Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
guess ill join the discord then
That said it's weird it's giving errors since all those links are for Steam workshop links... Maybe the workshop wasn't working properly when you tried it out? that happens sometimes
hope it helps (tell me if you need more info on this)
https://imgur.com/3pSO5aK
since i never played the game (but i want to get into it i can only make an educated guess)
i think one of them are the vote tokens because they are white on both sides
(dont know what the other broken token is)
---
FIRST ERROR MESSAGE
top image missing :
http://cloud-3.steamusercontent.com/ugc/793107591649109034/DCDE556F7FF98FA666BBAF5A4C95E18A27A83D24/
bottom image missing :
http://cloud-3.steamusercontent.com/ugc/957486694776043241/B7F9CA3F7791F0F63FFD925BA6C95C170812FE62/
-----
SECOND ERROR MESSAGE
top image missing :
http://cloud-3.steamusercontent.com/ugc/793107591649109034/DCDE556F7FF98FA666BBAF5A4C95E18A27A83D24/
bottom image missing:
http://cloud-3.steamusercontent.com/ugc/957486694776041015/393DF25C497827AF47FB5422F89AE69113950FC5/
function onLoad(save_state)
self.takeObject({
position = {0.00, 1.80, -26.23},
rotation = {0, 180, 0},
smooth = true,
index = 0, -- starts on 0
})
local seatedPlayers = getSeatedPlayers()
if #seatedPlayers ==0 then
printToAll("--Debug: team tool bag not destroying because there are no \"players\"--", "Red")
else
Wait.time(|| self.destruct(), 10, 0)
end
end
is failing to load, it's the "can nominate" tile? Bottom tile image says "not found"
- So... I found out there were THIRTY-NINE (39!) candles under the table... Sorry to everyone who's been complaining the mod is too slow. They've now been deleted.
- Framerate for the mod has sextupled (x6)! On my graphics card, being close to the table used to be 30fps and is now 180fps. Turning off the lights gets me up to 250pfs.
- In the interest of extra speed, I've also lightened the load of the image on the central board. I'll try to be wary of additional load on the mod from now on.
- Turned the Nominated/Be nominated tokens to face their own player
- Remade the team tool:
- - Moved closer to the Storyteller
- - Now uses the XML UI (for most of it)
- - Click the big team icons to join a team (prettier than a button with text)
- - Now shows which players are in which team under each team's icon
- - Leaving a team will remove you from the list
- Added token UI for alive/dead tokens in the top right
- Moved alive/dead tokens to the center
- Added a colored base for the alive/dead tokens
- Added a role bag to deal out the roles (only to seated players) and create a clone of that bag. Now the Storyteller doesn't have to get the roles back into his grimoire area from the players.
- Added timer on the table
- Starting/Showing the clock will lock the alive/dead and vote tokens while Stopping/Hiding the clock will unlock them
v7:
- Added voting tokens
- Added scripting to lock those tokens as the clock passes by
- Added button to refresh voting tokens for Storyteller, with matching scripting shortcut to activate it quickly
- Replaced the Sects & Violets roles sheet from the script with the one from the game (it's prettier and ordered differently)
Of course though, if lots of people wish for it, I will make the change
v6.3:
- Colored the back of the Nominated/Be Nominated tokens to match the color of each player, as suggested
- Replaced Trouble Brewing roles sheet from the script with the one from the game (it's prettier and ordered differently)
Added descriptions, examples, tips & tricks, and "Bluffing as.../Fighting the..." advice in the Notebook. There's LOTS of useful info in there, please check it out.
Added "Can Nominate", "Can be Nominated", and "Can be exiled" tokens, along with a button for Storyteller to flip them back up once a new day phase begins
v5.1:
Added a clear button to empty every bags and tokens from the Storyteller's area (to choose your own roles instead of making it random)
v5! :
Gave Storyteller lights, Added controls to give lights to every player, added controls to turn off ALL lights and use default lighting (or revert back to starting lighting)
Would have posted it sooner, but our cathedral was kind of on fire
I will say though, as a point of criticism, the mod is very, very dark. Like not ambiance setting dark anymore, more like eye-straining headache inducing dark. Especially as storyteller.
Clearing the bags you don't want is just a few ctrl+clicks on each bag and then pressing delete. It's pretty quick. And it's not like you do it SO often that you lose that much time by ctrl-clicking. If you have sets you re-use often, I recommend using saves. I even change the name of the mod with the version number, so you'll know if your save is outdated and if it matters (check the changelog)
But I just had an idea of how to implement it to allow it for both high- and low- end computers. Plus, I also just realized my worry might not be sensible
Added the Sects & Violets reminder tokens, as well as some other ones that were missing
Note that trying to blindfold a player that's already blindfolded will unblindfold him. That's also true of the Blindfold All button, so if 1 player is blindfolded and you press the Blindfold All button, everyone BUT that player will now be blindfolded
v4.1:
Added communication cards, made the auto-setup not remove the bags for the set used (so the demon can be shown 3 unused roles)
As for the spy, if 2 players are on the same team, they can see each inside each other's hidden zones I believe, so you can just join the same team as the Storyteller during the night. If not, just change the hidden zone's color to the one of the Spy (without forgetting to revert it back to black)
PS, thanks for being so prompt :) and I look forward to those cards being uploaded.
Are there any more cards you'd want? I'm looking at the ones mentioned in the quick rules sheet, I'll add the yes/no, good/evil, 0,1,2,3... ones soon too, but do ask if you need something else. The eyes closed/open you can just do with the scripted blindfolds now
For not using the script, I don't see how anything's forcing you to do it. There are things I can't imagine doing without scripts (like the clock) but if you have an idea of how you CAN just go ahead and do that