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Check out Merge AI Species Mod made by some brilliant Modder. Amazing Mod indeed.
Mod updated for 2.5. no actual changes but only to fit into new mod structure of post 2.4
Yes, assuming that they still have trait point remaining, yes.
This mod only can remove infinite loop of gene modding, which is the clear limit. :(
However if you are using job-calculation removal mod ( which has cost of giving up species trait optimization.) made by some Russian Modder, you will be totally free of Job Calc issue (though gene modding spam itself makes lag :v)
However, if you do not prefer that extreme solution, you should use this mod with no Xeno Compatibility mod, and WITH merge sub species mod.
Seriously the number of identically named subspecies in this game is gonna make me blow a damn blood vessels, godamn why the fuck did hadn’t they fix that.
If you want reasonable lag-free game during entire game-span, you MUST get rid of trait-based job allocation priority modifiers from pop_jobs, AND install ALL mods that addresses issue with having overcrowded galaxy: full of sub-species and just spammy pops.
I normally expect that life-span of lag-free game gets extended for, about 25 in-game-year, with this mod AND No Xeno-Compatibility Mod.
When used with other mod that addresses issue with gene-modding itself, life-span will prob get extended for 25 in-game-year, which will be reasonable till late-mid-game.
(At End-Game, it will begin to lag again. sigh, this is just because you have too much pops requiring job allocation calculation at that point.)
I admit that this mod alone cannot fully prevent galaxy getting overloaded with sub-species, it only can prevent AI from adding and removing same trait again and again, which still does significant lag removal.
I strongly recommend using species merger mod (on workshop main page now I think) made by some brilliant modder, to clean-up mess together.
What this mod can do :
1. prevent AI from getting stuck at keep adding and removing trait loop.
2. prevent AI from having too much variable for sub-species traits
3. prevent AI from creating virtually infinite number of sub-species
What this mod cannot do:
1. totally preventing AI from gene-modding.
2. preventing AI from getting random self-gene modding event.
3. merging created sub-species
4. preventing AI from getting event-created sub-species such as Rackets.
5. preventing AI from getting Xeno-mixed sub-species - use separate mod for this.
https://steamcommunity.com/sharedfiles/filedetails/?id=1830063425
So, it is not possible to have "AI Gene modding allowed once per *** only."