Kenshi
End Exotic Pet Starvation
15 Comments
BootDweller  [author] Nov 30, 2021 @ 5:28pm 
Might be a priority thing. Each behavior has a priority similar to how body parts have a hit chance. Could be that the corpse eating behavior was not being triggered as often with the work around installed. But it shouldn't have affected bone dogs because they already had the 'eat food on ground' behavior so i didn't touch 'em...odd.
Endgunner Nov 30, 2021 @ 11:53am 
weird, they already do that for me. and i am not subbed anymore.
BootDweller  [author] Nov 29, 2021 @ 7:52pm 
The mod does not alter animations. It only adds the 'eat food on ground' behavior to non-mechanical creatures that did not previously have it.
TheAggyBong Nov 29, 2021 @ 6:05am 
agree with Endgunner
Doesn't work(
Endgunner Feb 26, 2020 @ 2:09pm 
Nope, my animals still don`t eat bodies :C
Endgunner Feb 26, 2020 @ 12:39am 
So i i sub to this will my bonedogs and skin spiders eat bodies?
Garydos Aug 22, 2019 @ 5:27pm 
If I were to ask for one more tweak: can we make it so critters can use beds on their own?
BootDweller  [author] Aug 22, 2019 @ 1:04pm 
To very belatedly answer your query Slashy, it should work. In my experience, food located in equipped and carried bags functions no differently than food in food storage barrels or feed troughs. My small army of assorted creatures did not starve during my many travels as long as someone was carrying the calories and they were close enough to get a share.

The "eat food on ground" flag seems to give creatures license to interact with food objects on the ground and also within storage areas as long as they are under the same faction's (in this case player's) control and subject to automatic orders.
Garydos Aug 17, 2019 @ 11:09pm 
O mighty Scorpomancer, you have ended my frustration about my Beak Thing named after my ex. Theresa refused food in storage for no good reason -- until now. Thank you!
Beep May 6, 2019 @ 7:15pm 
This is great, but does it allow animals to eat from inventory as well? If not, still better than nothing and there's not really much that can be done about it, I just noticed that the description never says that they can now eat from inventory.
BootDweller  [author] Mar 14, 2019 @ 9:41am 
Negative Xeno. Despite the fact the creatures will use the animation, and the corpses will disappear, they will not replenish their hunger by eating bandits. Can't fix that quite yet as it is beyond the capabilities of the toolset.

I have my suspicions that no actual food gain was tied to the activity, or maybe it is programmed in an odd creature specific way.

Regardless, this is simply a work-around that allows all animals to eat from the ground and/or food stores so they won't just starve to death if you control them.

Xeno Mar 14, 2019 @ 4:12am 
just for clarification so if my beak things start eating those pesky bandits they will actually now gain food instead of having to throw the corpses into the furnace or else be pestered by the lord of the flies?
ZoraergazU Mar 13, 2019 @ 11:14pm 
wait, what mod that make beak thing able to eat other being or dead stuff?
i have animal buy and backpack mod but i dont see my gutter go and eat dead corpses
BootDweller  [author] Mar 13, 2019 @ 7:59pm 
Any creature that would normally eat bodies still does. There's just a issue with the game where the creatures that lack the AI instructions to eat food items on the ground do not regain any of their hunger for it.

Over time, custom recruited creatures like Beak Things or Raptors will slowly starve if the change is not made.

Its as if the game creator never intended NPC squads to worry about hunger and as such did not bother to tie body/corpse eating to hunger replenishment.
Tovias Mar 13, 2019 @ 7:36pm 
wait, so they eat corpses or not