Stellaris

Stellaris

AI Species Limit
112 Comments
Sophia Ferddinand May 26 @ 6:18pm 
Same question as Dr. Democracy, does it work with 3.12? Great work, BTW!
Dr. Democracy May 3 @ 8:48am 
Got back to Stellaris recently - I used this mod all the time as it helps game performance massively! Does it still work for the current version?
Dennis24 Mar 17 @ 8:03pm 
Does this still work? I am a huge fan of this mod!
RandomEdits Jan 24 @ 11:46am 
I wish I found this sooner!
mario0244  [author] Dec 25, 2023 @ 1:03pm 
Since you asked so nicely updated. BTW just use Dynamic Mod Menu this mod supports it and it doesn't clutter the edict menu then.
OMNISCRONCHULON Dec 25, 2023 @ 10:08am 
Please, please, this mod has been the single best performance mod for me, there are no other mods that do this, I beg of you, update this beautiful piece of software.
Rakio Dec 21, 2023 @ 10:38pm 
Crashes in 3.10.

Any intention to update?
Khione Nov 25, 2023 @ 2:40am 
I'm aware of that, I was simply highlighting an issue others may experience when using the mod in newer versions
mario0244  [author] Nov 25, 2023 @ 12:18am 
It does say it works guaranteed for 3.7 version, no later.
Khione Nov 24, 2023 @ 1:29am 
Seems to be an issue where the activation of the edict will cause a crash on the council menu if the edict can appear there in the activated list
Mack Daddy Oct 8, 2023 @ 8:52pm 
Works 3.9
M00NTAK Aug 11, 2023 @ 4:26pm 
It seems to be not compatible with 3.8. Just crashed out
Demopan Jul 22, 2023 @ 6:44am 
Psi/cyborg are species, not subspecies. and up to 20 limit leaves plenty of space for biology asc stuff
Pamparampampamparam Jul 4, 2023 @ 11:25pm 
Will they still be able to get their psionic/cyborg perks?

Also, will it prevent the AI from taking the Biology Ascension route since it wouldn't benefit them at all?
JURASA Jun 22, 2023 @ 7:01pm 
Does this still work or does it need an update?
Jamie May 19, 2023 @ 8:07pm 
If i limit it to 1 subspecies, will the AI keep changing/improving that one or will it only ever create 1 and then never change it again?
mario0244  [author] Apr 19, 2023 @ 9:26pm 
Mod alive 3.7 update released.
David Sulafet Jan 12, 2023 @ 2:25pm 
this deserves to be taken over :/
Yubal Apr 14, 2022 @ 3:30am 
Yeah sad man that mario left this mod.
Super Citizen Cryo Mar 17, 2022 @ 9:18am 
Hope someone picks this up
mario0244  [author] Oct 15, 2021 @ 6:44am 
> Is it possible to make a limit for how many planets they can have as well?

Probably, but that's beyond the scope of this mod.
Ɨnquisitor.7 Oct 11, 2021 @ 7:49pm 
Is it possible to make a limit for how many planets they can have as well?
FFF-class Trashero Sep 21, 2021 @ 2:06am 
Thanks for making this, it makes the game twice as playable for potato computers like mine
Darmok and Jalad at Tanagra Jun 27, 2021 @ 5:35pm 
Thank goodness i hate having to click enable on all these mod pops whenever i start a new game
mario0244  [author] Apr 30, 2021 @ 9:26pm 
It's auto applied on game start already. You're just able to change max allowed species at any time.
Dragon of Desire Apr 30, 2021 @ 2:40pm 
Could you maybe make this automatically pop up on a new game start so we don't forget to apply it?
mario0244  [author] Feb 8, 2021 @ 6:02am 
I honestly have no recommendations, maybe 2?
Josh.GY Feb 8, 2021 @ 2:30am 
whats the best number to use that reduces lag but also allows some multi-species ai empires?
Hurminal Jan 21, 2021 @ 4:13am 
thank you thank you thank you thank you thank you
danielthelaw Dec 27, 2020 @ 5:58am 
Will AI remove it's older subspecies if it can create subspecies with more trait points?
mario0244  [author] Aug 7, 2020 @ 4:19pm 
There are cases when species might "create" new subspecies via different means (various events, pops moving from empire to empire, refugees, conquest) and this is not prevented by AI Species Limit. This is soley for when AI is supposed to create subspecies via possibly gene modding. I recommend that in this case you use Merge AI Species which is designed to cover these other scenarios I mentioned. Both mods were designed to complement each other.

