Stellaris

Stellaris

Miniature Parallel Universe
232 Comments
Sirius Jun 19 @ 12:54am 
Seems to work fine for 4.0
victoriousdread07 (private) May 10 @ 11:44am 
Can anyone confirm that this is safe for 4.0?
Stachman Mar 11 @ 4:39pm 
Here is a interesting fact, there are mini galaxys pretty close to ours, would be cool to see a mod add something like that
77Watts Feb 6 @ 1:14pm 
@matador try discovering another wormhole or type event distar.13060 in the console
it might be that the clusters didnt generate as they fail to sometimes
Wormhole doesn't work for me
Sirius Jul 7, 2024 @ 6:42pm 
@fanclub I had the same issue, but running event miniature_universe.1 fixes it
Fanclub May 15, 2024 @ 5:24pm 
Love this mod and the other one, ESNS. Have been using them for a long time. I've run into a problem recently where the clusters/sectors/whatever you call them will not spawn when i click the button at the start. It seems to be completely random, probably 50% of games it will not spawn, so i will exit out and trying starting another one. I like to start new games until i get a spawn near the center of the galaxy, so it stinks having to reset a few times before finally getting one, then the clusters dont spawn so i have to start all over again and hope for another good spawn. Is there any solution to this? Can't figure out what the problem is
Old Ways May 13, 2024 @ 2:26am 
Hello, does this still works?
Taipan Sep 22, 2023 @ 5:53am 
Also, sorry for pestering you, the mod works fine as it is too :))
Taipan Sep 22, 2023 @ 5:53am 
Suggestion from a modder, sadly I have no idea how to implement it.

"I think you can make it work if you make an event with your capital system as a scope and then fires the distar event for your country. Note, this requires you to have a wormhole in your home system, otherwise it can't trigger." - You already have the wormhole in the home system.
Taipan Sep 22, 2023 @ 3:38am 
Well, it works fine when you discover other wormholes, so it's very good.
ChivotoHirovato  [author] Sep 22, 2023 @ 2:15am 
i tried to add this as popup option, copy and rename this country_event, add event to another event to start next one after previous, it dont start
Taipan Sep 20, 2023 @ 4:40am 
Or check the way Gigastructures or Crisis Manager launches the new game popups, and create a similar popup that deals with 13060?
Taipan Sep 20, 2023 @ 4:38am 
Maybe you can tie that "event distar.13060" to on_press_begin?
Taipan Sep 14, 2023 @ 11:46pm 
Thank you.
ChivotoHirovato  [author] Sep 14, 2023 @ 11:29pm 
@Noire i will add this start option and some others from comments request later, i read and remember all requests, will be realized in ESNS mod
@Taipan i dont test in older versions of game but no reasons for incompatibilty except new initializers changed from old version of mod, so i think it will be worked
Noire Sep 14, 2023 @ 8:18pm 
can you make this available for toxic god origin?
Taipan Sep 14, 2023 @ 12:54pm 
Question, does this work with 3.8.4 now that it\s updated? I want to do another 3.8.4 run until all my mods are updated, I have a local copy for all mods I use, so I can do it.
ChivotoHirovato  [author] Sep 13, 2023 @ 10:26am 
For surveying the wormhole use command 'event distar.13060'.
In future i tried to add this as event.
Write me if you have an idea how to start this country_event at game start (https://forum.paradoxplaza.com/forum/threads/stellaris-2-7-2-60bf-anomaly-wormhole-cant-be-explored.1420679/)
Taipan Sep 13, 2023 @ 10:02am 
So it works for 3.9, thanks for the update.
ChivotoHirovato  [author] Sep 13, 2023 @ 7:30am 
@Ish9001 it still works and updated now
Ish9001 Aug 15, 2023 @ 7:43am 
I suppose this mod has been abandoned?
Taipan Jul 6, 2023 @ 1:11pm 
Given the comments I suspect this does not work on 3.8. I've tried it too, can't seem to be able to survey the wormhole, it's there, but not accessible, even if you have the wormhole travel tech.
Gizil Apr 3, 2023 @ 11:32am 
So I rolled back to version 3.6.1 and still nothing happens. The event does not occur, clusters are not created, there is no wormhole.
Tried together with Everything spawn near start - several systems with curators and Gargantua appear nearby and that's it.
Tried together Everything Spawns for Vanilla - no effect on 3.7.4 and crashes on 3.6.1.

