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One request, pretty please, could you mod a way to introduce extra agents during the mission. I.e. Start the mission with 4 agents, then realising things are more difficult than expected, you can radio in some heavy hitters to go all lethal on those pesky guards... please...
Thank for all your mods over the years, its one of the few games, I can continually come back to and it seems fresh.
I subscribe for a sim constructor. (Please, help me!)
https://steamcommunity.com/id/wawatar/screenshot/782978561525954018
Fixed error when using lone start and mission 1 upgrading.
In the Omni Foundry agents can now spawn in the entire starting room, not just in the elevator.
Added disclaimer for large team sizes.
Fixed story agents in the final mission not spawning when they should in the case of a large team size.