Stellaris

Stellaris

Extra Fallen Empires
152 Comments
AdamMarkIV Jun 21 @ 10:51pm 
I just had a wierd bug, where all falen empires would instantly awaken after like 20 years from game start. I don't know why, and if this mod had anything to do with it, but yeah, wierd
Zenchi.Senkusha May 24 @ 10:22am 
Seems like there's still a hard generation cap of 7? and I know because I made a 7500 star galaxy and lowered the min and optimal distance really low.
Daniel  [author] May 14 @ 10:37am 
Updated for 4.0.*
topher.s.g May 12 @ 5:42pm 
No rush or nagging, but just so we know, is an update to 4.0 on the agenda?
Fatal_Pancake Nov 21, 2024 @ 6:06am 
played the 1st time with this mod. great concept but very buggy. 2 fallen empires from the mod awakened and attacked each other without a War in Heaven and they literally ignored me while i became a Galactic Nemesis and destroyed the galaxy. Devouring Swarm AE also woke up mid-game in my border and didn't do anything till it was attacked by the authoritarian AE.
LAJ-47FC9 Nov 13, 2024 @ 8:32pm 
Not natively, but I've put together something that I'm considering releasing.
Willowphile Nov 11, 2024 @ 5:39am 
Is this compatible with ethics and civics bug branch?
Daniel  [author] Nov 10, 2024 @ 10:43am 
Updated for 3.14.*

But note my other mods for Higher fallen empire limit have been broken as the game seems to crash if you try to start a game with lots of empires (normal or fallen)
VoidNightmare Nov 9, 2024 @ 10:48pm 
Does this mod work with latest update?
BroncoXeno2035 Sep 23, 2024 @ 6:32pm 
Does this work well with Giga and their unique FEs?
Daniel  [author] Sep 22, 2024 @ 9:22am 
@yeovilsam which mods are you using?
yeovilsam Sep 22, 2024 @ 6:31am 
Crashing when using this mod and linked ones
Daniel  [author] Sep 10, 2024 @ 10:22am 
Updated for 3.13.*
ChartSkyWalker May 21, 2024 @ 8:57am 
great work
Daniel  [author] May 8, 2024 @ 9:40am 
Updated for 3.12.*
RECKLE$$ Feb 28, 2024 @ 1:43am 
@Nitsah well done for adding this here, didnt know one existed had to make changes myself within this mod to stop the neutrals
Daniel  [author] Feb 27, 2024 @ 9:45am 
Updated for 3.11.*
RECKLE$$ Feb 22, 2024 @ 8:55am 
if anyone still getting new fallem empire spawn as despicable neutrals its most likely due to expanded ethics and civis mod, or ones like it.
It changes the requirements for imperial authority type which is what a fallen empires spawn as. FEs do not spawn with Authoritarian ethic so the game does not know how to make the 'country' at game start, this is also the same for emergent factions that spawn mid game too. I dont know of any compatch though
mahoney76 Feb 19, 2024 @ 12:10am 
do any of these allow scion
Annarresti Jan 13, 2024 @ 2:54pm 
Is there a way of combining this with Custom Fallen Empire spawns, so I could lock in a custom FE for the new ethos your mod provides?
Mr Toast Nov 20, 2023 @ 5:36pm 
i noticed everytime im using the mod, my game will crash
Daniel  [author] Nov 18, 2023 @ 5:47am 
Updated for 3.10.*
fatpancake23 Sep 19, 2023 @ 3:52pm 
tbh i think it'd be cool for there to be some kind of compatibility or merger mod for this and origin fallen empire but i'm not really that good with making large stellaris mods or working with the game startup either
Dukkokun Sep 12, 2023 @ 6:00pm 
Could we set this the Hive Mind digsite to never trigger for AIs? I ALWAYS end up having to deal with them early because some fucking idiot AI unleashes them like in 2300
Daniel  [author] Sep 12, 2023 @ 11:59am 
Updated for 3.9.*
Cosmoros Sep 1, 2023 @ 11:15pm 
I belive with acot and Gigas these empires spawn broken or lacking in power (like 10 times difference)
ChartSkyWalker Jul 19, 2023 @ 1:50am 
Very Cool
Daniel  [author] May 13, 2023 @ 5:48am 
Updated for 3.8.*
kahvipensas Mar 19, 2023 @ 1:46am 
Am I just being extremely unlucky or is there something wrong? In almost every game I get either the hivemind empire, which awakens very quickly and destroys everything, or the weapons testing division, which also awakens and destroys everything? Or both. Around the point where I have maybe 20k in fleet power total, as do the other empires!
Daniel  [author] Mar 16, 2023 @ 2:08pm 
Updated for 3.7.*
Kyllian Mar 1, 2023 @ 7:15pm 
Would you take a look at the hivemind code? Dig site finishes but the icon bugs out, also the empire spawned with no fleets.
Baka Racker Dec 17, 2022 @ 8:15am 
"WE SHOULD BE VERY CAREFUL"

