Invisible, Inc.

Invisible, Inc.

Agent Reserve
26 Comments
NathanTailz Apr 19 @ 4:42pm 
I like the mod, but i've been having weird issues with it. After trying to load into a new mission, the screen turns entirely black with the map music still playing and when checking the log files the very last thing that shows up before it mentioning the game crashing is this mod. Has anybody experienced this before / know a fix to it?
The Sinless Assassin May 18, 2024 @ 8:01pm 
Awesome job on the mod! This is so perfect for Endless mode. The goal being maxing everyone out til I lose. If start with a full roster, do I lose the run if I lose my active agents on the field, or does the game continue with just them held up in detention centers?
Gary Childress Nov 7, 2023 @ 7:16am 
Thank you for this Mod, Cyberboy2000! Being able to swap out agents for different missions has made Invisible Inc. a whole new game for me. And a super fun one!!!
Hekateras Feb 3, 2021 @ 9:46am 
Just realised I never left detailed feedback on one of my favourite mods, but this is such a good mod. I consider it particularly indispensable for Endless mode. When you can keep expanding and upgrading the team well into day 20, trying out different augment and item combos each mission (rather than just spamming cloak III on everyone), it's... so much better.
TedCummings Oct 7, 2019 @ 2:14am 
Oh wow, I've been waiting for this for years, this seems like it what the game was always meant to be - rebuilding Invisible Inc after the raid. Just fantastic.

One request, pretty please, could you mod a way to introduce extra agents during the mission. I.e. Start the mission with 4 agents, then realising things are more difficult than expected, you can radio in some heavy hitters to go all lethal on those pesky guards... please...

Thank for all your mods over the years, its one of the few games, I can continually come back to and it seems fresh.
Lycan Aug 27, 2019 @ 5:25pm 
I meant the agent spawn location.
cyberboy2000  [author] Aug 5, 2019 @ 3:40am 
It doesn't. You can only escape with the normal four agents at a time and then you need to wait two turns for the rest to be able to escape, just like when escorting a prisoner or a courier. Not that that's a huge issue, since the extra agents will usually let you complete the mission several turns faster anyways.
i_finally_created_one_of_these_ Aug 5, 2019 @ 3:16am 
Does increasing the number of agents allowed on a mission increase the size of the teleporter room? I don't think I'd use that feature otherwise.
Lycan Jun 18, 2019 @ 8:30am 
Thanks for the response! I have downloaded the other mod you suggested, but I don't know how to find the mods folder. I have looked for the game files in my computer, but I have only found stuff like game saves.
cyberboy2000  [author] Jun 18, 2019 @ 1:17am 
Please upload the log file, it can be found at Documents\Klei\InvisibleInc\logs. I haven't run into any conflicts with this mod, but as of lately if you have any of wodzu's mods (New Items and Augment, Programs Extended, Age of Lever, Worldgen Extended) then you also require the Function Library mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1745350836) . Open the game directory and delete the contents of the mods folder, and then the game will be able to launch.
Lycan Jun 17, 2019 @ 2:08pm 
I do have the sim constructor mod downloaded, by the way.
Lycan Jun 17, 2019 @ 2:08pm 
I know you will probably start to work on fixing it, but in the meantime, how can I uninstall this mod? I have unsubscribed, but the game still crashes.
Lycan Jun 17, 2019 @ 2:06pm 
I do not yet know which mod this is in conflict with, but I subbed to this mod, and now my game crashes every time I try to start it.
cyberboy2000  [author] Jun 15, 2019 @ 7:09am 
This mod doesn't let you start with more than two agents. What it does is let you rescue more agents from detention centers, which is normally capped at four.
Wawatar [RUS+ENG] Jun 15, 2019 @ 6:29am 
I can not figure out how to start with several agents at once? I can take only two at the beginning.
I subscribe for a sim constructor. (Please, help me!)
https://steamcommunity.com/id/wawatar/screenshot/782978561525954018
Lycan Jun 11, 2019 @ 2:45pm 
This is so cool! Thanks for making this!
Zorlock Darksoul Jun 10, 2019 @ 11:54am 
Welp, I feel silly. Not sure how I missed that. Thanks.
cyberboy2000  [author] Jun 10, 2019 @ 10:02am 
The button at the bottom that says assign/unassign
Zorlock Darksoul Jun 10, 2019 @ 9:56am 
Once you have more agents on the jet than can go on missions, how do you change which ones are assigned to the mission? I assumed double clicking or maybe rearranging the order of agents in the Upgrade screen would do it, but neither seems to work.
Darain Jun 7, 2019 @ 6:39pm 
This should be part of the base game! What an awesome addition
cyberboy2000  [author] Jun 7, 2019 @ 7:59am 
Update:
Fixed error when using lone start and mission 1 upgrading.
In the Omni Foundry agents can now spawn in the entire starting room, not just in the elevator.
Added disclaimer for large team sizes.
Fixed story agents in the final mission not spawning when they should in the case of a large team size.
Zorlock Darksoul Jun 7, 2019 @ 7:39am 
Oh me, oh my. This is a grand gift you've given.
cyberboy2000  [author] Jun 6, 2019 @ 11:23pm 
Yep. It goes up to 18 now.
Mobbstar Jun 6, 2019 @ 11:21pm 
Oh heck, did you patch the UI to allow for that many in-mission agents to get their own sidetabs?
Hekateras Jun 6, 2019 @ 2:15pm 
:heart:
flyboy Jun 6, 2019 @ 2:08pm 
:hearteyes: