Arma 3

Arma 3

Schizophrenia [SP]
Počet komentářů: 11
KOYACO/Shieldkeeper 23. led. 2022 v 5.21 
perfect....schizophrenia mission:steamthumbsup:
The Paramedic  [autor] 30. pro. 2020 v 15.59 
@Payne, I am glad you get some enjoyable time in these harsh days.

I understand the issues, I recognize them aswell, those are indeed some flaws. This is one of my first projects, so I had a lot to learn ( I still do :P). In the future I hope to release another 'awareness" mission,however this time implemented with the lessons I learned along the road.
I have not really planned a remake version of this yet since I have other idea's I want to persue first.

I hope to learn more during the years so I can try to become a "real" game designer. I am still a student Nurse but I hope to switch to the gaming industry. So feedback like this really helps a lot, especially to make me grow as a better "entertainer". Because my main goal is to let people, like you, have a great time with the free time they have in this busy demanding world.
Payne Smith 30. pro. 2020 v 14.46 
Overall, very enjoyable and I think effective at conveying your message. Thanks for doing it man. I'm enjoying your missions quite a bit these days. In guiding the player you sure have an eye for good game design. I have a few issues with it though:

- No PD is going to make a schizophenia patient a police officer. I know police has a habit of seeing weapons that aren't there in some parts of the world, but still. :)
- We fight a monster on the road. I died here because I didn't think I was expected to fight back and just pushed on. What are we doing firing at a visual hallucination really? And what's a hallucination doing killing us?
- Why is our gear on top of a lighthouse? Why is there a barricaded sofa blocking a door? You can do scares without illogical placements of things.
- Those voices of people speaking over each other. Those are great. More of those and less monster sounds. Monster sounds aren't scary.

Adeptus 21. říj. 2020 v 18.25 
You should make a schizoprhrenia module
ZNOOZE 25. zář. 2020 v 10.35 
So I won't open up too much about myself, but this mission got to me a few times... all the voices and that knocking? Dude that made me take off my headphones

Good job!
stringzz 27. led. 2020 v 15.43 
<3
桃子大将军 12. led. 2020 v 1.54 
very good!!!:steamhappy:I helped John to find medicine
Damiem 8. kvě. 2019 v 19.19 
i have schizophrenia and i dont know why but this scenario is so normal to me :l
SSP Games 26. bře. 2019 v 17.13 
Nice dude,i scared shit in my pants when i hear knocking on the door in 2 in morning,i had headphones on so i looking at my door who knocking in my house,lol dude
The Paramedic  [autor] 12. bře. 2019 v 13.31 
@Alkanet,
You are able to kill the thing. I played the mission 10 times to test it and in every walkthrough I was able to kill it before it killed me. It is hard tho, you need to heal in combat. ( that is the secret)
There is another section after the thing.

Thanks you very much for the feedback! :) I try to inform people about it , on a creative way.
It is a horrible mental illness and I feel sorry for all who are diagnosed with it. I hope we are able to cure it on one day.
Alkanet_smörgåstårta 12. bře. 2019 v 13.26 
I liked it.It´s nice to see a mission that also acknowledge mental illnesses.
Are you supposed to die after the "car stopps". I couldn't run away from the thing haunting me.
(tried two times)