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Secondly, I am waiting for the next DLC before I officially update the mod to the newest version. I'm working on alot of new features (that can be seen on the document listed above) and I want that update to be the perfect version of the mod. The diplomacy changes in the next update will allow me to finally make the Mind Stone act in a way I am happy with and hopefully there will be some changes to the Relic system in the update that allow the trading of the Stones diplomatically.
Finally, like I said previously, I want this update to be perfect but also the last feature update so if you have any suggestions for features for the mod, your last chance will be between now and the next DLC. Please check the link to make sure your feature isn't already in the works: {LINK REMOVED}https://bit.ly/2Pikc1i
When 2.5 or the next DLC roles around I will do a formal update to 2.4 new mod system but until then there is zero need for me to do it.
But that is why two versions exist
it does make sense for the FEs to be very uber miffed at you for having them, they are FALLEN meaning theyve already experienced the basics of absolute power corrupts absolutely
In all of the test games I've played, i've never had a problem with fallen empires because I accepted there demands. And they should hate you anyway. The Infinity Stones in this mod change the balance of the universe completely so why would they not like you having them.
On the subject of the power stone, every test game i've played, i've never started with the power stone and have had to fight a war to take it. So yes, you can be stronger than an empire with the power stone.
I don't know what I expected honestly, you seem to be the type of modder that just doesn't care about anything reported and completely dismisses suggestions out of hand. Guess I'll just play w/out FE's whenever I use this and hope someone less narcassistic duplicates this mod.
@Acolyte Deleted that game immediately upon that war ending. And there's no such thing as being "stronger" than an empire with the Power Stone without using the dynamic difficulty mod to game the system and nerf all AI into the ground, which just feels cheap and counteracts the entire purpose for playing the game: To have fun. But its fine, I just won't allow FE's in games where I'm playing with this mod on. It's sad because FE's are my favourite end-game crisis, but whatever.
Would it be possible to maybe nerf the FE's opinion malus against you to maybe 10 per stone or 20 instead of 50?
"Sir, we seized the throne room of this xeono scum and found this strange stone. It seems to glow with power. What should we do?"
"I don't want anything to do with this xeno filth, throw it out the airlock or something."
...Now that I wrote it like that, it isn't even that far-fetched...
But still!