Tabletop Simulator

Tabletop Simulator

Blood on the Clocktower (Scripted, v10.1)
64 Comments
Amyxts36 Aug 18, 2022 @ 8:13pm 
Looks nice, but kinda low of you to post on someone elses BotC mod
Unreal Ed  [author] Sep 6, 2020 @ 11:34am 
Ninjewz62 Sep 6, 2020 @ 11:02am 
If Ed cannot post the link to the discord can someone else or can someone tell me where it is? I just downloaded this and i'm kinda new to everything and I just need help lmao
Conker Aug 20, 2019 @ 3:00am 
alright thanks for the quick answer :)

guess ill join the discord then
Unreal Ed  [author] Aug 20, 2019 @ 2:30am 
I haven't since it seems that most people use the other mod now. It supports up to 20 players, among other things. There's a Discord for the game too which I recommend checking out (I can't send you a link for it

That said it's weird it's giving errors since all those links are for Steam workshop links... Maybe the workshop wasn't working properly when you tried it out? that happens sometimes
Conker Aug 20, 2019 @ 2:19am 
dont know if you update this mod but here is a pic with all the error

hope it helps (tell me if you need more info on this)

https://imgur.com/3pSO5aK
Conker Aug 19, 2019 @ 11:38pm 
there is a problem loading 2 tiles

since i never played the game (but i want to get into it i can only make an educated guess)

i think one of them are the vote tokens because they are white on both sides
(dont know what the other broken token is)

---
FIRST ERROR MESSAGE

top image missing :

http://cloud-3.steamusercontent.com/ugc/793107591649109034/DCDE556F7FF98FA666BBAF5A4C95E18A27A83D24/

bottom image missing :

http://cloud-3.steamusercontent.com/ugc/957486694776043241/B7F9CA3F7791F0F63FFD925BA6C95C170812FE62/
-----
SECOND ERROR MESSAGE

top image missing :

http://cloud-3.steamusercontent.com/ugc/793107591649109034/DCDE556F7FF98FA666BBAF5A4C95E18A27A83D24/

bottom image missing:

http://cloud-3.steamusercontent.com/ugc/957486694776041015/393DF25C497827AF47FB5422F89AE69113950FC5/
bowser Jun 17, 2019 @ 11:05am 
Glorious! I was considering knocking it out myself, but figured I'd give you a couple of weeks before doing anything. Very speedy response, Ed. Hope to see you in a BOTC lobby soon.
Unreal Ed  [author] Jun 17, 2019 @ 10:51am 
Ok, sorry it's been a long time coming, but I've fixed the bottom of the Can Nominate tokens and that error you were getting groyper. It was the little bag next to the team tool. I have it auto-empty itself to fix a bug that causes the team tool to only show white squares on its first load. So when the mod or a save loaded with nothing in the bag, it was giving that error. There's now a check put in place to prevent the error.
bowser Jun 15, 2019 @ 3:03pm 
I replaced the bottom tiles for Blue and Purple "can nominate" chips, but am now getting an error for this script:

function onLoad(save_state)
self.takeObject({
position = {0.00, 1.80, -26.23},
rotation = {0, 180, 0},
smooth = true,
index = 0, -- starts on 0
})

local seatedPlayers = getSeatedPlayers()
if #seatedPlayers ==0 then
printToAll("--Debug: team tool bag not destroying because there are no \"players\"--", "Red")
else
Wait.time(|| self.destruct(), 10, 0)
end
end
Jabrwock Jun 11, 2019 @ 1:41pm 
the bottoms of the "can nominate" tile for purple and blue seats.
Unreal Ed  [author] Jun 9, 2019 @ 6:14pm 
That's very weird... Do you know which tile isn't loading? I don't understand that no one has reported this before though... It might be a problem with Steam Workshop
Jabrwock Jun 9, 2019 @ 2:34pm 
http://cloud-3.steamusercontent.com/ugc/793107591649109034/DCDE556F7FF98FA666BBAF5A4C95E18A27A83D24/
is failing to load, it's the "can nominate" tile? Bottom tile image says "not found"
Unreal Ed  [author] May 19, 2019 @ 7:33am 
No, you can play 10+Storyteller..
{emptyset} May 18, 2019 @ 10:19pm 
Why does this have ten seats? You can only play 9 + Storyteller.
Rauros May 17, 2019 @ 11:28am 
Basically, the more objects in hidden zones that players can't see, the more it slows down the game.
Rauros May 17, 2019 @ 11:26am 
I've found another source of slow down for players with slower computers. There's a lot of objects in the Storyteller's hidden zone that are unnecessary. For instance, the piles of tokens that make up the infinite bags. If you delete most of these tokens and only leave a single object for the infinite bag, it will help greatly for those of us having slow down issues.
Unreal Ed  [author] May 11, 2019 @ 11:24am 
v10: the speed update!
- So... I found out there were THIRTY-NINE (39!) candles under the table... Sorry to everyone who's been complaining the mod is too slow. They've now been deleted.
- Framerate for the mod has sextupled (x6)! On my graphics card, being close to the table used to be 30fps and is now 180fps. Turning off the lights gets me up to 250pfs.
- In the interest of extra speed, I've also lightened the load of the image on the central board. I'll try to be wary of additional load on the mod from now on.

