Tabletop Simulator

Tabletop Simulator

Resident Evil 1,2&3 - The Board Games - Complete
401 Comments
ephinyfurcat  [author] May 15 @ 3:07am 
I deleted my whole TTS Mod Cache to force the content to re-download, and everything loaded just fine.
Azrael May 14 @ 3:47pm 
Almost every object is broken...too bad! Can we have new links please?
SMG1 May 4 @ 9:13am 
Hey there! This game sounds really awesome to play, but there's a small problem: Some image textures for the character cards and even suspense cards are missing. I'd appreciate if that's fixed, as this game sounds really awesome to play with some friends.
Ghouler Apr 23 @ 8:06am 
some of the links appear to not be working? Im new to this is this something that can be fixed?
william.silveira.sistema Mar 29 @ 7:39pm 
how to download?
william.silveira.sistema Mar 29 @ 7:38pm 
como baixo?
Vaele Mar 18 @ 5:00am 
One more thing, the default maps appear way smaller than the immersive ones. I had to scale it up 3 or 4 times to accommodate even two standard models on a single square. Would it be possible to scale this up by default?
Vaele Mar 17 @ 4:15pm 
Awesome work! This must've taken a while.
One thing though, the fully opened 3D doors (State 3) have collisions above them, so putting a character or zombie next to it is impossible, as it rises up on the side where the door is pushed.
ephinyfurcat  [author] Feb 4 @ 12:08pm 
@Waregon:
The Mod includes the Tiles from the limited Retro Pack expansion that was available in the Kickstarter Campaign and shortly aftterwards.
It has some unique Tiles directly based on Iconic Locations like Kendos Gun Shop or the NEST Main Shaft among others.
Gameplay wise those Tiles mostly dont differ from the Base Game Tiles, except that they have Walls already printed on (so you dont need Barricade Markers here) and the Enemy Spawn Points in Kendos Shop are at the shop window.
Waregon Feb 4 @ 10:20am 
Thanks for the hard work on this! Out of curiosity, are the RE2 tiles the same in the physical game, or are there more in this mod? The original game has some duplicated tiles, but this seems to have a lot that are unique.
Samael Jan 17 @ 7:43am 
@ephinyfurcat Yeah its still having issues with the health a couple of the says give me an issue with an mp4, unexpected error code 10. Also, I think some of the numbered cards are mixed in with the starting decks rather than in the numbered decks?
ephinyfurcat  [author] Jan 17 @ 2:22am 
@Samael: I just loaded the Mod on a clean new TSS installation without any Mod content pre-loaded and everything loaded up fine.
Does the problem persist after a Restart of TTS?
Samael Jan 16 @ 9:09pm 
Some of the "UI" is seemingly broken - states below Caution on the health object seem to have broken links.
ephinyfurcat  [author] Dec 2, 2024 @ 4:29am 
@Banana Mustang:
For RE2 and 3 a Setup Script could be pretty straightforward, I guess.
But for RE1 it contains a lot of variables, but is the fastest to set up manually.
My scripting knowledge is pretty limited. If anyone wants to help out, I´d be happy.

@Perquisite Magnate:
I cant check right now, but I think RE1 and 3 Door Tokens are the same.
Even if not, the difference is barely noticeable.
I assumed that anyone uses the 3D Doors anyway.
I will check if they are any different and may add them, but its purely cosmetical and therefore lowest priority.

@John Doe:
The 2x1 Tiles are part of the default Tiles of RE2.
RE3 and 1 dont have any 2x1 Tiles, but updated the Artwork to be more clearly visible.

@Jack Bauer:
The way RE1 Scenarios are built up prevents me from Pre-Building any map.
ephinyfurcat  [author] Dec 2, 2024 @ 4:16am 
It seems like steam changed up their workshop links I used to link the Rulebooks here.
I fixed them now.
Zombiewill Nov 30, 2024 @ 1:19pm 
The rulebooks in the description aren't accessible, 403 "forbidden", I think they are set to private.
Perquisite Magnate Nov 17, 2024 @ 5:21pm 
Any chance door tiles will be added for RE1?
(Banana Mustang ♓ ) Nov 13, 2024 @ 7:02pm 
really needs to be an auto set up for the scenarios. had to keep resetting the layout because the doors wouldnt open or close properly. getting into a new area in RE1 would require drawing a card and then placing things which took more time than it would in real life. there should be a spot to drop the card into to load the next area automatically.
Equilin Sep 14, 2024 @ 1:30pm 
most links to rulebooks etc. in the mod description don't work (only managed to open re2 rules; not scenarios)
Arcademaster101 Jul 22, 2024 @ 1:02pm 
@glitchhunter09 RE 3 has you covered for setup, still some manual stuff but its far easier. RE 2 has some fancy "immersive tiles" which are fully assembled maps without the props and decks, not a perfect solution but it should help. I'm not sure what RE 1 has but I would be surprised if there was nothing.
Karpai Jul 19, 2024 @ 3:06am 
I take back my statement about tiles not loading up. Seems like loading a save corrupts the models and images until I reboot my computer.
glitchhunter09 Jul 18, 2024 @ 4:17pm 
Setting it up sucks. would be nice if we could load the scenarios already set up, minus the players. That was one of the reasons I never tried playing the game IRL. takes too much time to set up I was hoping this would at least allow for pre-set up scenarios.
HamTheBacon Jul 18, 2024 @ 8:26am 
Whenever I try and load the game it fails to load a ton of assets, no clue what to do about it.
Karpai Jul 18, 2024 @ 7:51am 
Resident Evil 1 2x2 tiles 5-8 images have unsupported format. At least this is what the game says. So they end up being transparent with no texture.
John Doe Jun 15, 2024 @ 11:42am 
Is the 2x1 map tile missing from the bag? Or have I overlooked it somehow?
Arcademaster101 May 23, 2024 @ 6:13pm 
sorry to bug, but has anyone else had issues with the generic RE2 pieces not fitting together? I could barely put the tutorial level together because the pieces would either overlap or have too big of a gap.
Jack Bauer May 5, 2024 @ 1:15pm 
where do i find in RE1 the maps?
odiy22 Jan 9, 2024 @ 2:54am 
@Turtle thanks for the info.
Turtle Jan 8, 2024 @ 9:21pm 
@odiy22 later scenario has you remove them
odiy22 Jan 7, 2024 @ 11:14pm 
Question for RE1. the encounter card spawn a zombie from the base game has a symbol in the bottom right corner that looks like Two arrows going in a circle with a 1 inside. what does that stand for?
Tofu  [author] Jan 5, 2024 @ 7:54am 
Addressing some of the latest comments I've seen.

