Stellaris

Stellaris

Relic World Home
22 Comments
ZreyRash Jun 10 @ 1:18am 
this still work on 4.0 Great for OP start combined mod with
OP isolated
https://steamcommunity.com/sharedfiles/filedetails/?id=2805054830
multiple Origin
https://steamcommunity.com/sharedfiles/filedetails/?id=3477888880
Multiple Origin Fix4.0
https://steamcommunity.com/sharedfiles/filedetails/?id=3493705205

im using vanila Clone soldier:steamhappy:
Flashmeister Aug 8, 2023 @ 7:12am 
Devs doing your work just a year after making this
Rule Follower Jun 9, 2022 @ 3:51pm 
Guessing this was made before the Remnants origin came out but Relic World habitability is silly. Never understood why Remnants didn't have a collapsed spire or dense ruins feature.
csrr  [author] May 16, 2020 @ 5:13pm 
@rokenn- this is STOCK for 2.7x, and so no longer needs to be supported.
A_Piece_Of_Bread May 11, 2020 @ 10:59am 
@adamsrealm you might have to go into your steam workshop files and delete it from there, Ive had that happen a couple times as well.
csrr  [author] Feb 26, 2020 @ 6:53pm 
@adamsrealm - I have absolutely no idea why it would do that, but the new mod launcher is confusing, so it may be that I fouled something up. I'll check.
AprilsRealm Feb 26, 2020 @ 2:17pm 
I'm a little wary of this mod atm. it won't delete itself form the my mod list, even though i've unsubscribed and then deleted it from the steam-workshop folder...
csrr  [author] Jan 25, 2020 @ 4:17am 
@dmt00003- Thanks! :)
dmt00003 Jan 23, 2020 @ 9:27am 
I love this mod. Seriously. I love it. Thank you.
✧Starshadow Melody✧ Nov 19, 2019 @ 3:07pm 
I just wonder if they're going to do away with forced servile.
csrr  [author] Nov 19, 2019 @ 2:48pm 
@Trace Projectile and @Melody - They say that great minds think alike :) (and actualy, two of my mods are becoming part of the base game- my Ringworld Home mod has a lot of similarity to the ringworld origin)
✧Starshadow Melody✧ Nov 19, 2019 @ 6:45am 
too bad it's not gonna be usable alongside the vanilla supernova nonsense. Or Syncretic Evolution.


I don't think I like origins the non-replacables were the only civics I ever liked.
Trace Projectile Nov 18, 2019 @ 6:08pm 
Hey your vision is becoming base game!
Or, base with DLC anyway. Probably not copied from you but still, lucky.
Duke Flapjack Oct 1, 2019 @ 4:51pm 
Just to add to the post-apocalyptic vibe, try this mod in combination with the Supernova starting systems. *Evil laugh*

You'll have less than 100 years to leave the system (as few as 10 if you're feeling really lucky) before the entire system is destroyed by a supernova.
✧Starshadow Melody✧ Jul 20, 2019 @ 8:14am 
D A RKN E SS
That1Aussie Jun 25, 2019 @ 7:07pm 
Yeah I think making it similar to the post-apocalyptic civic as in you get 60% habitability on all other planets because with the relic world you only get 5 agricultural and you run out of food very fast
Balearius Jun 17, 2019 @ 3:08am 
Have you considered making it similar to the post-apocalyptic civic in how it works?
ajacksonian Jun 11, 2019 @ 8:57pm 
I like that Racket idea! Start on the lost homeworld of the Racket and start up a new caravan group! Now that would be different.
Zetlin Jun 9, 2019 @ 3:00pm 
How about a Megacorp version of the civic? I want to start as the Racket!
csrr  [author] Jun 8, 2019 @ 1:35pm 
@Quis Machina- I'm thinking about it.
Quis Machina Jun 5, 2019 @ 8:35pm 
@CSIT
I was wondering in your opinion how do you feel adding a little extra flavour to this like
"Young Archaeologists growing on a relic world your species spent much of its life scrounging through the ruins and becoming adept at finding each little clue. +25% Archaeology research speed."
Daeft Jun 5, 2019 @ 5:23pm 
I read that as "Hydroponic Spree"
https://en.wikipedia.org/wiki/The_Polyphonic_Spree