Stellaris

Stellaris

Asymmetric Start
27 Comments
KeKc Sep 6, 2023 @ 5:54pm 
does this still work?
Persepheus  [author] Feb 24, 2022 @ 2:00am 
updated and fixed
Keanor Feb 23, 2022 @ 10:46am 
Ty <3 :D
Persepheus  [author] Feb 23, 2022 @ 10:21am 
Sry, I will fix it soon.
Keanor Feb 23, 2022 @ 10:14am 
Hi.
Love the consept and the mod, but now hven I try using it, the game freezes in the loding screen :/
kreaturen Oct 10, 2021 @ 11:20am 
This seems to be out of order for game version 3.1.2
Target Jun 9, 2021 @ 2:10am 
Causes a game crash every time. :|
Persepheus  [author] May 31, 2021 @ 7:05am 
updated, nothing changed ;)
Persepheus  [author] May 30, 2021 @ 11:32pm 
I will have a look later today, I guess I can make it 3.0 ready very quickly ;)
Vigorous Gil May 30, 2021 @ 6:13pm 
Answering my own question: yes, it does!
Also modded the file to reduce size because I thought 40 systems was a little too much. Very simple to do if anyone wants to do it as well: open the asymmetricstart_events.txt inside the Events folder and change XX in the following 4 lines to the limit you want (I did 5 - 10 -15 - 20)

"set_variable = { which = "target_number_of_systems" value = XX }"
Vigorous Gil May 29, 2021 @ 9:03pm 
I know it's been a long time. But does this still work in 3.0?
Was reading another mod and had the idea for this mod
Knight 'Pink from the Outset' Mar 26, 2020 @ 3:12pm 
@Pancakelord333 would you mind linking that here when you do? Always loved this mod, and I'm curious to see what changes you'll make
Persepheus  [author] Mar 25, 2020 @ 10:22am 
@Pancakelord333 Use it as you like :)
Pancakelord Mar 25, 2020 @ 5:58am 
@Persepheus I see you havent updated this in a while. From my tests it still seems to work OK on v2.6 - do you mind if I use your mod in my own? I plan to combine this with a mod to add more starting AIs
skud13 Dec 23, 2019 @ 8:54pm 
Does this work with 2.5?
BHL.Kriminel Aug 12, 2019 @ 5:08am 
Good mod thank you :steamhappy:
MikMogus Jul 20, 2019 @ 1:26pm 
Great, thanks.
Persepheus  [author] Jul 20, 2019 @ 1:24pm 
Starting systems and colonies, yes.
MikMogus Jul 19, 2019 @ 4:26pm 
Do the advanced start empires in this mod begin with the same level of tech/traditions they would normally have? In other words, they are buffed purely by the # of starting systems, correct?
Lyserus Jul 13, 2019 @ 11:41am 
Finally a mod like this, I thank you :)
The universe should be pretty crowded already when your civilization starts, and this is as close as it can get now.
Persepheus  [author] Jul 3, 2019 @ 10:09am 
Well, it certainly can happen, that the huge AI empire grew in your direction (by script). That is bad luck and shouldn't happen always. I don't think, I can really prevent this, without simply reduce the max empire size...
gavagay.real Jul 3, 2019 @ 9:02am 
Hi,

"If you start with "Advanced Neighbours" = Off, your direct neighbours will still be small One-system-empires.If you start with "Advanced Neighbours" = Off, your direct neighbours will still be small One-system-empires." - I think this is not true. For several times in a row, I have started next to huge empires, some times with a base right next to my starting system. And no, there were no other AIs between us. It's a great mod but only when it works correctly. Maybe some other of my mods interfere but no idea which of them can do it, I don't use anything exotic.
Persepheus  [author] Jun 18, 2019 @ 4:59am 
@Hexagoros well, I can make a similar mod later that randomizes everyone including the player. It's no work at all.

@Impyrium I'm playing it currently together with Starnet AI and it is quite impossible to outproduce the bigger AIs before very lategame. ;)
Jawa Jun 18, 2019 @ 4:26am 
This sounds like a very cool idea and a unique way of having a harder game, looking forward to giving it a shot.
Hexagoros Jun 17, 2019 @ 12:03am 
Would it be possibly to have a version where the player is given this same sort of randomized start?
Eisvisage Jun 12, 2019 @ 5:56am 
I'll have a lot of fun playing with this mod.