Kenshi
Firearms Everywhere
64 Comments
The devious cooker May 27 @ 12:28pm 
Much harder to steal when you could get multiple holes put in you for just hesitating to attack great mod:steamthumbsup:
The devious cooker May 27 @ 12:24pm 
everyone has a gun even the starving bandits have ak-47s
Mr.Wanaskiwin "Navarone"  [author] May 21 @ 10:37pm 
that sounds about right.
The devious cooker May 21 @ 10:28pm 
My cat-lon has a gun
Mr.Wanaskiwin "Navarone"  [author] May 14 @ 5:57pm 
i universalised the ammo for the most part so it shouldn't be hard to find ammo, like if a gun is 5.56, then you just need to find those.

as to why guns are invisible idk, this mods probably old and broken now lol.
ֆֆ Frog May 12 @ 2:05am 
and why are the guns invisible?
ֆֆ Frog May 12 @ 1:48am 
So to put it shortly, what type of ammo do the guns take?
Mr.Wanaskiwin "Navarone"  [author] Aug 15, 2024 @ 10:42pm 
One of these days im actually gonna pony up and fuckin fix the issues i had with how i did this. Probably.

Like if it was an XCOM 2 chance to hit it'd be a 95% chance, because thats high enough to actually hit right?
Yesman May 15, 2023 @ 12:03pm 
A bunch of dust bandits gunned down the 100 stat modded holy daughter character. yeah im too noob for this
DraxTemSklounts Feb 5, 2022 @ 4:32pm 
Right. I wish i knew how to mod, ive heard its pretty easy once you get the rope, meshing is a different story; but would love to learn and then help some modders with their projects they dont have time for. for the time being im home most of the time.
Mr.Wanaskiwin "Navarone"  [author] Feb 3, 2022 @ 1:52am 
@DraxTemSklounts Mayhaps i could add some mod factions, though i've been holding off on just completely rebuilding this mod to better merge all the firearms since i'd have to make completely new items out of the existing weapons and ammunition items and then re-add them all to NPCs, and i just don't have that kind of time. Adding them to modded factions would just add to the workload im not ready to deal with lmfao
DraxTemSklounts Feb 3, 2022 @ 12:19am 
Exactly, it makes me think twice before taking on a major city, tried to take stack,a fire fight that literally lasted for a few days and i kept having to run in and out saving parts of my squad from certain death and some just died immediately because the HN tote AK's lol there are many times i have to sacrifice or scrub save which breaks immersion and makes a bunch of guards spawn on my injured squad or back enough before the fight, unless i lose beep or something i try not to scrub save.
honestly i only wish there were more firearms to play with lol. would you integrate into mod factions?
Mr.Wanaskiwin "Navarone"  [author] Oct 1, 2021 @ 11:02pm 
But yeah i like the way this mod changes the entirety of Kenshi. at one point i had started a new run and of course i picked the start i like where i spawn at mongrel in the heart of the fog islands. Just to get through to the safety of Dreg i hired everyone i could and the mercs there. Rather unshockingly the mercs all died but this meant i also got their weapons which became really crucial. I literally had to move up like i was commanding an actual squad, having people move from cover to cover in small groups while others covered them wiping dozens of death yards worth of attack waves in minutes. I managed to keep all my guys alive but it took almost 5 hours. and much like in real life with combat patrols of 10, the more casualties that squad becomes combat effective having to haul gear and the injured.
Mr.Wanaskiwin "Navarone"  [author] Oct 1, 2021 @ 11:02pm 
Yeah In order to standardize the ammo i'd have to completely rebuild every item from each of the three mods and then rebuild this mod, from the ground up. I've been meaning to get around to it but life reasons have occured to slow down rebuilding the mod. and a part of me doesnt want to do it because the assets are theirs after all.
DraxTemSklounts Oct 1, 2021 @ 10:48pm 
i would love to see these same type of integration mods because this is art, and it make the game 100% more fun. sometimes it make melee useless but at the same time not, you have to run serpentine style toward them, and then the attack animation takes a sec so you still get hit a few times at least, which to a weak character, is their life.
DraxTemSklounts Oct 1, 2021 @ 10:48pm 
This is my favorite mod, it changed the whole dynamic of the game, if you arent watching your back the starving bandits can even dead you, constantly thinking about how much ammo you have, if you dont, ive had to make a tactical decision to leave a few behind to die. At first kenshi is hard and it is, but this makes you think cautiously and if you dont you will always be punished. ive found even super characters will take a good amt of hits, but they can absolutely be taken out,

