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btw does anyone knows why everytime I load a save it refunds all my perks?
Thanks a bunch for your reply.
Thanks bunch for your reply.
Good job yet again, please continue supporting mods like this. Looking forward to the Apocalypse compatibility mod!
This mod has flatlined 2 weeks after release, getting about 1 daily download. There seems to be no reason to maintain both this and the Nexus version, which is steadily getting downloads. Opinions?
You complain that a mod that changes mining isn't compatible with a perk that changes mining (well, yes) and that the mod that changes mining is the best mod in history; so the solution to your issue would be to keep using that mod and either not take the perk or remove Vokrii if the existence of the perk annoys you. Right?
It's how Skyrim modding works - if two mods change the same thing, you pick one and discard the other. Alas, you didn't hear what you wanted to hear, so you're going to downvote.
Another reason I'm not uploading mods to the Workshop anymore.
If you want to purchase the DLCs legally just click on the DLC picture/icon/button on the right under the required DLC section for the DLC that you want. For example, if you want to purchase the Dawnguard DLC just click on the Dawnguard picture/icon/button on the right under the Required DLC Section and you will able to purchase the Dawnguard DLC.
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Enai Siaion's mods are the best mods in mod history. And my favorite mod for 2019 is Wintersun.
It is elemental damage because it replaces Hissing Dragon in Ordinator and people complained that it didn't do elemental damage.
> Also, there should probably be another extra minion/summon perk. Two is too few, heh.
See above about not intentionally overpowering the player. There are no useful vanilla conjuration perks other than the two minions one; add actual useful perks and power level goes up. A third dremora lord on top is OP.
You do not need to wear light armor to use fist perks or get fist experience. The perk was in heavy armor in vanilla and DOES have those problems.
> Also, the last Two-Handed perk sucks balls. For level 100 it sucks, at least.
The vanilla 2H capstone perk is completely useless. Making a powerful level 100 perk is a buff to a build that is already very powerful. The purpose of mods is not to intentionally overpower the player.
Instead of making fist builds exclusive to light armor, make that another one handed park tree, so that it does not restrict builds. Role Playing Game and all that.
Also, the last Two-Handed perk sucks balls. For level 100 it sucks, at least. Honestly, it should be every uninterrupted attack gives bonus damage or something. It is really underwhelming to see another trash-y final 2handed perk, honestly. Everyone does that, ffs. The 2handed weapons are already slow, don't make it so underwhelming for a "damage" skill tree.
Also, the Ki Strike should probably be neutral magic damage instead of a random elemental one, as that does not make that much sense.
Also, there should probably be another extra minion/summon perk. Two is too few, heh.
The last thing is...great job on everything else.
my ONLY gripe is that i wish there was some sort of good poison/bleed synergy so you can take advantage of fangs for daggers. using one-time poisons and having impaling shot for bows are both unreliable. relying on one-handed mastery for dps until lvl 70 for spitting cobra seems backwards.
https://www.nexusmods.com/skyrim/mods/16225?tab=files