Ah, what's the worst that can happen if I keep investigating this site smack dab in the middle of my empire? :D
Daniel  [author] Nov 29, 2022 @ 2:50am 
Updated for 3.6.*
Big Sneezy Oct 8, 2022 @ 9:13pm 
Ok folks, the compatibility patch is up.

@Daniel, I sent you some notes on discord a few months back about a fix to the Tiyanki system. I don't see that fix in your mod yet, so if you don't mind, I'm going to upload my patch for it.
snackerfork Sep 28, 2022 @ 10:04pm 
@dostillevi I'd love to have this patch.
Daniel  [author] Sep 22, 2022 @ 5:37am 
Updated for 3.5.*
Mercury! Aug 4, 2022 @ 8:24pm 
@dostillevi so can you make a patch?
PCR_Anibal Aug 4, 2022 @ 12:23pm 
Two problems:
1) The hive spawns either with week fleets or no fleets, as it always get awakened as someone declares preventive war in or around 2250, absolutely unstopable
b) The machine empire uses the L-gate to wreck the grey tempest, so it never gets unleashed in the galaxy for more than a few years
Big Sneezy Jun 20, 2022 @ 2:18pm 
All credit goes to mod authors! I just fix things. I'll try to have the bug branch comp patch out in a bit. I want to check through events to see if there's any other way for FEs to be spawned by this mod.
LAJ-47FC9 Jun 19, 2022 @ 11:05pm 
@dostillevi, you are doing excellent work, friend. Keep it up.
Big Sneezy Jun 19, 2022 @ 3:38pm 
For anyone else looking to make an ethics and civics patch - the issue I found was that the ethics mods change the requirements for authorities. Since FEs have a single fanatic authority, this means they don't quality to be, eg, Imperial. Bug Branch has an override civic to allow Imperial FEs without the right ethic, and I suspect other ethics mods do something similar.
Big Sneezy Jun 18, 2022 @ 9:48pm 
Are you on discord, @Daniel? I'm working on a comp patch between this and Ethics and Civics Bug Branch, and I may have found an issue or two with this mod. Probably easier to chat ther
LAJ-47FC9 Jun 14, 2022 @ 1:22am 
This mod needs a compatibility patch to work correctly with the likes of Ethics & Civics Expanded, otherwise the custom fallen empires spawn with no name or ethics in most cases.
PCR_Anibal Jun 4, 2022 @ 2:01pm 
Hi! The mod crisis manager allows you to configure the War in heaven to only happen between opposing ethos, I wonder if you have tested the interactions with this mod?
Mercury! May 28, 2022 @ 11:26pm 
do you add extra ethic points for new fallen empires? may cause conflict with more ethics mod let new fallen empires become a fence sitter.
genericplayer12345 May 15, 2022 @ 1:24am 
Does this mod work with the Original People start for ZOFE - Origins? Want to make sure, because it sounds very fun fighting off like a dozen FE's at once.
Daniel  [author] May 13, 2022 @ 7:31am 
Updated to 3.4.x
Mercury! Apr 17, 2022 @ 4:18am 
are new fallen empires always becoming awakening empire at the beginning?
superakk32299 Mar 29, 2022 @ 2:13pm 
Hello, can you add localization files for other languages(russian) please?