Killing Floor

Killing Floor

GPMG - LMG
112 Comments
I STAPLE TAPEWORMS ON MY Dec 20, 2021 @ 1:35pm 
JS_GPMG.GPMGPickup
TeaDrinker Oct 11, 2018 @ 12:37pm 
:UnionJackFlag:👍🏻
Clifford Banes Oct 3, 2017 @ 6:00pm 
JS_GPMG.GPMGPickup for all of you searching fellas
Giant From The East Jul 14, 2016 @ 12:38pm 
direct link plz
Falling Devil May 11, 2016 @ 5:01pm 
serverperks code?
Tiny_Tina Mar 10, 2016 @ 1:51pm 
Very good gun, well balanced, didn't get much ranged weapons as Heavy Machine Gunner perk, this was by far the best addition to it! Good job mate!
Ghost recon (Salt) Nov 5, 2015 @ 11:59am 
with this gun there is one advice if you have a crowd of spicemens behind you:" DONT THINK JUST SHOOT
Prisoner849 Jan 29, 2015 @ 1:33pm 
@Gizmo-5 could you add another spare Mag or two because 1 spare mag isn't enough for the Higher difficulties especially on Solo and the gun weighs 10 Blocks so you can't carry another machine gun that does good damage.
Cumslinger Dec 21, 2014 @ 10:34pm 
GPMG - govno
mrscubadude Dec 6, 2014 @ 7:42am 
it's good
dgo6 Nov 7, 2014 @ 1:39am 
is there a code for the serverperks?
Ser Stunt Sep 28, 2014 @ 7:32am 
i love it
Old-Dragon Sleeper Jul 26, 2014 @ 7:16pm 
Is this something liike the L86 LSW?
Ghost Man Jul 13, 2014 @ 1:11pm 
Great Idea and Weapon, just needs more work.
starsport Jun 28, 2014 @ 7:34am 
this is also called the M240 in America.
S.A.Y.D.L Mar 18, 2014 @ 7:45am 
Gizmo-5, Not sure if you know but this great shooter still levels up the sharp shooter perk.
730 Feb 14, 2014 @ 7:16pm 
great gun recoil is INSANE...i love it
PotentiaLeaena Jan 19, 2014 @ 7:26pm 
No download link for server admins?
Anterval Dec 31, 2013 @ 10:56am 
*-* :SniperBullet:
Stance Dec 28, 2013 @ 10:01pm 
у меня не отображается в магазине, хоть модификацию подключил.... чё делать???
Helikema Dec 21, 2013 @ 7:55pm 
yeah, doesn't show up in trader list :(
Helikema Dec 19, 2013 @ 7:12am 
how do i use it in game, does not show up at trader.
MomWorksForSony Dec 14, 2013 @ 5:42pm 
i feel like u should add more storage to this weapon 1 isnt enough if u have big waves coming would run out pretty quick
M1 Garand Nov 27, 2013 @ 2:56pm 
This does not appear in my mutators and neither does your Spas 12. Help plz.
Dundim Nov 19, 2013 @ 8:13pm 
awesome
Ghost Man Nov 13, 2013 @ 1:17pm 
Now if only we can get Tripwire in on this. Did Tripwire see this yet?
BadKarMa Nov 11, 2013 @ 3:16pm 
Good to see my template is of use! :D
Let me know if it you encounter problems with it!
M1 Garand Nov 1, 2013 @ 5:47pm 
I subscribed and downloaded it then restarted killing floor, its not under my mutators. Any help please?
〘FIRE〙ファイアさん Oct 30, 2013 @ 1:27pm 
Hmm, and no way to make it shotgun shells instead? XD

Either way, do what you will with it, but it is my personal opinion that the numbers need some work.
Sullybuns  [author] Oct 30, 2013 @ 12:03pm 
Penetration requires projectiles, most firearms that arent launchers or shotguns are hitscan.
〘FIRE〙ファイアさん Oct 30, 2013 @ 8:23am 
With that in mind, I reccomend making the gun deal around half of what an assault rifle can deal (In the area of 45 damage), allowing for one extra box's worth of ammo, and granting this gun's bullets very high penetration.

Penetration makes dealing with trash very easy, but means the actual single target damage is low, preventing this gun from being that thing you pull out to full-auto a fleshpound with and kill it before it can even hit you.

Please consider my words, i very much want to have more British guns in KF, but i also want them to contribute to making Killing Floor more fun
〘FIRE〙ファイアさん Oct 30, 2013 @ 8:23am 
Great idea, a very tactical weapon that would make Commando much more interesting to play...

It it wasnt completely OP as it stands right now

With such a high firerate and massive damage, this weapon allows Commandos, the go-to trash clearing perk, to deal with boss mobs like the Fleshpound far too easily. The Perks in Killing Floor have specific roles. If you make one perk capable of everything, you make the other perks less valuble.

