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Een vertaalprobleem melden
Another question, factions cereated by this mod are compatible with ALIVE mod?
One other thing to note is that if you are making groups I find that the mod doesn't work when I try to generate 150+ different groups at once(this could be because my computer starts chugging on the amount of AIs), but if you have this problem, try generating the groups for a specific role (Infantry, Armored, Airborne, Air, Motorized, Mechanized, etc.) one at a time, and then copying and pasting them into a single config file.
Also, due to the better config generation of this mod, making stat changes to different vehicles (more armor, more speed, etc.) is infinitely easier.
AngelKh, faces and voices are saved, as they appear in the unit's identity. The faces may get changed when you place the unit in the editor, they are custom objects.
Some objects, like those pre-defined in CUP, can take changes after beiung used with this configurator, for example.
The only problem that I currently found, was the absence of both ConfigDumpFileIO files on my computer, although I have always found them before. Does anyone have those files and would share them with me?
Example:
class OAF_RH_fn57_RH_sfn57: RH_fn57 // Supposed to be suppressed pistol
{
displayName="FN Five-seven";
scope=1;
class LinkedItems
{
// just empty space here
};
};
class OAF_RH_fn57: RH_fn57 // unsuppressed pistol
{
displayName="FN Five-seven";
scope=1;
class LinkedItems
{
};
};
any suggestions?
Not sure if this is necessary but it ends up replacing other items in the unit's vest like magazines and grenades.
Generally, it seems that vehicle crews are pre-defined as only one type of unit per vehicle from the line of code "TypicalCrew" in the config file. In the base game, helicopters have two different types of units crewing them, which is probably what's causing issues with an auto-generated config file. I wanna figure out how the base game does it so I can add the code myself.
I should note that attempts to manually redefine them in the cfg file have resulted in both new and original vehicles vanishing fro the game...
File D:\SteamLibrary\steamapps\common\Arma 3\@FactionSW\addons\config.cpp, line 33: '/cfgWeapons/SpecOps_SW_arifle_SPAR_02_blk_F_rhsusf_acc_rotex5_greyacc_Ngal_Fsps_aimpoint_T1_3xMAG_up_BlackTier1_Harris_Bipod_Black.': '(' encountered instead of '='
Config : some input after EndOfFile.
Error reading config file 'D:\SteamLibrary\steamapps\common\Arma 3\@FactionSW\addons\config.cpp'
Class destroyed with lock count 1
I am getting the error above when i try to convert config.hpp into a pbo file. Does anyone have an idea how to fix this?
Maybe something like
Group leader rank -> Spec ops or Not
Non-Group Leader Rank -> Crewman selections