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Why tf would you want a replacement? hexes and independent models are way superior
local modelpaths = {"path/to/model", "an/other/one", "yet/an/another", "etc"}
hook.Add("PlayerSpawnedNPC","RandomConscriptModel",function(ply,npc)
if npc:GetName() == "your conscript entity name" then
npc:SetModel(modelpaths[math.random(1,9)])
end
end
)
I dont know what is Entity:GetName()'s return value, maybe you should use something else to find out, if is the spawned NPC the your one or not...