Stellaris

Stellaris

Better Ship Sections
95 Comments
Mordachai  [author] Dec 7, 2022 @ 4:30am 
Anyone is welcome to update this mod. I have been consumed by Distant Worlds 2 and a much larger mod I'm building there.

At some point I may return to Stellaris, but it's not something on my current radar.

Since I haven't updated this in at least 6mos, there are likely some issues with it. But I just don't have the time to maintain it myself. Apologies, and hopefully someone would like to update it themselves. It's not a lot of files to update, but you have to look at the differences in how things are from Stellaris today as compared to 6mos ago (thereabouts).

Some folks might want to check out Distant Worlds 2. Not quite the same experience as Stellaris - different cuppa - but a hellova game in its own right.
bobbertcanuck May 28, 2022 @ 6:42pm 
Does this work on 3.4?
Mordachai  [author] Jan 14, 2022 @ 1:27pm 
Appreciate both the bug reports & the positive feedback :)
yeah, the core game has removed some basic sections - and more of them still in the later shipsets it seems (I had already scaled back use of sections that they stopped supporting in a previous pass). I can perhaps look at overloading some of the existing sections to make it not so visually wrong -- but without the gun hardpoints - the turrets won't be visible. Should work okay, I believe, but less than ideal.
Tempest Prince Jan 10, 2022 @ 2:19pm 
It seems like those shipsets I mentioned, as well as the humanoid ship set, all lack the missile bow and core for battleships. Every single other shipset has those two sections though.

The fungoid missile bow does seem to have a minor issue though: at least in 3.2.2, the missile and point-defense turrets don't appear in the hardpoints, despite being equipped. That's only an aesthetic thing though.

I do want to thank you for this mod though! It's vastly improved my enjoyment of the game.
Mordachai  [author] Jan 7, 2022 @ 5:01am 
Hmm... I think some of the shipsets fail to include some of the sections I refer to - so in specific cases specific sections can look dumb / weird.

I thought I'd addressed that a while ago - but maybe the newest shipsets from Stellaris have even fewer sections? lame, if so.
Tempest Prince Jan 5, 2022 @ 11:29pm 
I've noticed that this mod doesn't really play well with a few of the DLC shipsets-- namely the Lithoid, Necroid, Aquatic, and Imperial sets --and it causes empires that would normally use one of the sets to instead default to another one. This isn't a huge gamebreaking problem, but it did throw me for a loop to see a lithoid empire using mammalian ships and avian space stations. Figured I might mention that to you.
Mordachai  [author] Nov 1, 2021 @ 5:02pm 
the other option is 2PD, but there's already plenty of PD if your mid-section is also carrier.
I like mixing missiles and fighters on my carriers - not a bad combo.
I pay less attention to the computers - but as you say - the AI isn't anything to get excited about.
PookySmile Nov 1, 2021 @ 10:14am 
Maybe that would make sense, if you try to keep vanilla balance.
(I just keep this slot manually empty).

Personally, I dont understand any other slots except for PD and H on so called "carrier" ships.
Because the idea of a carrier is to stay as far away from combat as possible, and launch squadrons of fighters. As soon as you put any weapons on this ship (even with carrier computers) the ships move too close to the frontline and get targeted as any other combat ship.
But thats an issue with vanilla game balance and ship behavior.
I use mods with advanced carrier computers where they stay at the far edge of the system and engage from great distances.

