Tabletop Simulator

Tabletop Simulator

Blood on the Clocktower (Scripted)
57 Comments
ODC Apr 10 @ 1:19pm 
assets are not loading
「CM」Yamui Dec 14, 2024 @ 10:24am 
Such an awesome mod! Is there a possibility to remove the background? It is really beautiful, but for people with Bullshit internet, this game becomse literally unplayable
Spiner909 Oct 27, 2024 @ 10:20pm 
Is it possible to add characters like the Goblin and Zealot to the script for custom games? I tried making a custom script, some characters added properly but others would not.
Abazzar Feb 28, 2024 @ 5:03pm 
best mod on the workshop
Sionar  [author] Oct 29, 2023 @ 8:31am 
Asset issues should be fixed.
Sharkus Aug 16, 2023 @ 11:15pm 
FYI: the following assets are not loading (looks like this website is down):

www.general-chaos . com/rp/ts/crateobj.obj
(ObjectStates->"Background (26492b)"->ChildObjects->"Background (3e4117)"->ChildObjects->"(03db20)"->ChildObjects->"(ef438d)"->ChildObjects->"Crate (901eb7)"->CustomMesh->MeshURL)

www.general-chaos . com/rp/ts/wood.jpg
(ObjectStates->"Background (26492b)"->ChildObjects->"Background (3e4117)"->ChildObjects->"(03db20)"->ChildObjects->"(ef438d)"->ChildObjects->"Crate (901eb7)"->CustomMesh->DiffuseURL)

www.general-chaos . com/rp/ts/bench.obj
(ObjectStates->"Background (26492b)"->ChildObjects->"Background (3e4117)"->ChildObjects->"(0e9da9)"->ChildObjects->"Work table (7f9719)"->CustomMesh->MeshURL)

www.general-chaos . com/rp/ts/forge.jpg
ObjectStates->"Background (26492b)"->ChildObjects->"Background (3e4117)"->ChildObjects->"(0e9da9)"->ChildObjects->"Work table (7f9719)"->CustomMesh->DiffuseURL)
phantos138 May 26, 2023 @ 9:41pm 
how do you end the day on here if they choose not to execute?
phantos138 May 5, 2023 @ 9:06pm 
There are a bunch of loading errors
ElOhTeeBee Apr 2, 2023 @ 9:18pm 
There's several loading errors on startup.
Baconator Aug 9, 2022 @ 12:27pm 
Apologies - fear it was my bad. Just mod caching causing issues. Lesson learnt.
Sionar  [author] Jul 22, 2022 @ 5:05pm 
@Baconator thanks for letting me know, I'll post an update when I can.
Baconator Jul 22, 2022 @ 4:18pm 
I've noticed some of the image links for the trouble brewing roles appear to have broken. May I ask if this is a known issue?
SalutationsAestheticVertebrate Jan 11, 2022 @ 4:37pm 
I believe I followed your instructions correctly. I was unsure what to do when "switching the demon and lunatic token", so after clicking "Deal" but before starting the night phase, I unlocked both tokens on the table, and drug each token onto the other's position, which updated their color. (I assume this isn't correct because it would change the role displayed to each player).

I still see
"Black -> Brown: Demons: White, Minions: Brown"
when I would expect to see
"Black -> Brown: Demons: Red, Minions: Brown"

https://imgur.com/a/n8K09NT

Can you clarify what "swapping the tokens as you would do in the Grimoire in real life" means? I suspect that's the culprit.
Sionar  [author] Jan 9, 2022 @ 10:54pm 
I tested the mod in single player, and the night prompt works properly for me.

Reproduce this setup:
White: Shabaloth token
Brown: Godfather token
Red: Lunatic token
Orange: Grandmother token
Yellow: Sailor token

After roles are dealt, switch the Demon and Lunatic token, as you would do in the Grimoire in real life. So now White should have the Lunatic token and Red should have the Shabaloth token.

Lunatic Info A, B are sent to White. These prompts are filled in manually.
Lunatic Info C should be sent to Red, the actual demon.
Evil Info should read Demons: Red, Minions: Brown
SalutationsAestheticVertebrate Jan 9, 2022 @ 10:31pm 
Thanks for the clarification, you are correct that the experimental characters are available in the game. It looks like I was having some trouble adding the Al-hadikhia because I was trying to tab autocomplete it with the hypen, works fine if I autocomplete from "hadi".

To clarify on the lunatic issue, we believe the minion is currently seeing the player with the demon token (the lunatic) as the demon.

