Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
현기증 난 단 말이에요~~
比如原版甘居人下 用了这个就变成 心境胆怯 小派系性格会更多
190 194 剧本汉帝国会每过几回合独立出来一个太守 建立一个新派系 而且性格和领袖有关
再说一遍 一只能用 不需要等更新
this work
这个可以用,但是mod有对ai进行改动,比如经济上的增强
如果搭配UAD那么ai的维护费会非常的低
최근 프로젝트 때문에 게임 할 시간이 없습니다. 죄송합니다.
The Boni the AI gets are sometimes ridicilous.
바닐라에서도 능력치 100이 아니라 4레벨 이상일겁니다. 요즘 게임을 안해서 긴가민가하네요.
이 모드와 헬모드에서 관련 테이블 건드린건 없습니다.
Nothing has changed from Vanilla such as retinue upkeep, recruitment cost.
In Vanilla, the maximum potential value for each faction which influence AI bonus was limited. I have been changed the maximum potential value to the same.
In addition, for differentiate each factions, I added another AI bonuses depending on the potential. Diplomatic penalty has been added to represent these bonus values. If you look at the diplomatic relations between the faction in the diplomacy menu, you can see the corresponding values.
It's hard to explain correctly with my short English. See the Changes article in the discussions for more information. Thank You!