Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Terminator Unit Pack
131 Comments
Arni the Terminator  [author] Nov 4, 2024 @ 7:47am 
Of course not, you'd need to edit those yourself
Ӎeρнɪsϯɵ Nov 4, 2024 @ 1:09am 
dont work with unit size mod, how?
Arni the Terminator  [author] Aug 17, 2024 @ 2:16am 
Never used those mods but I don't see why it wouldn't work. Units are only for Han factions though
imperim.gladius Aug 17, 2024 @ 12:20am 
This should not be compatible with nanman / yellow turban right xD?
eric88664 Feb 20, 2023 @ 6:22am 
Does the mode is also available?
Kyubi Nov 9, 2022 @ 10:47am 
but opal dragons already as a metal glaive infantry
kingck16888 Jun 8, 2022 @ 2:03pm 
NICE
DekomoriDeath Dec 17, 2021 @ 8:07am 
Thank you Thank you
Last-Aztec-Descendant Dec 9, 2021 @ 12:30pm 
Thank you
Arni the Terminator  [author] Dec 9, 2021 @ 7:15am 
Alright I'll take a look this weekend
Last-Aztec-Descendant Dec 8, 2021 @ 10:58am 
The mod still says it out of date
Last-Aztec-Descendant Dec 8, 2021 @ 10:42am 
i will check man and thanks for the replay
Arni the Terminator  [author] Dec 8, 2021 @ 7:21am 
Does it work? I believe I did update it for the final game version.
Last-Aztec-Descendant Dec 7, 2021 @ 9:54pm 
Hey Arni the Terminator will this mod be updated
Arni the Terminator  [author] Aug 26, 2021 @ 8:00am 
No, they're for Han factions
Fish nga Isda Aug 26, 2021 @ 7:52am 
Are these units available for bandits?
Arni the Terminator  [author] Aug 24, 2021 @ 8:06am 
Why thank you, appreciate that.
Total Warlord Aug 24, 2021 @ 7:16am 
Thank You Arni the Terminator for making a great mod, I included this mod to my "5 MODS that Make Armies UNIQUE on Three Kingdoms Total War" video
https://youtu.be/mDxd3PZ1-Eg
Arni the Terminator  [author] May 18, 2021 @ 11:49pm 
Good to hear, thank you!
Satori May 18, 2021 @ 3:49pm 
Working great for me, I love Opal Dragons, since it fit my Rome playstyle
Arni the Terminator  [author] May 13, 2021 @ 7:01am 
Is it not working anymore?
Ryder May 13, 2021 @ 5:22am 
update?
sam.pidgeon Mar 6, 2021 @ 8:55am 
They are good units
sam.pidgeon Mar 6, 2021 @ 8:55am 
Ah ok if radious using the units I won't have this mod on thanks for reply
Arni the Terminator  [author] Mar 6, 2021 @ 7:03am 
You're right, they updated the launcher again and the option is gone. However it seems not necessary anymore, the game will just warn you that you're using out-of-date mods but in case of this one it's meaningless as it still works. Perhaps some other mod is causing your crash; also for your information Radious is using some of my units so it might cause some strange stats or technical difficulties.
sam.pidgeon Mar 6, 2021 @ 6:57am 
i could not find that option my gam would instantly crash i had other mods on like radious and mods where you can build more things at once
Arni the Terminator  [author] Mar 6, 2021 @ 6:56am 
I will after the next big update which should come in a few days, in the meantime the mod should work if you tick the "use out of date mods" option in the launcher.
sam.pidgeon Mar 6, 2021 @ 6:29am 
please update
Arni the Terminator  [author] Dec 27, 2020 @ 1:22am 
Hey there, haven't played in a while but it should still work, just tick the "use out of date mods". Let me know if something's off.
Opulent Omega Dec 26, 2020 @ 10:02pm 
Hey there! May I ask if there's any chance you may update this mod for the latest expansion? It's showing as outdated. Thanks!
Arni the Terminator  [author] Sep 25, 2020 @ 2:35am 
Concerning Nanman units, I don't have any plans currently but never say never. Personally I'm not a fan of the bamboo armour though.
