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Yes, after creating the mod I remembered that I'll need to ask permission from all of the different modders. I already knew that I should post links to the individual mods.
Nevertheless, I decided to wait and leave the mod off of Steam for now because I plan to add a lot more class mods to it over time, and I want to test all of them out before I publish the mod pack to Steam.
I still need to figure out how to make GUTS let me publish it to Steam, because that section of GUTS was grayed out and I couldn't check any of the boxes.
Your replied / comment actually made really want to finished what I've started years ago, but then again maybe not, even the original Guts files are all but missing, I even had 3 sets of armor waiting to be final I update it mod again, (damn Covid).
You may update the mod if you're willing. Just mentioned it in your mod. And maybe let me know here too. I'm glad people are still enjoying the mod.
Truly the Paladin archetype I wanted from a mod, unlike Syngergies Mod's 'Paladin'. Your Lightbringer has arguably the better mechanics (and name)!
@Feelgood Big thx to you too for trying this class, many many thx :D
Oh and before I forget, thanks! Yeah I created this mod because Synergize Paladin couldn't scratch my itch too, it took WAY~~~ longer than I expected but here we are. Update soon, and I'm bringing some changes to shield playstyle (S.o.Conduct and Shield Throw) as well as Tier Set for Lightbringer to challenge Synergize endgame (Darknessfalls). I'll throw in the update first before "total" completion to fix some of the issues here and there, and then I'll updated it for completion for now I guess.
Hint: Don't start playing shield with this class now, I'm changing the some core skill set on the next update, keep smiting them with that big hammer until then
Another thing to maybe look into: Going from level 1>2 of Sacrament of Might doesn't actually do anything? It stays at +5% and doesn't start scaling up until 3+. Maybe not a bug, but it seemed kinda weird to me!
Again sorry on the misleading tooltip, I'll update it on the next update. Guess now I have to update the mod earlier, was gonna wait until I finished everything but oh well XD
Other then that, great mod! The graphical stuff like the spear is amazing, and it really scratches my paladin itch in a way the standard Synergies Paladin doesn't. Good stuff!
For Charges, unlike vanila classes, Lightbringer charge bar fills up overtime, about 1 charge every 10 seconds. There are skills that can speed up this process or straight up grant you charges if you use them. As for early levels [Salvation] is your only charge-usable skill until you reach level 15 or more depending on the mods you're using. This mod is made with Synergies mod by Salan in mind.
[Sacrement of Conduct] procs by blocking. So whenever you block an attack you'll send a shockwave around you to deal %DPS, it has a internal cooldown and is reduce as your skill level increases. The shockwave isn't that huge and it happens quite fast, so you may not notice it. =P
Also I'm throwing an update soon on this mod, but mostly visual effect and some cosmetic related items, so make sure to check the change notes on steam page when it does. Thanks again for playing with this mod!
And thanks for the praise, it was my first mod so its really encouraging
Maybe someday I will add those to the game, but by then I'm pretty sure I would've add another class as well, but don't take my word for it. Busy busy life now
The problem I have now is that the affixes are increase as per character level, so I can't put any stat modification or it won't work. I'm not sure if i want to create 100 affixed to meet each lever too
One solution is to place greater power towards the last 5 ranks or even the last Rank of a Skill.
So that most of the power is reserved for the End Game and Mod Challenge content.
+1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 4, 5, 10, 20. <<< Something like this.
Yeah the Charge Buff (Respite) is kinda strong I agree, I originally made it much much weaker while I was playtesting leveling up by the main quest. But as soon as I hit DF (Synergies Endgame) casual mini bosses were 1 shot-ing the bubble left right and center, so I end up buffing it into oblivion to at least last 1 hit from the endgame bosses.
but you know what, you example gave me an idea. I'll admit when this buff was made Istill don't have much knowledge in GUTs, but right now I can think of something. I'll try to get it work ASAP
I feel like, if you can, it would be more beneficial to the player in a risk/reward style, compared to just gaining buffs or perks for using other skills. If you made it so the charge point did more based on how many were used, it would make it more interesting, especially with the charge-generating skills. As it is, using one point is very strong and has no real delay, even without the charge rate boosting skills.
Ex:
5/5 Points charged:
200 / 1000 / 2500 / 4800 / 7000 dmg absorption (based on which point you use)
This makes using charge generating skills less desirable, and coerces the player to try using many skills rather than just using one or two that barely lower the bar.
It's still a very fun mod. Looking forward to seeing how you update it!