Example:
Red - Po (actually lunatic)
Blue - Lunatic (actually Po)
Green - Assassin

During the "Evil Info" step, Green will see "Demon: Red" when we believe that they should instead see "Demon: Blue", since Blue is their real demon. From our testing, the opposite is happening.
Sionar  [author] Jan 9, 2022 @ 5:23pm 
When characters tokens are dealt to players, the real demon gets the Lunatic token to emulate how the Lunatic is ran in real life games. So if a player sees that they're the Lunatic, they should know that they're the actual demon. For more information on how to run the Lunatic, check the page on 'How to Setup a Lunatic Game' in the Storyteller Manual inside the mod.

All of the experimental characters are in the mod. You can setup a custom game by clicking on Custom Game on the character tool. See the Storyteller Manual for more details.
SalutationsAestheticVertebrate Jan 9, 2022 @ 2:53pm 
Opened an issue on github about the night helper tool providing the lunatic as the demon to minions during the "Evil Info" step.

https://github.com/sionar/Botc/issues/1

Really appreciate your work, we use this mod weekly.
Any chance we could get experimental characters like the Magician added?
https://wiki.bloodontheclocktower.com/Experimental_Characters
TrueSquid Nov 5, 2021 @ 8:56pm 
I for some reason have a problem specifically with this table not loading, do you have any idea why that might be? It likes to get stuck at 5% when loading and I have never been able to get it to work. I have installed and reinstalled this workshop content multiple times to see if that would fix it and it still gets stuck on a white screen at 5%
nockeeee Jul 2, 2021 @ 8:41am 
@Sionar Hi, first of all thanks for the mod. Would you please tell me the neccessary code to increase the seatable player count, player colors and zones etc? We would like to play other games with more than 10 players but we are unable to do it :(
LordRiven Apr 30, 2021 @ 8:55pm 
Getting an import error for the following: http://cloud-3.steamusercontent.com/ugc/1761444002285794468/CD0AC0740E762EF8715F5C63F02A3A36654791B8/

I think(?) it is the texture on the life token
Sionar  [author] Feb 28, 2021 @ 12:19pm 
@Gabor, I will update all of the materials once the character sheets and the script tool is updated with the new wording.
BranBond Feb 28, 2021 @ 1:20am 
This mod is stupendous! Thank you for it! Are you planning to upload the finalized almanacs+tokens to be able to run the polished, final game? For example Vortox's ability changed from Good players in general to only Townsfolk players etc.
Sionar  [author] Feb 17, 2021 @ 5:52pm 
I've reuploaded the broken objects and textures. Let me know if you guys still see any white boxes! Thanks for all of the bug reports.
Pushkin Feb 17, 2021 @ 3:24am 
I've downloaded the lastest version and get white objects.
Logs file says it can't download a lot of objects from cloud-3.steamusercontent (I've checked some links - "404 not found").
Can you fix this?
Vinny Feb 10, 2021 @ 7:38pm 
Anyone still getting white objects?
Sionar  [author] Feb 7, 2021 @ 1:19pm 
I've pushed an update to the mod. It should be fixed if you grab the latest version.
Urganot Feb 7, 2021 @ 12:56pm 
we had that same issue yesterday. waiting didnt fix it for us.
also some people could not load textures and were seeing white models
Sionar  [author] Feb 7, 2021 @ 12:00pm 
@Salutations
Once the script finishes loading for everyone, the background will move and fix the syncing issues. You just have to wait a couple of seconds.
SalutationsAestheticVertebrate Feb 7, 2021 @ 11:17am 
Thanks for continuing to update this with new features.

We're noticing an issue where client players see the background models shifted such that one of the buildings is partially covering the table. I think this may have been introduced with Tabletop Sim's recent layout update. Deleting the background objects works as a workaround for now.
Urganot Nov 4, 2020 @ 6:07pm 
@Sionar Could you help me with 2 things?
1. How do I work with role changer? e.g. scarlet woman, a minion that is the demon from the demon killing itself, snake charmer,...
2. how do i use roles like the drunk or lunatic?
MonkeyKing73 Oct 30, 2020 @ 6:46pm 
updated nice!
SalutationsAestheticVertebrate May 17, 2020 @ 11:03am 
When I attempt to run a game with more than 10 players (using host_max_players 21), players are unable to sit in the seats beyond seat 10 (magenta, lavender, etc). Any tips on what I might be doing wrong? The color selector isn't available for those seats isn't available.
Sionar  [author] May 15, 2020 @ 3:34pm 
@Alteranking no, the unblindfolding stuff is baked into tabletop simulator
Alteranking May 15, 2020 @ 12:24pm 
Is there a way to make it so only the story teller sees unblindfolding notifications?
Weeping_Angel Apr 25, 2020 @ 5:25pm 
Is there any discord channel for this game?
Sionar  [author] Apr 19, 2020 @ 11:12pm 
@Winterish: all you have to do is remove an alive token and replace it with a grey traveler alive token from the green bag.

