Portal 2

Portal 2

Room Service
12 kommentarer
Bayram 29. nov. 2013 kl. 8:21 
I enjoyed this very much, thumbs up, although the last part required some fiddly trial-and-erorr (unless I missed something).
Injustice01 14. sep. 2013 kl. 12:19 
Congratulations Stagger Lee, for being Challenge Week 9's WINNER! View the Winner's colection to find your map, and all of the other past winners!
Whisper 4. sep. 2013 kl. 16:06 
excellent! took me a moment to figure out. Nice job!
Donderbus 4. sep. 2013 kl. 10:47 
Yeah... but if you don't see it you think you have to get to the end and have acces to a bridge and a laser. Well that's impossible :p
Stagger Lee  [ophavsmand] 4. sep. 2013 kl. 10:18 
I kinda' wanted the funnel to be a harmless surprise. Sort of a "I knew you'd put the cube there. HA" kind of thing.
Donderbus 4. sep. 2013 kl. 10:14 
good test, I like it!

One thing: You have to show the connection between the laser cather near the exit and the funnel (preferbly with antlines)
and show the funnel with glass walls or something like that because I was searching for 15 minutes how to solve the end when I read the comments below.
Stagger Lee  [ophavsmand] 2. sep. 2013 kl. 17:29 
Jade BGE - Thank you! Now if I can just make my chambers into pieces of art as you do yours.

Rolandwood1024 - Thank you, as well. I'm glad you liked this.
Roland 2. sep. 2013 kl. 17:08 
Another fine map Stagger. I thought you were the White-Gel-Jedi Knight... but it seems you are also the Emancipation-Field-Sith Lord. Good luck with the contest. This seems like a great entry!
Jade BGE 2. sep. 2013 kl. 14:28 
I liked that very much. It was a nice looking chamber too.
Thank you.
LPChip 2. sep. 2013 kl. 9:27 
Nice map. There were a few places where things went a bit "weird". For example you can move into the rooms where you get the first cube, but only if you enter a certain way, will you actually get the cube. If you just walk in from above or the sides, you basically can only look. This was a bit weird. Also at the end, hiding that funnel to trick the player with no signage whatsoever is just cruel.

Anyway, here's my blindrun: http://www.youtube.com/watch?v=9iSO2IHLpBY
Stagger Lee  [ophavsmand] 2. sep. 2013 kl. 5:35 
Nicely done, Toncica. Thanks!
Yeah, I kept the antlines that were needed. I removed the ones that the player doesn't need to progress with. I tried it with them and it was messy and more confusing than if they aren't there. Watching your blind run, I could tell you saw clearly what needed to be done and in what order. I'm pleased about that.
toncica 2. sep. 2013 kl. 2:18 
Although you write the objective is to have four sections interact with each other I found that each section had it's own solution locally, which is a good thing. It's a very big room and it could get messy if all the elements scream at you at the same time, the path can be nicely seen here though. I was mildly shocked about the elements with invisible connection.
My blind run: https://dl.dropboxusercontent.com/u/16159596/room_service.dem