Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

larger cavalry unit size(updated for 1.7 patch)
85 Comments
法克·尼玛 Nov 24, 2024 @ 5:32am 
@陈_风暴烈酒
有个BUG,史实模式下张郃将领卫队的人数会变成14人,关闭该MOD后恢复正常49人
陈_风暴烈酒  [author] May 8, 2022 @ 11:49pm 
@Hiroguy
Collision damage can be only changed by modifying cavalry mass, weapon damage and charge bonus, but either will cause compatiblity problems with other mods. So sorry, and I have stopped modding because of being kind of disappointed for CA.

And this mod works for Records, so if you saved a rep in original game and replay it with this mod or vice versa, it will shows wrong result.
Hiroguy May 8, 2022 @ 10:30pm 
Maybe you can lower the damage? In 1.7, they balanced the game by reducing damage due to the hammer and anvil tactic being exceptional.

Will this mod work for Records?
Salp75 Feb 4, 2022 @ 6:37pm 
do you guys know of a mod that changes cavalry to 120?
阿淂 Oct 14, 2021 @ 9:16am 
闪退用不了,不知道和什么冲突
우란푸 Sep 14, 2021 @ 6:33pm 
100% 증가도 올려주실수 있나요 ㅠㅠ 모드를 셀프로 하려니 도저히 모르겟음..
Bubbles Aug 14, 2021 @ 11:00pm 
can you do one with just melee size?
陈_风暴烈酒  [author] Jul 10, 2021 @ 7:28am 
@xiaoliumang 1.7,1没有任何区别,可以直接用
xiaoliumang Jul 10, 2021 @ 7:08am 
希望大佬更新1.7.1版
陈_风暴烈酒  [author] May 7, 2021 @ 10:35pm 
@Vlad I think it`s not normal but others don`t have the same problem, so perhaps checking out mod compatiblity might work?
Hiroguy May 4, 2021 @ 5:50pm 
I was playing Liu Bei's campaign. One of the heavy cavalry units only have 38. I have it set to Extreme unit size. Is this normal for heavy units?
Hiroguy May 2, 2021 @ 2:26pm 
Thanks. I'm using your mod, and chose extreme unit size (I like big units, and and large cavalry). The tiger cub cavalry for Cao cao are indeed 91. So it looks like your mod is working.
陈_风暴烈酒  [author] May 2, 2021 @ 10:07am 
@Vlad no, it is supposed to be 60 on very large size, or 90 on extreme size. but if you refer to general bodyguards, yes it should be 91
Hiroguy May 1, 2021 @ 3:23pm 
I cannot tell if this is working. Is the cavalry unit size / number supposed to be 91 with this mod?
Old 6 Apr 6, 2021 @ 3:11am 
希望大佬持续更新。40的骑兵太没牌面了。感觉80个差不多。。
陈_风暴烈酒  [author] Mar 15, 2021 @ 4:54am 
@♛Rick Sanchez♛ 主要是条目太多了,维护起来有那么点累,重新写个骑兵两倍人数我就得重新写几百条,加上步兵可能得两千条了。
我个人觉得有两种办法,一种是editsf直接改存档,很简单,一学就会只是每个档都得弄一次;另一种是你看一下pfm或者rpfm怎么用,然后仿照我这个mod自己改一下,会编程的话十分钟搞定,不会的话一个半小时也肯定能弄好
BABArunaway Mar 15, 2021 @ 4:48am 
大佬能不能做个全兵种人数两倍啊,我翻了翻现在只有你这个还在更新、其他的全都没了:steambored:
陈_风暴烈酒  [author] Mar 15, 2021 @ 3:46am 
@kya 里面确实将领的比较多,因为ca是一个将领就单独列一行,但我这个里面的确是所有的骑兵兵种都包括了,你觉得少可能是因为我为了简单和兼容性把步兵和远程的条目全删了。至于兵种翻译最简单的办法是你steam中右键三国,属性里面的语言选项改成英文然后慢慢对比,至于代码表这种我估计暂时是没有。。。
kya Mar 14, 2021 @ 11:35pm 
@ 陈_风暴烈酒 感谢大佬指导!就是感觉很奇怪,我在打开你的文件,里面绝大多数都是将领卫队,兵种的感觉没看到几个,我英语不好,有些翻译了也想不到到底是啥兵种,不知道大佬有没有兵种代码表之类的,我可以参考一下,QAQ
陈_风暴烈酒  [author] Mar 12, 2021 @ 5:53pm 
@kya 我这个mod只改了一个表,你打开后只需要修改num composed entities和hp pool就行,前者是人数后者是血量,需要注意每个普通骑兵的人数由掌旗手和普通士兵组成,史实将领会额外多一个将领模型,你只需要按照需求修改前两项即可。后者是此类模型的总血量,按你的需求的话可以不改,如果想要等比例增加血量就需要一起修改。如果你英语较好的话应该能看出来每一行具体修改的是什么兵种,每一列修改的是什么属性。希望这样说能帮到你
kya Mar 12, 2021 @ 5:25pm 
@ 陈_风暴烈酒 作者我去看了其他的MOD 都是所有人数一起加倍的,但是我只是想单纯的将骑兵的人数翻倍,血量保持不变,我查看了一些关于mod的制作方法,但是总体还是不会的,所以想请教您,我该如何在你原有的基础上进行修改mod,来达到这个目的
kya Mar 12, 2021 @ 1:00am 
作者你有微信或者qq号吗?我想加你,请教一些问题
nondoooo Mar 11, 2021 @ 8:43pm 
如此甚善
帽子 Feb 8, 2021 @ 6:23am 
大佬有没有骑兵X2X3的
陈_风暴烈酒  [author] Dec 4, 2020 @ 7:50am 
@♛Rick Sanchez♛ 这个工坊里面应该已经有了,就不用我做了,你搜一下X2 或者unit size之类的词
BABArunaway Dec 4, 2020 @ 5:03am 
大佬能不能做个全人数2倍
陈_风暴烈酒  [author] Nov 5, 2020 @ 5:48am 
