Stellaris

Stellaris

Ultimate Sol System
41 Comments
seanmng Jul 10, 2024 @ 2:53pm 
I'm sure this is poor form commenting on this, but you can fix the descriptor file fairly easily.

To get it working I:
opened the mod descriptor for this mod
opened another mod descriptor file
match the descriptor file format
remove anything that doesn't need to be there (there is a OneDrive reference for some reason)

This fixed it for me, hopefully it will help others.
MatrixFC1969 Jul 9, 2024 @ 10:41am 
update please !
Swen Spenser Aug 26, 2022 @ 4:23am 
Sorry but your mod is no longer recognized by the game because the description file is missing.
CyberShaman Nov 21, 2021 @ 3:46am 
does anyone know how to fix " There is a problem with downloaded mod files. The mod is missing a Descriptor file "
Nemarion Jul 27, 2021 @ 4:48am 
Game crash when I try to load a savegame using this starting system
MNL AAF Jun 22, 2021 @ 10:05pm 
@TheMineKnight

Really? I dont have that problem. and when it does happen, its just a few Pops sitting around
TheMineKnight May 21, 2021 @ 2:34pm 
The Sections of the Ringworld are broken. They don't give Jobs right now. Might wanna fix that.
PhilosopherKing May 20, 2021 @ 9:00pm 
nummy
Dr Jimothy Feb 1, 2021 @ 9:34am 
So uh... does this need an update / has someone else continued it?
Bomb boy Jan 20, 2021 @ 2:14pm 
Update
chuckinrichmond Jan 13, 2021 @ 12:35am 
update?
starfirejordan Jan 9, 2021 @ 9:10am 
holy crap. does this mod still work?!?!
JCLoveLess Oct 31, 2020 @ 10:18pm 
Needs more mega structures
thedreadpirateroberts Aug 6, 2020 @ 7:18pm 
Idea: Have an option that has primitive human civilizations on some of the planets / moons for people who want to roleplay a vestigial empire.
seanmng May 29, 2020 @ 1:41pm 
I can't seem to get this to load with Wells, has anyone else had this experience?
monte Sep 3, 2019 @ 5:20pm 
Dyson Sphere is finished and everything is fine.
monte Sep 3, 2019 @ 4:37pm 
If I fix the ruined Dyson Sphere will it freeze the planets?
Detrolord  [author] Jul 22, 2019 @ 5:10pm 
well i did add some planets like mastergamer asked currently its the limit of the planetary bodies in one system. Also I did nerf or lessen the core rings to lessen all the icons in the screen, its not like you need it.
well I'm kinda thinking of making a human fallen empire base on this system and see what happens when it becomes awakened?
Aleccia Rosewater Jul 22, 2019 @ 12:12pm 
Are you sure the computer won't create a random empire that happens to have this? I've seen them use my custom portrait mods in the randomly-generated empires. Contrary to what you claim the campaign would be quite !!fun!! if an opponent had this

The demands for exotic resources in this system is going to be pretty hefty. I hope that repairing the dyson doesn't kill everybody, or that the dyson won't break if the star becomes a black hole
MasterGamer Jul 21, 2019 @ 1:34pm 
You don't have to do all of the moons. I mean that would require a whole new framework to the game. Most computers wouldn't support it. Good thing Human Autonomy ends in 2020, we start getting the good shit and for FREE! Similar issues were experienced in the original StarDrive before it was changed to a Galactic Civ style.

However, adding major entities could make the game for fun.
Detrolord  [author] Jul 20, 2019 @ 9:42am 
I tried putting all the moons in the solar system, but it crashed like hell when I tested it. Especially those 81 moons of Jupiter, I'm slowly adding stuff like megastructure but I can't make it work. Actually the Planet Nine I was thinking of making it a Ice Giant for more moons. XD
MasterGamer Jul 17, 2019 @ 5:57pm 
There is one possible system configuration you could do.

What about one with all hypothetical planets and celestial bodies in our solar system.