Anyway, yours is a great mod, really like the changes. Especially +evasion on destroyers, suddenly they are now much more usefull)
Mordachai  [author] Nov 1, 2021 @ 6:50am 
I renamed vanilla sections to be consistent across all sizes - so you can trivially build your ships sensibly -- instead of them having random different names.
I also kept the same game-balance, where a 1H == 1L == 2M == 2G == 4S.
I could change that 1M to 1G. That'd be both fair and more sensible...
PookySmile Oct 29, 2021 @ 1:38pm 
Checked the game without any mods..
And yes, this mod simply renames vanilla battleship "hangar bow" (1H + 2PD + 1M) to "carrier bow" with the same 1H + 2PD + 1M ..
Maybe consider changing this unnecessary 1M to +1H of a total 2H+2PD
PookySmile Oct 29, 2021 @ 1:23pm 
So, i'm not sure if that's vanilla or this mod, but why do Battleship carrier bow (front section) has hangar + 2PD + M slot, I mean M slot doesn't make any sense at all.
REDFoxs May 10, 2021 @ 3:20am 
update
Not Evil Apr 26, 2021 @ 3:56pm 
Ayyyye Save that stuff in a google doc yo! I work remotely and lose stuff all the time. No more, my friend, backups for days.
I did most of a play through (quit at 2315 because of breaking mods/not knowing what I'm doing with the new stuffs, end game crisis started at 2325) with this mod and it seems to work fine. Didn't notice anything weird with ships or weapon issues.
Mordachai  [author] Apr 19, 2021 @ 4:06pm 
Yeah - the uploader tool throws out my damn description each time. I only notice it sometimes. Stupid, stupid waste of my time to have to redo that everytime grrr...

I'll update this stuff at some point. TTBOMK, it works - but if you see issues, please report them so I can investigate. thanks.
Not Evil Apr 16, 2021 @ 12:40pm 
Does this work on 3.0.1, and if not, are you planning on updating it? I loved the "At War" series of mods, but they've been abandoned, and I lost my sweet sweet usable carriers and missile cruisers.

P.S. your description is missing a lot of text.
Mordachai  [author] Mar 14, 2021 @ 10:20am 
Weird! Maybe the changed the vanilla files again?
I was using ones from a much older build - and they may have finally deleted them? Might have to use one of the standard models that are a poor fit for gun mounts, but always exist?

That or import those models & etc. into this mod - but that's a PITA of its own.
Lady Korine Mar 14, 2021 @ 3:08am 
Noticed a glitch just now. I am running humanoid ships, but I appear to be getting Mamilian hulls for Battleship Missile and Defensive hull pieces. They don't fully connect and look sort of weird - I'll see if I can get into the files and fix it myself but yeah just wanted to make you aware!
Mordachai  [author] Dec 18, 2020 @ 4:50pm 
@Inny - yeah, thanks. The mod upload has gotten better in some ways - but they can't seem to grok the concept of persisting your description.
Inny Dec 18, 2020 @ 8:22am 
Looks like you lost your description.
Shadowstrike32 Nov 5, 2020 @ 8:24pm 
cheers
Mordachai  [author] Nov 3, 2020 @ 2:11pm 
I'm updating this now :)
Shadowstrike32 Nov 2, 2020 @ 8:32pm 
okay thanks man
Mordachai  [author] Nov 1, 2020 @ 5:30pm 
I've been playing 2.8 - haven't seen issues.
but I'll update the version numbers at some point.
Shadowstrike32 Nov 1, 2020 @ 2:34pm 
Is there going to be an update , I really love using your mods in my playthrough
akeean Jul 30, 2020 @ 3:18am 
What I personally tend to change in my SP games, is to add a ship_upkeep_mult of 0.75 to corvettes, 0.5 to destroyers and -0.25 to battleships and titans as well as bumping up larger ships piracy suppression so that its equal for each ship in proportion to their navy cap.

This makes the AI go less for corvette spam in midgame and makes it also less viable for the player, which is a nice change.
Mordachai  [author] Jul 29, 2020 @ 4:06am 
Glad you're enjoying it!

I found NSC to be too micro-manage-y with an overwhelming number of ship types.
But - to each their own!

I just wanted something that gave me a bit more flex to make carriers or missile boats or whatever strategy I wished, rather than adding a hundred types of ships - while trying to keep things reasonably balanced for all designs.

Glad whenever others find it valuable / fun to use.
akeean Jul 28, 2020 @ 11:14pm 
Nice mod, useful but very balanced additions. I much prefer this to NSC & Co.
WolfintheWheat Jun 28, 2020 @ 11:58am 
Thanks for the update! :Khappy:
Mordachai  [author] Jun 7, 2020 @ 6:05am 
TTBOKMK it is.
Depends on if they also modify the ship designs - and not merely limits.
Put whichever you want to be "most true" earlier in your list of active mods, and you'll get that behavior.
Simuran May 29, 2020 @ 6:31pm 
Is it with mods that change Titan limits?
Like this: steamcommunity.com/sharedfiles/filedetails/?id=1616723494
Mordachai  [author] Apr 9, 2020 @ 6:34pm 
So I went ahead and assumed you would be happy to have your files used - and updated the mod - with attribution to you!