@MOMO & YUNA Really glad for your understanding and be free to upload your own mod, it will give others more choices. At last, thanks anyway for the suggestions, I'll try to find a better way to balance it
MOMO & YUNA Nov 5, 2020 @ 1:57am 
@ 陈_风暴烈酒
I get the picture. And it's probably not worth your effort anyway. No problem, just leave it as it is. I already appreciate your work in this mod, it already makes the game better. I have already made my own private cavalry size mod, as I am also a modder here. But I won't publish it unless yours is extremely outdated and needed.
陈_风暴烈酒  [author] Nov 4, 2020 @ 8:22pm 
@MOMO & YUNA I have thought about it, but the major problem is that those stats are not in the unit size table, and to modify damage I need to create a new kind of weapon (units using same weapon have same damage) or add a passive skill, which will be hugely incompatible. And as for accuracy, imperial crossbow cavs are born lvl 10 with already nearly highest accuracy, and increasing accuracy could be useless
MOMO & YUNA Nov 4, 2020 @ 6:56pm 
@ 陈_风暴烈酒
I get your point about the price, tech and replenishment. And I agree that it should be better than any other missile cavs. But I think it should be the accuracy or range instead of the size, to be realistic. So I propose that you make the size normal as same as the other missile cavs, but increase the accuracy, armor piercing, and/or range.
陈_风暴烈酒  [author] Nov 4, 2020 @ 9:50am 
@MOMO & YUNA I think the only reason the imperial crossbow cavalry win out over others missile cavs is its unit size, considering its price, tech requirement and replenishment penalty. But you are also reasonable, I'll try to rebalance it, maybe 135?
Giovanille Nov 4, 2020 @ 5:19am 
I'm going to try.
MOMO & YUNA Nov 3, 2020 @ 7:47pm 
I agree with the size of the sword & spear cavalry units (90 Ultra), but I don't understand why you give 180 to the crossbow cavalry units (imperial). Shouldn't they be the same size as the sword & spear cavalry units?
Rea Oct 6, 2020 @ 9:26am 
that's why i was doing
are you interested to have my mod list and loading ?
陈_风暴烈酒  [author] Oct 6, 2020 @ 9:22am 
@reacteur30 sorry for your problem, but I assume this is a mod conflict because bodyguard size is related to general's wood stat and a mod changing it may cause problems. so I recommend to use vanilla game to check it out
Rea Oct 6, 2020 @ 9:08am 
i don't know why but general unit size always are 17 bodygards even I enable or disable your mod.
17 bodygards are not enough for me. double will be great ...........
陈_风暴烈酒  [author] Sep 29, 2020 @ 5:36am 
@木子一个一 里面现在有好几百条数据,原谅我太懒不想动。如果你会点mod制作的话可以自己打开看一下,很简单的
76561198433198122 Sep 28, 2020 @ 1:30pm 
可以做个和步兵同数量的吗?辛苦啦 十份感谢
One Last You Sep 24, 2020 @ 4:01am 
不支持mod里的兵吗,黑熊甘宁的水贼骑兵只有30个别人都是40多个,好难受求更新
tj5 Sep 5, 2020 @ 1:17am 
能不能出一个+200的,想玩全骑马腾,骑兵人少看着不舒服
Kasumi Sep 3, 2020 @ 7:45pm 
Koolsadly my Cavalries at 1200 per unit now so 50 percent more be a real pain But hey kool patch 5 STARS
陈_风暴烈酒  [author] Aug 7, 2020 @ 8:52pm 
@365030131 我测试过,感觉改成一半的话过强了,现在这个规模已经完全对得起价格了
365030131 Aug 6, 2020 @ 7:06pm 
我觉得把骑兵的人数改成步兵的一半是合理的,因为骑兵实在是太贵了。作者是不是可以考虑一下。
Kasumi May 17, 2020 @ 1:06am 
I down sizes from 2,000 per unit to 318 now so i can move alot faster in attack mode .
陈_风暴烈酒  [author] May 4, 2020 @ 6:19pm 
@吕布 是的,只加了50%,你这个数值应该是对的
少年阿宾 May 4, 2020 @ 7:05am 
我没用这MOD的骑兵数量是40,用了之后是60,是不是就是就加了20呀:steambored:
陈_风暴烈酒  [author] May 4, 2020 @ 2:10am 
@吕布 不要有其他任何增加兵种的mod
Ghost May 3, 2020 @ 11:29pm 
@吕布 ?
少年阿宾 May 3, 2020 @ 11:08pm 
作者大哥 我用你了的MOD 骑兵数量还是没有增加,你能帮帮嘛
Rei [Pwner] Mar 26, 2020 @ 6:27am 
沒關係. 多謝,大人. :steamhappy: