Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are no perfect edges in reality.
Anyway great job. I'm gonna use this.
Buildings don't really enjoy doing the whole moving thing in kenshi. Edit mode is a perfect example of this. if you move a building in edit mode, it usually takes a minute for the navmesh to update and sometimes even requires a ctrl+shift+f11 to correct it.
Animals are out of my league atm, and there would be a bit of work involved in making a trebuchet animal, figuring out how to make it fire a projectile object with collision would be tough.
Maybe not though, idk. Someone with better knowledge of how races and animals work might be able to figure this one out. I'll stick to static stuff for the moment :P
For the folks that want to learn mah sekrits, come to the Discord (the one featured on the Kenshi Wiki) I'm usually around the modding channels somewhere.
Interior objects are placeable throughout, however the top floor is still very buggy and only allows objects that lay flush with the ground (sitting pillow, sleepingbag).
The wall leading seperating the center arena from the interior also has a reduced collision, so you can practically build INTO the wall on the interior side, allowing for bench placements much more flush with the wall than in vanilla buildings.
I had plans to put a cage like the upper floor on the non ramp side of floor 0, but decided against it. Plan to release the cage as a snappable addition... once i get snap points working on floor 0
The instadeath thing you mention, I have an idea...
Use a peeler, or a burning pyre, a furnace, a meat grinder, a spike pit, etc, etc. Place it/them out in the middle and let the victorious warriors dispose of their unconscious foes.
This thing maybe?
https://steamcommunity.com/sharedfiles/filedetails/?id=1369426563
The plan is to have 4 arenas, One in the great desert for UC, One in the Outlands for the Reavers, One in Shek territory, and small fightpit outside the hub for HN outlaws and the various bandits in borderzone.
The concept i have in mind is: At the start, you'll be able to go into any of the four arenas, choose a squad v. squad match up and place bets on who you think will win.
Once you build an outpost within range of one of the arenas and fend off a raid, you'll be eligible for arena fights. Winning fights will earn you prizes depending on the arena. It comes with serious risk, though...
So the battles don't drag on forever, there will be a "deathclock" mechanic for any characters that get picked up by their opponent and placed in the "kill zone" restraints. If they don't escape or get rescued in time, instadeath
ONE
MAN
LEAVES
Thank you for your response. Even if a character enters and then builds a crossfire, the phenomenon is repeated that the character gets attracted to the center and can not move or can not enter the arena. I also tried to build the arena from the beginning. I tried not to use the edit mode but it was useless. But I love the arena!
-Before placing the corpse fire in the arena, make sure a charater has entered the building. I think this is more or less an issue with using edit mode to place it during testing.
This gives me ideas. Awful, evil, lore-appropriate ideas.