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I downloaded all the required mods, but there is no button or door that the keycards can be used on. Am I not finding something???
If you want to create a keycard SWEP, you just have to duplicate one of the existing SWEPs script file (from lua/weapons/) from this addon and configure it as you want.
If you want to add more levels, instead of 6 as a maximum, just assign the SWEP.GuthSCPLVL to any positive number you want, the system will adapt to the greater value of all keycards.
Hope it helps
Thanks for your suggestions. Two of them are already done in some ways:
- custom keycard level is already made for the chaos insurgency by the '[SCP] Hacking Device by zgredinzyyy' listed in the description above, otherwise, I think the system is simple enough to get a custom keycard working, so I don't think of doing one
- configurable breakable and traversable doors is done on a tool for the remastered versions of my SCP addons (look on my workshop profile to get the new suite). I don't really know about physics performance of the breaking system, I think it should be okay since their collisions is disabled few seconds after the break but if you have evidence or suspicions, let me know
- the femur breaker for 106 is one of the feature I would like to implement for its remaster, if I happen to finally pull the update off, sooo maybe one day
Thanks again for suggesting :p
Keycards: Custom Level - like Chaos or something
SCP 106: Femur breaker button - if pressed will teleport or kill SCP-106 after like 20 seconds (because screaming sound)
Doors: config like scp 106 what doors are breakable for SCP 173
-> also please deactivate physics of doors if broken, because of the performance
If some of these already exist im sorry :) but i personally think, that these small or big changes would make these Addons really nice :D
Hey, even though you can still propose, I must admit I don't give much time on my mods since I'm back to school, so if you're willing to suggest, don't expect immediate changes :/
Hey, are you setting up the keycards correctly? Normally, you need to change the settings with the Reload key of the Configurator SWEP then apply these settings to a door button with a LMB. Once set up, the door should lock access to the configured level (so you can try to open it with the related keycard). Eventually, you can save the set up accesses with the commands or buttons.
Unfortunately, I don't think of making new content that soon since school resumed so I'm gonna have to work on school projects. I'm still wanting to work on the SCP-106 rework tho, it's been two years since I have started it and I need at some point to finish it. I continued this summer but I'm just having trouble figuring out its new kit design. Still need work to do
I only wish that model pack have had omni-card and mastercard as well
Or does the "edit my keycards model" guide walk you through to actually have these new models? Language isn't quite clear for me
i actually have no idea how to fix this and its even like this in singleplayer, i think its an issue with guthscp_keycard_base entirely for me, as i've created custom weapons under the base and they follow the same issue.
i've also noticed the weapon holdtype change upon respawning, heres some example screenshots.
what its supposed to look like
https://imgur.com/a/0irEWNf
same sweps that use guthscp_keycard_base, all i did was killbind and respawn and it changed.
https://imgur.com/a/aQnYMAO
https://imgur.com/a/Jid27FX
https://imgur.com/a/9GKKmfC
SWEP.HoldType = "slam" is not working
an example of how it doesnt work with one of the keycard sweps
https://imgur.com/a/zSchAHY
an example of what i want the holdtype to be:
https://imgur.com/0opwxkF
this is troubling because i made a custom file dedicated to showing the name of players on the front of the keycard, but players can not see the name on the keycard without the slam holdtype.
this is for every swep.