Unreal Ed  [author] May 8, 2019 @ 2:07pm 
v9:
- Turned the Nominated/Be nominated tokens to face their own player
- Remade the team tool:
- - Moved closer to the Storyteller
- - Now uses the XML UI (for most of it)
- - Click the big team icons to join a team (prettier than a button with text)
- - Now shows which players are in which team under each team's icon
- - Leaving a team will remove you from the list
Unreal Ed  [author] May 4, 2019 @ 7:07pm 
v8:
- Added token UI for alive/dead tokens in the top right
- Moved alive/dead tokens to the center
- Added a colored base for the alive/dead tokens
- Added a role bag to deal out the roles (only to seated players) and create a clone of that bag. Now the Storyteller doesn't have to get the roles back into his grimoire area from the players.
- Added timer on the table
- Starting/Showing the clock will lock the alive/dead and vote tokens while Stopping/Hiding the clock will unlock them
Orelho Apr 26, 2019 @ 11:37pm 
Wow, the lock script was a very smart idea! Great job, man!
Unreal Ed  [author] Apr 25, 2019 @ 8:37pm 
Wow, how did I never even implement that... Good thing I just did!
v7:
- Added voting tokens
- Added scripting to lock those tokens as the clock passes by
- Added button to refresh voting tokens for Storyteller, with matching scripting shortcut to activate it quickly
- Replaced the Sects & Violets roles sheet from the script with the one from the game (it's prettier and ordered differently)
Orelho Apr 24, 2019 @ 9:54pm 
This mod is simply amazing, and the clock looks beautiful. I didn't have the chance to test it yet, but I am wondering, since the clock is there to simulate Storyteller pointing at players, what can we use to simulate the votes?
Unreal Ed  [author] Apr 24, 2019 @ 9:24am 
No, that I won't change. Coz it will not bother most people and for your games, you can just move the unused ones into the hidden zones yourself. I'd rather not force people to do a step if it doesn't bother them.

Of course though, if lots of people wish for it, I will make the change
Maxadon Apr 24, 2019 @ 8:55am 
I'm sorry, lol. But, would it be beneficial for the nomination tracking tokens to be placed in the applicable player's hidden zone to avoid confusion about which colors are actually being used at the table? :)
Unreal Ed  [author] Apr 23, 2019 @ 4:01am 
Oh good idea, but it might take a lot of ti--
v6.3:
- Colored the back of the Nominated/Be Nominated tokens to match the color of each player, as suggested
- Replaced Trouble Brewing roles sheet from the script with the one from the game (it's prettier and ordered differently)
Maxadon Apr 22, 2019 @ 7:33pm 
Ed, can you make the nomination tracking tokens player color on the back instead of black so they aren't confused as alive/dead tokens
Unreal Ed  [author] Apr 22, 2019 @ 8:35am 
v6.2:
Added descriptions, examples, tips & tricks, and "Bluffing as.../Fighting the..." advice in the Notebook. There's LOTS of useful info in there, please check it out.
Unreal Ed  [author] Apr 20, 2019 @ 6:28am 
v6:
Added "Can Nominate", "Can be Nominated", and "Can be exiled" tokens, along with a button for Storyteller to flip them back up once a new day phase begins
Unreal Ed  [author] Apr 15, 2019 @ 8:42pm 
@Playerslayer21 I added
v5.1:
Added a clear button to empty every bags and tokens from the Storyteller's area (to choose your own roles instead of making it random)
Playerslayer21 Apr 15, 2019 @ 8:15pm 
Sorry to hear about Notre Dame
Unreal Ed  [author] Apr 15, 2019 @ 6:45pm 
hmmm, I see I see... If only there was a
v5! :
Gave Storyteller lights, Added controls to give lights to every player, added controls to turn off ALL lights and use default lighting (or revert back to starting lighting)

Would have posted it sooner, but our cathedral was kind of on fire
Lil Blue Spider Apr 15, 2019 @ 12:51pm 
Very nice mod, will have to see how the storyteller side works in practice. Nice solution regarding the teamchats.