Thanks again, Petrovytsh!
Mordachai  [author] Apr 9, 2020 @ 6:19pm 
@petrovytsh - awesome! I'm looking at your version now - and It appears to be excellent!

Shall I just update this -- and add credits to you for 2.6 & Russian updates?
petrovytsh Apr 8, 2020 @ 1:24pm 
Mordachai  [author] Apr 7, 2020 @ 4:59pm 
Thanks. I'd like to - I'd like to have them for my own games as well! :)
Just need work to slack off a bit...
DarthK3v Apr 7, 2020 @ 3:25pm 
Take your time Mordachai. Paradox surprised us all with the ship change as they never mentioned it anywhere before release. We will all patiently wait in the meantime.
Mordachai  [author] Apr 7, 2020 @ 3:04pm 
Sorry - Stellaris mad a big change to ship files - and I've just not had the time.

I've updated my other mods - but this one is a much larger project for a day when I have the enthusiasm for it. Sorry.
胸这么小你别说话 Apr 7, 2020 @ 1:08am 
when will the update release?
DarthK3v Mar 21, 2020 @ 10:11am 
Thank you for letting us know. :)
Mordachai  [author] Mar 21, 2020 @ 9:56am 
I will update as soon as I can. Need to be on home PC - away for weekend.
星辰耀龙 Mar 20, 2020 @ 9:33am 
update plz
DarthK3v Mar 19, 2020 @ 1:17pm 
I can confirm that, as of 2.6, this mod does seem to conflict with how ship weapons work now, causing hull blocks to no longer have weapons. Even the default designs will begin unarmed, including your three starting corvettes.

@Mordachai, may we please know if you are planning to update this or not?
Why are we here Mar 18, 2020 @ 7:50pm 
dont know if its mod confliction but none of the other mods effect ships just weapon technology
Why are we here Mar 18, 2020 @ 7:47pm 
my ships have armor/shields slots but no weapons slots
Mordachai  [author] Mar 14, 2020 @ 1:35pm 
no - not achievement compatible -- only reskins allows that
ᛏᛉKāvoLVᛣᛟ Mar 13, 2020 @ 12:42am 
Achievements available?
WolfintheWheat Mar 11, 2020 @ 6:48pm 
Have a weird issue sometimes where the Lithoid ship classes don't all have the right models - I've got one front, mid, and rear Battleship module with Mammalian models so I can essentially build one full Mammalian battleship along with my lithoid ones lol. Kinda funny but I rolled with it on my last game.

Please be encouraged to continue updating this mod, I absolutely can't live without it now. This is the only Vanilla ship class mod that increases Aux Module slots... Having two slots at the minimum is mandatory for me now. :KScared:

Thanks for the hard work on it too, the new Titan dual XL bow is a beast. I love watching it fire
Mordachai  [author] Jan 16, 2020 @ 6:22am 
If you're looking for more ship classes - then there's a very good mode - NSC2.

I just wanted to make a much lighter weight thing that made the existing classes more adaptable.

Adding classes means that other 3D model mods must include models for your extra ship classes - and it breaks ship class name lists - which must be expanded to cover all of your ship classes - which meas that NSC2 ends up being a bit wonky in practice (minor stuff - great mod overall).

Still - that's not what this mod is for :)

It would be nice if PDX added support for carriers directly - and maybe split up cruisers into light and heavy - maybe - since that would force every 3D model mod to update to that.
jk Jan 15, 2020 @ 3:05pm 
maybe you can create your own ships frigates carriers heavy and light cruisers just curious what you can come up with their all ways a need for more ship mods
Mordachai  [author] Nov 22, 2019 @ 12:24pm 
Fixed
Mordachai  [author] Nov 22, 2019 @ 12:20pm 
@Darth - whoops!
Thanks for reporting that. I'll fix asap! :)