Tabletop Simulator

Tabletop Simulator

Wavelength (En/Fr) [Scripted, v2.7]
49 Comments
FrostByte62 Sep 15 @ 6:51pm 
The dial doesn't seem very random. The spin results are quite repetitive. However I tried playing with the gravity in the physics and it works much better at gravity=0.70 (rather than the default 0.50). The distribution of results is much better like this.

This is a great implementation. Very faithful to the game. Well done.
Unreal Ed  [author] May 4, 2022 @ 6:22pm 
Go right ahead
sergey_ogonek May 4, 2022 @ 6:53am 
Hey, I wanted to know if I can use your work to translate it into another language?:cubetogue:
cloe wisteria Oct 25, 2021 @ 4:09pm 
yeah it makes sense, im glad my friends and i know for next time at least. thanks for coding this! really fun and clever game
Unreal Ed  [author] Oct 25, 2021 @ 7:47am 
idk but this was done to simplify the coding portion. I'd IMAGINE yes, otherwise it would be pretty annoying to put the dial on a random position and only seeing the target a lil over half of the time
cloe wisteria Oct 24, 2021 @ 9:16pm 
does the IRL version of the game sometimes have targets on both sides of the dial...?
Jakuzi Jul 17, 2021 @ 4:23pm 
also cards keep disappearing and I have no idea how to undo that. they'll just zip off the table and I'm stuck rewinding or something
Jakuzi Jul 17, 2021 @ 4:02pm 
cards keep changing what they say when I`m moving them, sup with that and how do I stop it
Clayton Bigsby Jan 25, 2021 @ 9:13am 
Update on my problem, it's a problem from my machine, all I had to do is to disable mod caching on the game's config setting, hope this could help people who encounters a similar problem
Clayton Bigsby Jan 22, 2021 @ 8:56pm 
there's this "Failed to create token from image" error when loading the game and the game objects and cards only shows this stripey-yellow texture on them.

I've checked if my network blocked the image host and that doesn't seem to be the case. does anyone know how to solve this?
toomanynouns Sep 14, 2020 @ 8:40am 
I've got a copy of this game IRL, if you are still looking for images of the box.
eitanwoco Aug 29, 2020 @ 8:38pm 
Hi!! I really love this game and the work you did.

I have found a small typo in one of the english cards. In the one that supposedly says Small Talk / Heavy Talk it says Heavt Talk
Unreal Ed  [author] Apr 16, 2020 @ 5:51pm 
They are deletable. You gotta take the stamp tool and just click on the flags to remove them. They're not tiles or anything, so I can't make them more deletable than this
pteron Apr 16, 2020 @ 11:15am 
It works really well, thank you very much!

I have one really minor request: Could you make the country flags for the different languages deletable? I've tried to get rid of them to no avail because they're pretty distracting during the game. Thanks!!
googiegames Apr 11, 2020 @ 8:22am 
Can you also add a feature for tracking the Guessing Token for the Non Psychic team? At 48 seconds: https://www.youtube.com/watch?v=ggI6MLrGx9w
Unreal Ed  [author] Apr 9, 2020 @ 8:15pm 
I would appreciate it if you did, yea. But no rush
Ugleh Apr 9, 2020 @ 7:11pm 
I used your pastebin url, so whichever that one was. On a side note, I was trying to figure out why after going through the script only 248 images where made out of the 251. I then realized only after sorting by alphabetically (the wordlist) that because I save the images based off only the left entry that some translations have the same words and so I fixed that, but then I realized the English wordlist was missing 1, so I did the same and noticed this:

Guilty pleasure, Openly love
Guilty pleasure, Actually just bad

They both make sense but the later got overwritten. I am sure it isn't that big of a deal, but I can add that single missing card if you really want.
Unreal Ed  [author] Apr 9, 2020 @ 3:12pm 
Column F was the auto-translated column. I used that as a basis, to save time. The 2nd column was the one I hand-translated. I'm guessing that's the one you used?
Ugleh Apr 9, 2020 @ 2:06pm 
@Unreal Ed If you go to the workshop version I made earlier I added the french version. I didn't understand the spreadsheet. Is Column F alternative translation or something?
googiegames Apr 8, 2020 @ 8:48pm 
Looks like the white box works for me now, maybe I just needed to update the mod. Looking forward to the peek feature, thanks!
Unreal Ed  [author] Apr 8, 2020 @ 6:43am 
Weird... Can you tell me specifically what is happening? The more details, the better.