Arni the Terminator  [author] Sep 25, 2020 @ 2:34am 
Can't tell exactly, I've recently been playing around in the variant editor but I feel there's a lack of assets for new units. I tried adding stuff from older titles which didn't work so far, and I asked on another mod which adds more models for permission to use and didn't get a response. To be honest modding 3K is becoming increasingly frustrating, as I feel there's a large base of talented modders who are completely separated from others that don't speak chinese and thus can't communicate and share knowledge. This has only become more apparent when I spent hours looking for a solution concering the import of older models and found any english speaking community to be completely lethargic.
WolfTech Sep 24, 2020 @ 6:28am 
@Arni the Terminator When you start work again on this mod, do you intend to make some Nanman tribal units??
sam.pidgeon Sep 17, 2020 @ 12:53pm 
i like to add the premade ones u linked me they look very good i may try this stuff bit later on need to add my other units to unit pack
sam.pidgeon Sep 17, 2020 @ 12:43pm 
ty
Arni the Terminator  [author] Sep 17, 2020 @ 12:23pm 
While I didn't use it yet this guide looks very much like what you need: https://www.twcenter.net/forums/showthread.php?802929-Hoplite-Shield-Pattern-tutorial
sam.pidgeon Sep 17, 2020 @ 12:13pm 
ok is there a decent guide on how to do this i dont have the expertise to make own seild patterns i may just perhaps use oes others have made if they allow me to use thier stuff
Arni the Terminator  [author] Sep 17, 2020 @ 11:44am 
Als your shields .dds-files need to be included in your mod.pack under the exact same data path as referenced in the variantmeshdefinition
Arni the Terminator  [author] Sep 17, 2020 @ 11:43am 
Well, the units variantmeshdefinition has to include entries for decal_diffuse and decal_normal under the shield slot, which have to be named after the path and file name of your shield textures. As an example you can look at my own Attila unit pack if you like, e.g. the TUP_rom_east_scholae_scut_prima.variantmeshdefinition has such a reference that you can rewrite for you own needs. If you want to do more than adding premade textures I suggest Magnar's tutorials on youtube as well as Sebidee's on Total War Center. They're for Rome II but there's little difference to Atilla.
sam.pidgeon Sep 17, 2020 @ 10:39am 
u know how to add the patterns to mesh definitions i do not know how to please help keep up good work with your mods to
sam.pidgeon Sep 17, 2020 @ 10:06am 
try my units out see what u think of them for attila if u have the game that is made jutish axemen gradually adding new ones
sam.pidgeon Sep 17, 2020 @ 10:01am 
how would i add the textures to my units as some of them patterns are for roamsn i done mostly barbarian factions o far
Arni the Terminator  [author] Sep 17, 2020 @ 5:59am 
Looks good, there are some pre-made roman shield patterns that might help you availible here http://www.twcenter.net/forums/showthread.php?692423-Texture-Resource-Roman-Shield-Patterns
sam.pidgeon Sep 17, 2020 @ 5:05am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2205503606

here mod i been doing for attila got another one for vanilla and faction unlocker forggoten realms
sam.pidgeon Sep 17, 2020 @ 5:04am 
ok np i do not know how to make custom shield patterns nd stuff but i can make the units fine i also find making cavalry unit cards pain in the arse infantry etc i can do
Arni the Terminator  [author] Sep 17, 2020 @ 5:00am 
Alright, it appears to be working now but let me know if somethings wrong again, thanks for your report! Wish you the best modding Attila, it has a great deal of assets for unit modding compared to this game in my opinion, if only we could import some of those....
sam.pidgeon Sep 17, 2020 @ 4:56am 
mod was not working think it maybe whe game got updated i not played 3 kingdoms for while im making unit pack for attila
Arni the Terminator  [author] Sep 17, 2020 @ 4:40am 
@sam.pidgeon: Could you elaborate what's wrong please? I did a quick test and found no issues.

@Boss: Thank you!
Magus Auri Sep 12, 2020 @ 11:24pm 
Thank you for your mod. It's great.