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https://steamcommunity.com/sharedfiles/filedetails/?id=2803526160
https://steamcommunity.com/sharedfiles/filedetails/?id=2147961852
One simple way someone elsewhere suggested of playing the old original campaigns with the latest balance & new units was to use the map/scenario editor (from within age of mythology EE) and then just open the campaign map/scenario then "test" (play) it at the desired difficulty.
Its really convenient since it requires no file editing or tinkering what so ever, just pick a campaign map and test/play it.
Can you please tell me how can i mod the game to play the original AOM and Titans campaigns but using the latest balance changes from the AOM EE 2.8 (including new units like the Physician)?
I'll have to look at the UI file and see if I can find which changes go for the villagers specifically so I can fit more buildings in my personal mod.
I will fix the issue further and if it's unfixable , I'll remove the code for now.
I considered moving all upgrades to the shrine. Maybe that's what I will do eventually.
Personally, what I'd do is make all units trainable through the Temple, but have unit upgrades done through the Shrine, alongside the Relic Upgrades. Not all Myth Units have upgrades associated, so that cuts down some space. Maybe Omniscience upgrade could be moved to the Town Centre to save 1 extra slot.
It's possible to add all of the myth units, but then there won't be any place left for the tech upgrades.
I even considered creating a Ptolemaic mod, where Egyptians could control Greek units.
You can use the forum link above the share your ideas as well. That will be a different mod, but I will re-use the code from this mod.