[Continued in Next Post]
Ookami Mercenary Oct 19, 2013 @ 1:13pm 
It's really fun weapon. I still wish that the recoil per round was consistant between the two fire fire modes though.
dounttron Oct 11, 2013 @ 2:42pm 
The only way I could see this being improved is if the belt got shorter as you fired the last couple of shots. This is spot on though, I'd love to see this whitelisted.
Nordi Oct 11, 2013 @ 1:21am 
Haters everywhere. This is a awesome weapon.
dyno bot Oct 10, 2013 @ 7:49pm 
great weapon
roκi Oct 10, 2013 @ 7:11pm 
nice:sadpanda:
Tiger Firehammer Oct 5, 2013 @ 3:47am 
Three improves -

Okay, first and foremost, big problem here. Get this shit whitelisted. I'm not going to make any progress whatsoever with my levels anytime soon. The M240B (U.S. Army designation) has a special place in this gunner's heart.

As you know, the two different sounds are a no-go. The three-round burst sound is the one I remember ringing in my ears. Definitely a deeper, more throaty roar comes out of that piece than the 5.56-sounding full auto.

The ammo box, to my knowledge, is driving me buggy. I don't know about the Brits, but for my old gun I had an adaptor assembly. Look up NSN 1005-01-431-8324. Holds the standard 100-round 7.62 NATO bandolier right next to the feed tray. Also, check your weight - I friggin' wish that gun was 10 kilograms. 27.6 pounds is a little over 12 and a half kilos.
Tiger Firehammer Oct 5, 2013 @ 3:47am 
Three sustains -

That little shift thing he does every so often? I laughed my ass off at that, 'cause this bitch is big, fat, heavy, awkward and damned uncomfortable to tuck under your shoulder. If Zeds are knocking down my door, you're damn right I'm hip-firing that sucker, but that's not going to make her easier to handle. Humpin' that bitch through Baghdad, yeah, I did that exact shift every couple steps.
Tiger Firehammer Oct 5, 2013 @ 3:47am 
Its a fully-automatic, gas-operated, belt-fed, air-cooled medium machine gun firing the 7.62mm cartridge at a rate of 750 to 950 rounds per minute. That thing's going to knock down anything you point it at. Could use some more ammo, I used to carry 700 rounds on my kit (to the tune of about 49 pounds of ammo, much to my back's dismay...and my knees...and shoulders...), but if you exercise reasonable trigger restraint, you should be all right.

The feed tray cover moves realistically, the charging handle is pulled at the right stage of the reload sequence if you go by the book, its pretty, the burst sounds right for that piece and recoil for full auto is dead on. Oh, and yeah, I giggled when I first fired it. Its pretty friggin' awesome.

Hope my observations were helpful.
Ghost Man Oct 4, 2013 @ 5:36pm 
The Gun is Awesome. It adds something Killing Floor really needed. But In my opinion, There are a few issues to work out with it.

1. The usual fixes it needs, bugs, glitches, stuff said in your post and blah blah blah

2. This gun seems more of a Commando weapon than a Support Specialtist weapon, because you know Support is mosty about shotguns (but would do great as an off perk weapon) and Commando is all about those rapid firing bullets (and the Commando really needs a power weapon). Those assault rifles aren't enough to deal with those Fleshpounds and the Patriarch in one go especially when you are facing a pack of Fleshpounds on harder difficulties.
Ghost Man Oct 4, 2013 @ 5:36pm 
3. The weapon is kinda too powerful. I tested it out on Normal and the results were. Clots, Crawlers, Stalkers took 1 bullet to kill. Gorefasts and Sirens took 2 bullets. Bloats and Husks took 6 bullets (1 bullet if you hit the Bloat's head). Scrakes took 10 bullets. Fleshpounds took 30 bullets. And the Patriarch took 45 bullets.

4. The ammo pick is too much. 2 to 3 ammo box pick ups and the gun is fully loaded, so you might want to reduce how much ammo is picked up from each box. The mag size is no problem. You might want to consider increasing the ammo cost too if it is needed.

Everything else you did to the gun is perfect. Also if you can, could have a custom sound for the gun. It would be sweet if the gun had a Badass sound while it was firing.
Fauch Oct 4, 2013 @ 10:55am 
Quite balanced and very intertesting and fun to use.Nothing like kiting them all towards a nice long corridor, crouching and then emptying the magazine <3
Joelish Oct 4, 2013 @ 8:20am 
Not over powered for the gun doesn't do much damage but has a big round of ammo.
Nightmare Oct 4, 2013 @ 7:44am 
Hey Gizmo-5, i have tried to contact you. i create sound effects and would like to make some cool sounds for this gun.
The Teronator Oct 4, 2013 @ 1:16am 
This gun SHOULD be whitelisted.
But then again it should be expensive, but not like that sniper expensive.
Like TF2 Heavy. It will cost you when you fire this gun.... For 12 secs.
jhayes5379 Oct 3, 2013 @ 5:53pm 
use this gun set on full auto on moon base. Thats the first map I used it on and it was pretty comical
Aleks_one Oct 3, 2013 @ 3:26pm 
спс
máquina do tempo Oct 3, 2013 @ 12:49pm 
VERRY :gmod:OOD :MrFoster::DJSkully:
Penn Oct 3, 2013 @ 9:40am 
ok this is awsome, but it would be to overpowered for this game :c