Europa Universalis IV

Europa Universalis IV

Max Ruler and Heir Stats
26 Comments
ScH Sep 5, 2021 @ 6:35am 
@Aboszor Not by itself. But you can just copy both folders from this mod into Anbennar's mod folder.

So, copy folders "Events" and "Localisation" into Anbennar's mod folder.
Aboszor Aug 25, 2021 @ 11:13am 
Is this Anbennar compatible?
Unicorn_Princess Jul 17, 2021 @ 12:53am 
In 1.31.5.2 it seems this mod is causing the AI to behave strangely - the AI won't take any land in peace deals no matter what. I have no idea why this mod would do that but I only have the problem after the event fires.
udkudk Jun 23, 2021 @ 2:57am 
@CynicalSKUD
udkudk Jun 21, 2021 @ 4:07am 
The errors your mod caused woudn't cause any problems in game. But if you look at logs, your errors would show up. And if someone uses 30 mods with the game, the shorter the logs list, the better. Because of that it's generally good practise to fix every error while coding if possible
udkudk Jun 21, 2021 @ 4:04am 
Also you should chang the following;

immediate = {
change_adm = 6
change_dip = 6
change_mil = 6
change_heir_adm = 6
change_heir_dip = 6
change_heir_mil = 6
}

option = {
name = "max_ruler_event_1_option"
change_adm = 6
change_dip = 6
change_mil = 6
change_heir_adm = 6
change_heir_dip = 6
change_heir_mil = 6
}

with this;

option = {
name = "max_ruler_event_1_option"
change_adm = 6
change_dip = 6
change_mil = 6
if = {
limit = {
has_heir = yes
}
change_heir_adm = 6
change_heir_dip = 6
change_heir_mil = 6
}
}

You don't need immediate section. You need if - limit section to prevent potential errors.
udkudk Jun 21, 2021 @ 3:06am 
Great Mod;

But for performance reasons & fixing potential errors you should change the following;

trigger = {
OR = {
NOT = {
ai = yes
adm = 6
}
NOT = {
ai = yes
dip = 6
}
NOT = {
ai = yes
mil = 6
}
NOT = {
has_heir = no
ai = yes
heir_adm = 6
}
NOT = {
has_heir = no
ai = yes
heir_dip = 6
}
NOT = {
has_heir = no
ai = yes
heir_mil = 6
}
}
}

with this;

trigger = {
ai = no
OR = {
NAND = {
adm = 6
dip = 6
mil = 6
}
AND = {
has_heir = yes
NAND = {
heir_adm = 6
heir_dip = 6
heir_mil = 6
}
}
}
}

This way, game will spend less time.
Also NAND condition is same as OR = { NOT = { x x ...} } also it's same as NOT = { AND = { x x ...} }
Farys May 20, 2021 @ 4:20pm 
update?
General Spies May 6, 2021 @ 10:16pm 
does this mod still work after 1.31.2 update
CynicalSKUD  [author] Jun 9, 2020 @ 6:39pm 
@Adinda Faris Alright, it should be updated now. Let me know if there is anything wrong but everything should be working the same.
Farys Jun 9, 2020 @ 3:16pm 
Update?
MichaelvB Mar 13, 2020 @ 9:37am 
@ÆΞŁP✔ ☨☩ No
⚡ÆLP⚡ Mar 10, 2020 @ 1:50pm 
ai can use?
CynicalSKUD  [author] Jan 8, 2020 @ 3:16pm 
@farisz14 Alright I went ahead and updated the mod for 1.29 let me know if that did not work. They changed the way we upload mods so hopefully everything uploaded correctly if not let me know and I will try again.
Farys Jan 7, 2020 @ 2:19am 
i know its working 1.29 but please update..its really bother me when it says it doesnt support 1.29 on launcher
CynicalSKUD  [author] Dec 4, 2019 @ 8:52pm 
@Tomato Smoothie It is only for the player. @Howvoutno I'm not sure if the game allows you to increase the stats past 6 but this mod does not go past 6.
Capybara Dec 1, 2019 @ 8:02am 
Is this mod for player only or A.I. also?
Cpt Boner Crusher Oct 28, 2019 @ 1:37pm 
is there anyway to increase the stats past 6
CynicalSKUD  [author] May 13, 2019 @ 1:08pm 
@gogoskiller2 It should, try doing what I suggested to Svearike and typing the following command in the console: "event max_ruler.1" this should trigger the event and from then on out it should continue. It should have started from the start of the game though. I'd try reinstalling the mod and ensuring it is enabled as well. Let me know if you are still having issues afterwards.
JoJo May 13, 2019 @ 8:59am 
The event never pops up for me :(
Dotn Apr 19, 2019 @ 1:41pm 
Thank you, it seems to be working from what I can tell :)
CynicalSKUD  [author] Apr 19, 2019 @ 12:03pm 
@Donut @Svearike I have updated the mod which included several bug fixes, both problems should now be fixed. @Svearike the mod should work with your current Florence game and should pop up within the first month of running. If it does not run the following command in console: "event max_ruler.1"
This should jump start it and from then on out the mod should work as expected. If there are any other problems anyone has please let me know.
Dotn Apr 17, 2019 @ 8:34am 
The mod usually stops working for me 100-200 years into the game and then starts to work again after a the ruler changed a few times :/
Aurous Apr 15, 2019 @ 3:47pm 
The event appears to not work for a republic, I tried a Florence game and it didn't pop up after a year.
CynicalSKUD  [author] Mar 18, 2019 @ 5:24pm 
@Bimba The event may take a tick (month) to display for the first time. Did you run the game for the pop up to display?
Bimba Mar 18, 2019 @ 1:07am 
the event , not pop up for me.. ;/