For example, if you have 5 players and you have to add a 6th player as a traveler:
1. Add the traveler's name to the Town Square tool.
2. Click Start
3. Remove the alive token off of the base and replace it with a grey traveler alive token.

The town square should now correctly reflect the number of players and travelers in the game.
Add me on Steam if you're still confused.
Luke Apr 19, 2020 @ 10:38pm 
PS: thank you so much for making & supporting this mod - I've recently introduced a bunch of new players to Discord based Clocktower, and this tools makes Storytelling so much easier.
Luke Apr 19, 2020 @ 10:33pm 
Hi Sionar, Could you help me understand how to add a Traveler to the grimoire please, such that the town square correctly summarises the total number of players, non-traveler players etc.
I had some success in adding a player using the "Town Square Generator" and "Add character" tools, but it wasn't quite right - would appreciate a step by step (ps: checked your manual, I'm still stuck). Many thanks,
Ish.
Sionar  [author] Apr 13, 2020 @ 8:17pm 
@gregn24 yes. or you can whisper black with /black poisoning yellow. either way works
gregn24 Apr 13, 2020 @ 5:37pm 
Thanks for making this mod.

What is the best way for a role like the poisoner to respond with who they are poisoning? Do they whisper to the moderator with something like ".w Black Poisoning Yellow"?
Sionar  [author] Apr 10, 2020 @ 12:00pm 
@LanceKing2200 I have already added the characters from the teensyville script. As for the kickstarter characters, I have chosen not to publish them at the request of the creators of the game.
LanceKing2200 Apr 10, 2020 @ 10:49am 
Hey Sionar, great work on the mod, runs great.

Do you have any plans to add support for roles revealed by the developers in custom lists? A while ago they revealed General (townsfolk) and just a few days ago they posted an update with a few new roles https://bloodontheclocktower.tumblr.com/post/614735509565128704/behind-the-curtain-6-the-teensyville-fair

It'd be super awesome if these were supported, even if you had to use a custom token or something.
Grimscribe Apr 6, 2020 @ 3:11pm 
@benipins what notbowen said, but if you'd rather not use the show grimoire button at all, here are two other options,

A. send the spy a screenshot of the grimoire or
B. if you want them to only be able to see it for a limited time, and not to be able to check back on something like a screenshot, use steam to invite the spy to watch via the friends list. this will open up a stream of your screen for the spy without any other players knowing it's happening. You can let them look at the grimoire via your steam broadcast for however long you want, then just close the broadcast.
BroLimbo Mar 29, 2020 @ 3:04pm 
Hello Sionar! Great mod! I got an issue with the custom game. Load all the role and the custom image (for the sheet), but when I start the game, the sheet reset, remove my custom png and put a black backgroup sheet with all the role. Can you check this (you can reproduce it when you click on Start after the role selection. Let me know...
notBowen Mar 28, 2020 @ 12:23pm 
@Benipins the chat only logs people blindfolding and unblindfolding for people that are unblindfolded. If you have everyone blindfold, have the spy unblindfold, show him the Grimoire, reblindfold, and then EVERYONE unblindfold, it should be fine.
Benipins Mar 27, 2020 @ 2:22pm 
Hi Sionar,
I'm trying to figure out how to run the Spy and show the Grimoire without divulging all of that information to the group. The Blindfolds are excellent but the chat keeps track of who has a blindfold on and who doesn't. Is there anyway to silently remove the blindfold from the Spy to give them the Grimoire information, or am I simply misunderstanding how to use the blindfolds properly?
Thanks again,
Ben
Benipins Mar 21, 2020 @ 7:15am 
Thanks 🙏
Sionar  [author] Mar 20, 2020 @ 6:44pm 
@Benipins click on your name on the top right of your screen, and click on change color. Then click on the black circle that pops up on your screen in order to change to the black seat, which is the storyteller's seat.
Benipins Mar 19, 2020 @ 6:16pm 
Hello,
I need help. I'm trying to host this mod on TTS and I'm having trouble. Every time I create a game it sets me as a player and locks me out of all the storyteller controls. I do I obtain storyteller access so that I can run a game?
Thanks,
Ben
Sionar  [author] Jan 24, 2020 @ 10:19pm 
@Mylon the character tokens ARE automatically shuffled before they get dealt out