Paradoxos won't detect if the rule AI Species Limit is overriding is being modified or not in 99.9% cases because filename that I use is unique enough. Use Irony Mod Manager if you really want to see detailed conflict reports, you'll be shocked I can promise you that.

As for the freeze and resolution issues you reported, sorry but these cannot be related to this mod.
Dustreaper Aug 7, 2020 @ 12:58pm 
Reloading to a older save like 15 years old fixed it ouch.the for ever loading each month not the amount of species.
Dustreaper Aug 7, 2020 @ 12:13pm 
So the limit was set to 4 and i have encountered species with over 8. Just like @gunblade said but i use paradoxos mod manager so i can see which files are being overwritten by other mods. This mod is not being overwritten by anything.

Changed it do 2 and now my game freezes every month for up to a minute and the resolution changes for some reason.

Love your mod using all of them.
mario0244  [author] Jul 13, 2020 @ 4:36pm 
Glad to hear it.
Tubercle1801 Jul 12, 2020 @ 2:30pm 
Just found your mod today. Thank you! It's so awesome to stop the subspecies spam by the AI.
mario0244  [author] Jul 5, 2020 @ 5:19pm 
I don't have any plans to expand on the feature set of this mod or Merge AI Species. They both do a good job of what they were designed to do. The 3 mods I've made (or adopted)
- AI Species
- Merge AI Species
- Auto Gene Assimilation
Are designed to declutter the UI, it also in some aspects gives the benefit in performance as well. The only thing both mods have in common is that they touch upon the pops in certain regard.
lyribox Jul 5, 2020 @ 4:45pm 
There's a performance mod by 小傘INFINI7E which has the same functionality but it has some short-comings that are kinda fulfilled by this mod. So you could maybe liaise with that creator to increase this mod's features.

Link: !! 00 Performance Plus

(Sorry for imposing)
mario0244  [author] Apr 21, 2020 @ 9:14am 
See the description it mentions which game rule it overwrites exactly.
Gunblade Apr 21, 2020 @ 8:30am 
Middle of a game and noticed that aliens still have a stupid amount of templates even when set to 4. Now of course could be a mod conflict but hard to tell which one (Also impossible to realistically test).
Can you say what it is your changing so I can check other mods if they make any changes to the same lines (Or overwrite with vanilla)?
Commissar BS Apr 15, 2020 @ 9:22pm 
Damn, thanks anyway
mario0244  [author] Apr 15, 2020 @ 9:22pm 
Nope. This part is hardcoded I believe. You'd need a different approach to this.
Commissar BS Apr 15, 2020 @ 9:19pm 
Can you prevent any species from spawning? I just want an empty galaxy
mario0244  [author] Apr 15, 2020 @ 8:51pm 
Actually no. It's a single species per empire. Species A has >= 4 it won't be able to create more subspecies. Species B has < 4 it will be able to create more subspecies until it reaches 4.
Grimmas Apr 15, 2020 @ 8:37pm 
When you say "per empire" do I understand correctly that it means its the sum total of all subspecies for all species in the AI empire? So like 20 in all, not 20 per species they have?
mario0244  [author] Apr 8, 2020 @ 12:16pm 
Checked the code for the beta, the can modify species rule is not changed so it might be hardcoded or somewhere else. You can still use this mod though with the new update.
mario0244  [author] Apr 8, 2020 @ 12:05pm 
I don't know.
Liseq Apr 8, 2020 @ 11:14am 
Will the mod be obsolete since the incoming update? (PDX's will limit AI sub species)

* Prevent Species from creating hybrids with their own sub species.
mario0244  [author] Mar 31, 2020 @ 8:04pm 
It should. The limit is assigned for every nation. But I've never tested it to be honest.
George Mar 31, 2020 @ 7:59pm 
MP compatible? Will it limit species for other players?

mario0244  [author] Mar 28, 2020 @ 8:37pm 
I'm no sure how fast_forward command impacts game rules mechanics for example.