like everything else?
Ironguard Aug 13, 2019 @ 12:53am 
Commander active crashes the game when you use it to other generals. Might be mod conflict, but i dont know.
ZenShin Aug 12, 2019 @ 10:16am 
Really??? You again!?!?!?

I have been using your mod since Warhammer 2, they are indeed quality and logical work.

When I played 3K, I really don't understand why generals does't have some basic ability like in shogun2, this just make some general much less impact on battlefield (I prefer record mode).

I do have lot of ideas about 3K general's ability, especially for some famous rivals (such as strategist 諸葛亮 ZhuGeLing and 司馬懿 SiMaYi) but I have no clue about modding...
Until today I see a post on reddit, which brings me here!

It's almost exactly the same of what I planned, 2 skills for generic general, and 1 additional skills
for some legendary general, and some other minor mechanics about skill trees and etc, anyway it's really big surprise that someone make a such mod, not to mentioned I have been using your mod since Warhammer 2.

Great Job! Thank you!

DrunkFlamingo  [author] Aug 12, 2019 @ 9:46am 
Yes, the AI uses the abilities
ruairitrick Aug 12, 2019 @ 9:06am 
Great idea. This was really lacking in records. Does the AI use the abilities also?