One thing is i think sometimes figure heads instead of having the meitou weapon will spawn with a gun. which is okay i have plenty, just something to mention. I probably have an old version but the mags/clips if they have a "30, 400, ect" rounds it will only take that type of ammo, even if there is that same type of ammo just the regular small ammo. like the 50 cal only takes the 10rnd not the singular bullets.
Mr.Wanaskiwin "Navarone"  [author] Sep 29, 2021 @ 2:43am 
Thank you. I had this same issue which is why i made the mod, Being the only people who are able to use guns really breaks the entire balance of the game.

And since no one at the time seemed to want to do what this mod does i said fuck it, i'll do it my self.
angrytrex Sep 28, 2021 @ 8:30pm 
This is the best mod ever. I am using a lot of various sci-fi and gun mods like phasers and stuff on my troops, and it was getting stupid being the only faction who could use them.

Before this mod, when the town I was hanging in got attacked, I would just carry about my business or defend it. Total indifference to the chaos going on around my people. Battles were basically just line up and shoot people as they hopelessly charged in.

After this mod, when stuff starts go to down in town my people run to buildings and hide under tables so they don't get hit by stray bullets. Now I have to really setup ambushes or think about the terrain when fighting. I also have to care a lot more about who i'm dealing with too when picking fights
Hindsight May 22, 2021 @ 6:47pm 
I hear that.

Do what's best for you man! Hope you're well!
Mr.Wanaskiwin "Navarone"  [author] May 22, 2021 @ 10:43am 
mayhaps, though either way it wouldnt be an easy task given some issue i had a few years ago with the modding tool.
Hindsight May 22, 2021 @ 3:31am 
I can't wait for the day you do! :)

Maybe make it easier on yourself though. I just checked them all individually. The "Gun manufacture+" has a bunch of different guns including the ones from the other 2. You could just use that one mod as a framework so that all you'll need to do is distribute it to the NPCs. Maybe upload it as a separate mod if you want to keep this one?
Mr.Wanaskiwin "Navarone"  [author] May 22, 2021 @ 2:00am 
Also im glad you like it
Mr.Wanaskiwin "Navarone"  [author] May 22, 2021 @ 2:00am 
prolly best to grab all three as this mod uses all three

some day im not sure when i;ll prolly revisit this and do a proper job integrating the three but i'd have to remake the items themselves some what. i wanted to make it so they all use the same ammo as the current system is quite naff and i had many issues actually doing it. im not even sure it works the same for anyone lol
Hindsight May 21, 2021 @ 11:47pm 
Hey mate, this mod spiced up my new playthrough, cheers!!!

Do you need all 3 of the gun mods or can I just use the "Gun manufacture+" mod alone?
Mr.Wanaskiwin "Navarone"  [author] Oct 1, 2020 @ 6:15am 
Lol yeah, it gets really rediculous if you play it with all the damage and difficulty modifiers set to MAX. you'll be walkin around then sudden squad wipe.
最弱劍客 Oct 1, 2020 @ 1:16am 
enemy to strong.. but all is good
Radd May 29, 2020 @ 1:55pm 
Trying to figure out how to bring my squad to a new game lmao.
Mr.Wanaskiwin "Navarone"  [author] May 29, 2020 @ 5:29am 
hows this cluster fuck working for everyone? everything good?
Mr.Wanaskiwin "Navarone"  [author] May 25, 2020 @ 7:21pm 
no worries, let me know how it works out for ya
Radd May 25, 2020 @ 6:32pm 
Hell yeah, thanks for the update!
Mr.Wanaskiwin "Navarone"  [author] May 25, 2020 @ 5:31pm 
im likely going to just rebuild it at somepoint to be safe
Mr.Wanaskiwin "Navarone"  [author] May 25, 2020 @ 5:31pm 
some how yes i seemed to have gotten it working. guess i forgot to mention that.
Radd May 24, 2020 @ 11:15pm 
hey bro, so is this running properly now?
Mr.Wanaskiwin "Navarone"  [author] May 8, 2020 @ 2:01am 
oh for the love of god...

so i figured out i boofed the update a bit. fixing it now. but it means i have to revise something like 500 changes... turns out when i figured out how to update the mod, i merged them in the wrong order, so i overwrote some of the changes i wanted with the original versions...