I will say though, as a point of criticism, the mod is very, very dark. Like not ambiance setting dark anymore, more like eye-straining headache inducing dark. Especially as storyteller.
Playerslayer21 Apr 15, 2019 @ 9:16am 
Yeah fair point
Unreal Ed  [author] Apr 15, 2019 @ 9:15am 
More than the hassle of implementation (it's really not) it's more the ratio of "how much time is saved" over "how much more cluttered the storyteller space is" that is a concern for me.

Clearing the bags you don't want is just a few ctrl+clicks on each bag and then pressing delete. It's pretty quick. And it's not like you do it SO often that you lose that much time by ctrl-clicking. If you have sets you re-use often, I recommend using saves. I even change the name of the mod with the version number, so you'll know if your save is outdated and if it matters (check the changelog)
Playerslayer21 Apr 15, 2019 @ 4:45am 
Small idea don't know if it's worth doing but it would help ease of use. A clear button for each set so if you want to manually setup the bag but don't want the hassle of moving all the bags you can press it to get rid of the unwanted sets
Unreal Ed  [author] Apr 15, 2019 @ 1:54am 
I could, but I was worried that the mod would then be too slow for slow computers.

But I just had an idea of how to implement it to allow it for both high- and low- end computers. Plus, I also just realized my worry might not be sensible
mrdollar11 Apr 14, 2019 @ 6:02pm 
May i suggest putting a candle in all the personal zones, and a Player Counts board in the center of the map for the players to see?
Unreal Ed  [author] Apr 14, 2019 @ 12:55pm 
v4.2:
Added the Sects & Violets reminder tokens, as well as some other ones that were missing
Unreal Ed  [author] Apr 14, 2019 @ 10:26am 
Not really. They have tools (the clock controls and blindfolding players) but they still place tokens themselves and communicate with the players using cards (I've added some myself to replace hand signs)
Super_ Apr 14, 2019 @ 9:16am 
Oh so this is your version? It looks pretty cool! Is the storyteller scripted as well?
Unreal Ed  [author] Apr 14, 2019 @ 3:49am 
You put the controls above the storyteller into blindfold mode (it's the button at the top) and then either press a color you want to blindfold, or press the Blindfold All button.

Note that trying to blindfold a player that's already blindfolded will unblindfold him. That's also true of the Blindfold All button, so if 1 player is blindfolded and you press the Blindfold All button, everyone BUT that player will now be blindfolded
mrdollar11 Apr 13, 2019 @ 8:48pm 
How can i blindfold people?
Unreal Ed  [author] Apr 13, 2019 @ 2:56pm 
@mrdollar11 Here you go!
v4.1:
Added communication cards, made the auto-setup not remove the bags for the set used (so the demon can be shown 3 unused roles)

As for the spy, if 2 players are on the same team, they can see each inside each other's hidden zones I believe, so you can just join the same team as the Storyteller during the night. If not, just change the hidden zone's color to the one of the Spy (without forgetting to revert it back to black)
mrdollar11 Apr 13, 2019 @ 1:52pm 
Also, how do you show the spy the Grimoire?
mrdollar11 Apr 13, 2019 @ 1:08pm 
@Unreal Ed I was just assuming there were things that spawn in when you start the script. Like, the bags going away, and maybe the list for what the order for wakeup is on non-first nights. Maybe I'm wrong in this assumption, as I said I haven't had a chance to actually scrounge up 5 other people to test the script yet.

PS, thanks for being so prompt :) and I look forward to those cards being uploaded.
Unreal Ed  [author] Apr 13, 2019 @ 1:04pm 
There are a few cards that say "This is the Demon", "This character selected you", "These are your Minions", "These characters are not in play", Did you nominate today?", and "You are". I'll upload them soon.

Are there any more cards you'd want? I'm looking at the ones mentioned in the quick rules sheet, I'll add the yes/no, good/evil, 0,1,2,3... ones soon too, but do ask if you need something else. The eyes closed/open you can just do with the scripted blindfolds now

For not using the script, I don't see how anything's forcing you to do it. There are things I can't imagine doing without scripts (like the clock) but if you have an idea of how you CAN just go ahead and do that
Playerslayer21 Apr 13, 2019 @ 12:33pm 
@mrdollar11 either use private chats, pm or you can draw on the table. All of them work. Just as long as you explain what you're going to do before the game starts to players
Playerslayer21 Apr 13, 2019 @ 12:23pm 
Oh I am it's just I have to pm them to remove the blindfold. Thanks for the update! Hosted 3 more games today was a right laugh