Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
www.general-chaos . com/rp/ts/crateobj.obj
(ObjectStates->"Background (26492b)"->ChildObjects->"Background (3e4117)"->ChildObjects->"(03db20)"->ChildObjects->"(ef438d)"->ChildObjects->"Crate (901eb7)"->CustomMesh->MeshURL)
www.general-chaos . com/rp/ts/wood.jpg
(ObjectStates->"Background (26492b)"->ChildObjects->"Background (3e4117)"->ChildObjects->"(03db20)"->ChildObjects->"(ef438d)"->ChildObjects->"Crate (901eb7)"->CustomMesh->DiffuseURL)
www.general-chaos . com/rp/ts/bench.obj
(ObjectStates->"Background (26492b)"->ChildObjects->"Background (3e4117)"->ChildObjects->"(0e9da9)"->ChildObjects->"Work table (7f9719)"->CustomMesh->MeshURL)
www.general-chaos . com/rp/ts/forge.jpg
ObjectStates->"Background (26492b)"->ChildObjects->"Background (3e4117)"->ChildObjects->"(0e9da9)"->ChildObjects->"Work table (7f9719)"->CustomMesh->DiffuseURL)
I still see
"Black -> Brown: Demons: White, Minions: Brown"
when I would expect to see
"Black -> Brown: Demons: Red, Minions: Brown"
https://imgur.com/a/n8K09NT
Can you clarify what "swapping the tokens as you would do in the Grimoire in real life" means? I suspect that's the culprit.
Reproduce this setup:
White: Shabaloth token
Brown: Godfather token
Red: Lunatic token
Orange: Grandmother token
Yellow: Sailor token
After roles are dealt, switch the Demon and Lunatic token, as you would do in the Grimoire in real life. So now White should have the Lunatic token and Red should have the Shabaloth token.
Lunatic Info A, B are sent to White. These prompts are filled in manually.
Lunatic Info C should be sent to Red, the actual demon.
Evil Info should read Demons: Red, Minions: Brown
To clarify on the lunatic issue, we believe the minion is currently seeing the player with the demon token (the lunatic) as the demon.
Example:
Red - Po (actually lunatic)
Blue - Lunatic (actually Po)
Green - Assassin
During the "Evil Info" step, Green will see "Demon: Red" when we believe that they should instead see "Demon: Blue", since Blue is their real demon. From our testing, the opposite is happening.
All of the experimental characters are in the mod. You can setup a custom game by clicking on Custom Game on the character tool. See the Storyteller Manual for more details.
https://github.com/sionar/Botc/issues/1
Really appreciate your work, we use this mod weekly.
Any chance we could get experimental characters like the Magician added?
https://wiki.bloodontheclocktower.com/Experimental_Characters
I think(?) it is the texture on the life token
Logs file says it can't download a lot of objects from cloud-3.steamusercontent (I've checked some links - "404 not found").
Can you fix this?
also some people could not load textures and were seeing white models
Once the script finishes loading for everyone, the background will move and fix the syncing issues. You just have to wait a couple of seconds.
We're noticing an issue where client players see the background models shifted such that one of the buildings is partially covering the table. I think this may have been introduced with Tabletop Sim's recent layout update. Deleting the background objects works as a workaround for now.
1. How do I work with role changer? e.g. scarlet woman, a minion that is the demon from the demon killing itself, snake charmer,...
2. how do i use roles like the drunk or lunatic?
For example, if you have 5 players and you have to add a 6th player as a traveler:
1. Add the traveler's name to the Town Square tool.
2. Click Start
3. Remove the alive token off of the base and replace it with a grey traveler alive token.
The town square should now correctly reflect the number of players and travelers in the game.
Add me on Steam if you're still confused.
I had some success in adding a player using the "Town Square Generator" and "Add character" tools, but it wasn't quite right - would appreciate a step by step (ps: checked your manual, I'm still stuck). Many thanks,
Ish.
What is the best way for a role like the poisoner to respond with who they are poisoning? Do they whisper to the moderator with something like ".w Black Poisoning Yellow"?
Do you have any plans to add support for roles revealed by the developers in custom lists? A while ago they revealed General (townsfolk) and just a few days ago they posted an update with a few new roles https://bloodontheclocktower.tumblr.com/post/614735509565128704/behind-the-curtain-6-the-teensyville-fair
It'd be super awesome if these were supported, even if you had to use a custom token or something.
A. send the spy a screenshot of the grimoire or
B. if you want them to only be able to see it for a limited time, and not to be able to check back on something like a screenshot, use steam to invite the spy to watch via the friends list. this will open up a stream of your screen for the spy without any other players knowing it's happening. You can let them look at the grimoire via your steam broadcast for however long you want, then just close the broadcast.
I'm trying to figure out how to run the Spy and show the Grimoire without divulging all of that information to the group. The Blindfolds are excellent but the chat keeps track of who has a blindfold on and who doesn't. Is there anyway to silently remove the blindfold from the Spy to give them the Grimoire information, or am I simply misunderstanding how to use the blindfolds properly?
Thanks again,
Ben
I need help. I'm trying to host this mod on TTS and I'm having trouble. Every time I create a game it sets me as a player and locks me out of all the storyteller controls. I do I obtain storyteller access so that I can run a game?
Thanks,
Ben