What am I doing wrong?
Gizil Apr 3, 2023 @ 2:03am 
#Vee Gees
Neither wormholes nor clusters spawn. Leviathans are scattered across the galaxy.
Vee Gees Mar 27, 2023 @ 11:55pm 
Ok, it seems to sometimes just not work and then other times it just works. No change to mod list, it just sometimes decides not to spawn the extra galactic clusters? IDK
Vee Gees Mar 27, 2023 @ 7:54am 
Has anyone gotten this to work with the current version? When I start a game (even with only this and ESfV) it spawns a wormhole but it doesn't spawn any of the extra galactic clusters and having a science ship explore the wormhole ends up with it just sitting there attempting to explore it but not actually doing anything.
sheyten Mar 23, 2023 @ 7:12am 
Is there a way to make galaxy generation smaller or add APSR tom the cluster?
Noire Feb 14, 2023 @ 11:55am 
some of the unique systems are still not in the mini cluster, namely ubogleelt and Larionessi Refuge
camberiu1 Dec 14, 2022 @ 7:16pm 
Thank you so very much for updating this.
camberiu1 Dec 1, 2022 @ 4:43pm 
In my opinion it is one of the most interesting mods ever made for Stellaris. Hopefully it will be updated soon.
BubonPioche Nov 24, 2022 @ 2:05am 
thanks
ChivotoHirovato  [author] Nov 23, 2022 @ 11:36pm 
@BubonPioche
The update will be released after 3.6 patch available i hope

Compatibility with other mods can be done if they doesn't use initiators such my one, but radius of spawning clusters is static so clusters could be inside galaxy

MPU and ESNS mods complement each other. If you want all elements to spawn choose starting system with miniature parallel universe
BubonPioche Nov 23, 2022 @ 4:42pm 
Everything spawn near start is listed as required, doezs this mean I need to use a starting system from it ?
BubonPioche Nov 23, 2022 @ 4:21pm 
@ChivotoHirovato

Can we have an update to add systems from the fornax update ?
And will it work with mod that add bigger galaxies like wild space ?
Jedipony1 Oct 19, 2022 @ 6:49am 
I think i might have been mistaken. I was trying to narrow down a crash at the time
ChivotoHirovato  [author] Oct 19, 2022 @ 1:39am 
@Jedipony1 can u send screenshots describes ur issues? In each corner of map there is enough space for placing clusters but to the left or right of the map not. So we have 3 spawned clusters to the upper and lower left corners and lower right, in upper right corner appears l-cluster.
Jedipony1 Oct 10, 2022 @ 6:57pm 
Having issues with this mod, since it spawns in the same place as a new system. Could you move the cluster on the lower right corner of the map elsewhere?
demiclise Jun 1, 2022 @ 3:21am 
This works great. Minor gripe, the spawned salvage and shroudwalker enclaves are missing their portraits. Apart from that no crashes or bugs I am able to enter the wormholes.
Silver Crescent May 29, 2022 @ 11:36pm 
Is there a version that doesnt spawn the wormhole in the home sector?
dRuPpI May 20, 2022 @ 4:30pm 
yeah finde that out ... but thanks :lunar2019grinningpig:
ChivotoHirovato  [author] May 19, 2022 @ 2:00pm 
Updated
@dRuPpI u need to explore any other system with wormhole until you get popup about wormhole discovering
dRuPpI Apr 9, 2022 @ 6:42am 
don't know whats going on but after researching wormhole stabilization tech I still can't explore the wormhole
a_red_kitsune Apr 4, 2022 @ 1:12am 
does this work on 3.3?
napamathguy Feb 9, 2022 @ 5:24pm 
Also, second question. The traders spawn nearby, middle range, and long range. Any chance of getting all three in easy distance?
napamathguy Feb 9, 2022 @ 5:10pm 
Ahhh. Okay, got it. :)

Quick question. I don't know if it's one of the mods I'm using (about 60...), but I'm only getting two out of three caravaneers per game. Is that something you can fix?
ChivotoHirovato  [author] Feb 9, 2022 @ 10:26am 
@napamathguy one of the requests for compatibility with real space mod
napamathguy Jan 16, 2022 @ 11:41am 
What are the three options at startup? For example, what's the difference between "all available clusters" and "all for real space star cluster"?
ChivotoHirovato  [author] Sep 30, 2021 @ 9:25am 
oh, it seems i found a reason, clusters will spawn only in 800 stars or 1000 stars galaxies, maps with 600 stars and less generate much little area and my minimal distance from center to clusters goes beyond this area and clusters cannot spawn.
Please choose 800 or 1000 stars galaxies
ChivotoHirovato  [author] Sep 30, 2021 @ 9:12am 
i dont know what really happens, i made new install on new pc, first run it spawned only wormhole wo clusters, starting new games not helps. But after next stellaris start wh and clusters spawned successfully.