Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Love the consept and the mod, but now hven I try using it, the game freezes in the loding screen :/
Also modded the file to reduce size because I thought 40 systems was a little too much. Very simple to do if anyone wants to do it as well: open the asymmetricstart_events.txt inside the Events folder and change XX in the following 4 lines to the limit you want (I did 5 - 10 -15 - 20)
"set_variable = { which = "target_number_of_systems" value = XX }"
Was reading another mod and had the idea for this mod
The universe should be pretty crowded already when your civilization starts, and this is as close as it can get now.
"If you start with "Advanced Neighbours" = Off, your direct neighbours will still be small One-system-empires.If you start with "Advanced Neighbours" = Off, your direct neighbours will still be small One-system-empires." - I think this is not true. For several times in a row, I have started next to huge empires, some times with a base right next to my starting system. And no, there were no other AIs between us. It's a great mod but only when it works correctly. Maybe some other of my mods interfere but no idea which of them can do it, I don't use anything exotic.
@Impyrium I'm playing it currently together with Starnet AI and it is quite impossible to outproduce the bigger AIs before very lategame. ;)