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As far as I can tell, I had only used the gate from this mod and that was enough - something about it was causing object corruption and making my save unuseable.
dont build anything near the gate
I've got a cage full of cannibals back at the base, and I can dump prisoners into it off the wall when it's feeding time. They have their own special roasting pole and a table and chairs. I put a stove in there but they ain't interested
just wondering though
is it possible to make a door open by spinning rather than sliding aside? or could you make some smaller gate with the door sliding upside like in vanilla? looking forward to it if you got the time
i really love the feel of small villiges with small gates hopefully same size as level 1 swamp gate
thanks again!
If no crash dump was generated you can upload kenshi.log and kenshi_info.log instead, but the information in those files will be erased if you restart the game after it crashes.
I'm sorry about that. You don't deserve a thumbs down because of my newb mistake. I gave the mod my recommendation.
If you place a building that triggers creation of an outpost marker away from the area you want to camp in, but still in the same zone, then you can start to build your fences without making another outpost on the map.
Sorry I took so long to reply. No, you can only shoot through the gates. If you want a building to help you shoot over the fences, without creating an outpost, try the towers from these mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=1378925271
https://steamcommunity.com/sharedfiles/filedetails/?id=1695908280
It looks like it's just an ordinary Kenshi wall bug. I tested a field full of Makeshift Walls and Swamp Fences and it happened with them as well.
You've got some good ideas, although that's not a part of the FCS I have much experience with, so I can't say how much is possible. I know there's not a lot we can do when it comes to adding new functionality, but maybe someone else here could confirm whether any of it could be done?
One thing I can help you with is showing where damage occurred. If you go to General Options you can change the damage floaters to show full info.
@josuamarques: Really a bit off topic here xD But the basic idea for weapon related perks sounds interesting. Tho i'd rate the katana type weapons as the "bleeders" among the weapons and would therefore put them more on the side to blood loss related things. The limb chop off sounds more like a hacker type of thing, like a cleavers perk for example.