Sol
Vulcan (180 kilometres in diameter) with no moons, asteroid like object.
Mercury with Caduceus (Mars - Mercury in mass) as a moon.
Venus with Neith (1/4 of Venus in Diameter) as a moon.
Earth with Moon and Lilith as moons.
Theia (Mars sized) with Orpheus as a moon (1/2 the size of our moon)
Mars with Phobos and Deimos as moons.
Phaeton (All if Jupiter's Moons and the Asteroid Belt combined in mass) with Ceres, Vesta, Pallas, and Hygiea as moons.
Jupiter with Io, Europa, Ganymede and Callisto as moons
Saturn with Titan, Dione, Rhea, Iapetus, Enceladus and Tethys as moons.
Uranus with its moons
Neptune with its moons
Pluto and Charon
The Dwarf Planets of the Kuiper Belt
Planet Nine
Nemesis with Tyche as an orbiting planet. Nemesis is a Brown Dwarf while Tyche is a gas giant comparable to Jupiter.
drweez Jul 10, 2019 @ 12:00am 
thanks. i just noticed the tri-rings are orientated facing the same angle. anybody else see this or do i need to rule-out a side effect from another mod?
TheEventHorizon Jul 8, 2019 @ 8:44am 
YES

Now where is SCP-166 when you need her...

-Dr. Jack Bright, Level-5 Researcher, Site- REDACTED
Detrolord  [author] Jun 28, 2019 @ 12:51pm 
just build it in the gas giants i mostly use Saturn
drweez Jun 26, 2019 @ 5:11am 
if i wanted to spawn in the science structure, would i have to set its relative location within the system or fire & forget (like the dyson on a star)? thanks
Detrolord  [author] Jun 25, 2019 @ 4:55pm 
I updated it again, i was trying to have more space between the ringworlds, making a core, mid and outer regions but it didnt work. XD
Detrolord  [author] Jun 25, 2019 @ 12:14pm 
yeah its a filler, ill try to fix it next time
samsockeater Jun 22, 2019 @ 6:58pm 
not sure if this happened at same time as the dyson sphere but on the outer most ring there are 6 habitat segments that overlap each other, and a few empty ring world segments ( as in the filler bits you can't inhabit)
samsockeater Jun 3, 2019 @ 11:57am 
this is quite useful, thank you
Thegamertwilight Apr 9, 2019 @ 5:12pm 
PRAISE THE EMPEROR
Koko Mar 31, 2019 @ 3:41pm 
BY THE EMPEROR THATS POWERFUL
neededlotus5 Mar 16, 2019 @ 12:36am 
whoa:steamsalty:
Yoshtar Mar 15, 2019 @ 2:50pm 
anyone mind if I ask which fanfic and where it is?
wyrdsmith Mar 11, 2019 @ 5:36pm 
I can't get this to work in game. What would cause the mod not to show up once installed and selected?
Cave Canem Mar 10, 2019 @ 3:19pm 
If there's a fanfic based on that, it sounds like a gloriously OP humanity.
Honking Capabilities Mar 8, 2019 @ 9:49pm 
Oh it's not that I find it to be too op, I just am a bit overwhelmed by the sheer amount of clicking needed to get the system up and running, too much to keep track of. I do love the concept, and would love to use one that's just a bit less overboard.
samsockeater Mar 8, 2019 @ 7:23am 
there is no such thing as too OP only insufficiently boosted AI
Journeyman Prime Mar 6, 2019 @ 10:40pm 
@ Silver Precursor Just build a 10-system empire without colonizing anything outside of the Sol system. This mod ensures you never have to worry about being "boxed in" because you can go full FE.
Honking Capabilities Mar 5, 2019 @ 9:38pm 
I do like this mod, but could we get a version that's just one ring world and maybe half of the colonizable worlds? It's a little too much as it is.
Blue North Star Mar 4, 2019 @ 5:39pm 
I would grab this... If Sectors were still around. Because they aren't, i have to build everything on those planets myself... Lots of management work.