Jesus Hitler christ... its 2 am and im still making this one damn update lol. (been working/testing it since 10 am...)
Mr.Wanaskiwin "Navarone"  [author] May 8, 2020 @ 1:15am 
ah Sh*t i dont think half the changes i tried to make actually took effect. like the ammo was supposed to be "generalized.

say i gave someone an AK-47 and another person an AK-12, they'd be using the same caliber of ammo, but different magazines. but for adding a diversified arsenal across all NPCs, i decided to make them use the same ammo since theyre chambered the same. so that way all AK weapons aside from the AK74, can be applied to the same spawn list of weapons to one character, and they just have the one type of ammo. unfortunately for me its bugged out, some of the weapons changed, the others didnt, for example the G3SG1 rifles dont use 7.62x51mmN Ammo (a type of ammo type i choose out of all the 7 or so 7.62x51mm ammo types)

but the Deagle is using .50AE "Ammo" as well as a few other weapons
Mr.Wanaskiwin "Navarone"  [author] May 7, 2020 @ 9:23pm 
hah! okay so i actually managed to update the mod itself. big brain. i will be deleting the mod called "patch" since its no longer needed.
Mr.Wanaskiwin "Navarone"  [author] May 7, 2020 @ 8:44pm 
thanks! hope you like it. just be warned due to the update currently being seperate you may encounter some bugs, mostly concerning how some weapons didnt seem to like the change.
Air Conditioned Sweat Shop May 7, 2020 @ 8:17pm 
Cheers man, thanks for what you do!
Mr.Wanaskiwin "Navarone"  [author] May 7, 2020 @ 6:43pm 
@Air Conditioned Sweat Shop Should be up now.

Forgotten editor made a full new workshop page, i just added my work as a downloadable patch. hopefully that works
Mr.Wanaskiwin "Navarone"  [author] May 7, 2020 @ 4:01pm 
i also changed all the recipes to be more stream lined, i might change them again later to use the Gun manufacture+ system where you have to make the fire arm parts and projectile parts for the various ammo/weapons.
Mr.Wanaskiwin "Navarone"  [author] May 7, 2020 @ 3:58pm 
also i generalized all the ammo to one type, IE everything using a 5.56x45mm nato now uses the same ammo. the icon is a magazine but the general thinking here is all the ammos are now in a "box" like you'd see in a store that sells ammo/weapons in real life. its actually done wonders for what this mods trying to do

I can now massively diversify what characters that have a 100% chance to get a fire arm will carry, tho some are still going to only carry one type.
Air Conditioned Sweat Shop May 7, 2020 @ 2:46pm 
Sweet, thanks!
Mr.Wanaskiwin "Navarone"  [author] May 7, 2020 @ 12:11pm 
@Air Conditioned Sweat Shop. im workin on gun manufacture+
Mr.Wanaskiwin "Navarone"  [author] Mar 15, 2020 @ 1:19am 
i could look into adding it but dont expect much change soon.
Air Conditioned Sweat Shop Mar 14, 2020 @ 10:49pm 
What about gun manufacture+ ?
Mr.Wanaskiwin "Navarone"  [author] Sep 26, 2019 @ 6:01pm 
no problem. Idk how i missed actually putting those in as requirements
aggressivebees Sep 26, 2019 @ 9:54am 
Its alright, the required mods you put it made the mod finally work, thanks!
Mr.Wanaskiwin "Navarone"  [author] Sep 26, 2019 @ 9:48am 
Anyway, good luck, im heading off for the night. Sorry for any inconveniance.
Mr.Wanaskiwin "Navarone"  [author] Sep 26, 2019 @ 9:47am 
try subbing to the mods in the required items field and then give it a test.
Mr.Wanaskiwin "Navarone"  [author] Sep 26, 2019 @ 9:43am 
Well post the issue on both the firearms mod and gunmanufacture EN mod

i'll link them in up at the top right there as for some reason i never included them in