Also, I'll add the peek feature
googiegames Apr 8, 2020 @ 5:41am 
So I'm still having the problem that the white box covers the dial the entire time.
Also, can you add a peek button, like they have here?
https://www.reddit.com/r/boardgames/comments/frsc2j/automated_powerpoint_version_of_wavelength/
Unreal Ed  [author] Apr 7, 2020 @ 10:20pm 
@Ugleh, I translated the cards here [pastebin.com], or if you prefer, there's a Google Spreadsheet version here [docs.google.com]
Changsta Apr 4, 2020 @ 3:15pm 
Ed, it works perfectly now. Thanks!
Unreal Ed  [author] Mar 31, 2020 @ 2:23pm 
Ok, I think it's fixed. Tell me if you guys are still having problems.
Ugleh Mar 31, 2020 @ 3:28am 
@Unreal Ed You saved the game mid-spin. Delete the hidden zone, save the game, and then reupload.
Unreal Ed  [author] Mar 29, 2020 @ 11:15pm 
So weird... I didn't change anything besides adding the cards and what's written in changelog.... I'll check it out
Changsta Mar 29, 2020 @ 9:52pm 
Same problem as Zain. The white box covers the dial the entire time and won't change colors even after going through the spin, expose, and reveal dial process.
Zaincmt (/)_-) Mar 29, 2020 @ 11:59am 
White box is always over it now and doesnt let you select or change players. Also when you click reveal it doesnt revel to anyone other than the white player.
Rabid Pickle Mar 29, 2020 @ 7:32am 
Also confused about the new white box over the dial
Familiatwin Mar 26, 2020 @ 3:45pm 
well nvm just adds an extra hidden block
Familiatwin Mar 26, 2020 @ 3:40pm 
Did this newest update break the game? It always has the white player only box now.
Ugleh Mar 24, 2020 @ 5:10pm 
Here is the wordlist
https://pastebin.com/raw/NJx28rfu

reply back with a french translation and I can run my script on it. Make sure there is a ", " between the left side and right side, that is how I split things up.
Unreal Ed  [author] Mar 24, 2020 @ 3:53pm 
Would be neat to translate them. Do you have a it as a spreadsheet or something? I'd love to translate it to French too
Ugleh Mar 23, 2020 @ 8:06pm 
Just to reiterate the text is official, the cards themselves are not direct scans. I spent time transcribing all of the cards to text and then creating a python script to generate the cards. I also have a PSD file for the cards if you want it for the future.
Ugleh Mar 23, 2020 @ 6:28pm 
Yes those are the official.
Unreal Ed  [author] Mar 23, 2020 @ 6:25pm 
Are those the official cards btw? Also, they've now been added to the mod (old ones still there for any nostalgics)
Ugleh Mar 23, 2020 @ 4:29pm 
@Unreal Ed Yeah mate. Might as well make the game better. I'm too lazy to script a better version so it's all yours.
Unreal Ed  [author] Mar 23, 2020 @ 4:14pm 
Thanks! I take it I can add it to the mod then?
Ugleh Mar 23, 2020 @ 10:47am 
I have all 252 cards that I can give you. Already uploaded to TTS in a save of mine. I sent you a friend request.
Haetae_Soymilk Feb 8, 2020 @ 7:16am 
yup thanks! :)
Unreal Ed  [author] Feb 8, 2020 @ 6:21am 
Yea go ahead. I haven't added cards in a long time, but check the twitter for cards they might have posted that I haven't added.
Haetae_Soymilk Feb 7, 2020 @ 7:29pm 
Hello Ed, first really appreciate your work. Could I re-upload this mod in workshop with translated/add cards? In Korean, if you're curious
Ugleh Sep 12, 2019 @ 3:31am 
I was thinking about Making/Scripting this for TTS after seeing it on Kickstarter. I emailed the producers and asked what the licensing on the game was to see if I would be allowed to (legally). Monikers license, which I am forgetting at the moment, allowed the ability to remake it in TTS so I figured this one would too but since the game isn't officially released they didn't have one yet so I decided to just wait, but here I see it exists now. Nice job.
Unreal Ed  [author] Apr 20, 2019 @ 5:27am 
Ok go ahead!

v2.2:
Added 7 new cards, removed 1 duplicate card
Unreal Ed  [author] Apr 20, 2019 @ 4:58am 
Yea go ahead! Let me add some of the new cards they've posted first though.

Also what language? I'm curious
Sad Frog Apr 20, 2019 @ 4:48am 
Can I translate these cards into another language and re-upload them on workshop?
Unreal Ed  [author] Apr 12, 2019 @ 3:27pm 
V2.1:
Added points reminders in notes

V2:
Added score displays, Scaled up the cards, added rules in the Notebook