First thing is the Danger Dial mentioned by LordJosh286. Unfortunately the glitching issue with the dial is the code not working properly sometimes. A lazy and quick solution is to simply take out another dial from the game. You can do it by going into the Game window, then clicking options on the mod and select search, and then select the dial and spawn it on the table.

Secondly I don't know what coins are you talking about, Eagle987. Maybe you mean token, please let us know what token exactly. And the health bar is an object with "states. Any object with those states can be changed by the row of numbers on your keyboard, by the keys "page up" and "page down", or you can right click -> States -> select the state number.

To Cap'n Blokebeard, it would be wonderful to have an auto-setup but my knowledge of coding is very little and it would take time to learn to do it properly. We welcome anyone who's willing to help us with that!
Eagle987 Jan 2, 2024 @ 1:15am 
@ephinyfurcat
Absolute love this as it means I can try it out before I by a physical copy. Couple of dumb questions:

1. Where is the coin to check if a door open is successful for the RE1 set?
2. How do I change the health state on the real time health status bar?

I'm trying to play the Resident Evil 1 Board Game if that makes any difference. Would really appreciate any help you can offer with this :steamhappy:
LordJosh286 Dec 28, 2023 @ 7:42pm 
How can we prevent the Danger Dial from graphically glitching out. I can see symbols coming up on the right side and its blocking the slot opening to show the current level
Stolas Dec 27, 2023 @ 12:23pm 
Auto-setup would be great right about soon. ^^;
ephinyfurcat  [author] Dec 27, 2023 @ 10:56am 
From all 3 games, RE2 is the most "Static" with mostly strict scenario setups with some few variables.
RE3 adds Non-Linear Progression, which means a setup script would need to take a lot of variations into account, even though the basic map setups remain static.
I tried ease the setup by adding the bags with the Maps and Card Decks, but you still need to place some items yourself on the map.
RE1 takes the formula of RE3 to the next level with multiple evolving card decks, and introduces non linear exploration. The scenarios get build as you play.
But that makes RE1 easy to set up and get ready to play manually by setting up a few cards and tiles.

That all being said, if someone with scripting talent is up for that pile of coding challenges, I´d happily welcome them to the team.
ephinyfurcat  [author] Dec 27, 2023 @ 10:56am 
@Cerberus814:
From that point on you need to follow the instructions in the rulebook.

While I´d also love a Auto Setup myself,
I can only barely script for TTS,
and these 3 games have so many variables that I reckon it would be a enormous design task, even for a experienced coder.
Cerberus814 #Superman Dec 27, 2023 @ 10:05am 
I knew that, I just don't know to set up the game, an auto set up option or specific game already set would be amazing I'm so noob on this, and it's so hard! :O but you have done an amazing job with the mod!
ephinyfurcat  [author] Dec 27, 2023 @ 7:06am 
@Cerberus814:
That kind of differs depending on which game you want to play.
On the upper right corner is a small table with the game packages.
Here you can unpack the game you want to play by pressing the games "Place" Button.
I heavily recommend to just load 1 game, as it is a lot of content that needs to load up.
All Tokens you could need are in the upper right corner of the Table,
Player Characters and Cards are in the trays on the upper side,
enemies are in the trays in the left.
The Manuals with all Setup instructions are on the Table extension to the right, they will tell you how to set up the game/scenario.
For RE1, you need to put the Map pieces manually,
RE2 has Pre-Built Map Boards for each scenario but you need to build the card deck for each scneario manually,
RE3 has Bags with all the Maps and Card Decks you need for each scenario.
Cerberus814 #Superman Dec 27, 2023 @ 5:20am 
I want to play the game but I'm completely lost, any tutorial on how to set up? :'(
Noodlecheese Dec 7, 2023 @ 12:44pm 
pls add auto setup!! otherwise awesome game!
Azrael Nov 28, 2023 @ 11:39pm 
Thank you for your amazing work. I've just one question. I see all the Tension Deck cards white. Only the title is shown when i mouse over it. Is it normal?
Jill Sandmich Nov 27, 2023 @ 8:26pm 
Getting a lot of errors with the texture packs Anyone know a fix?
Tofuninja2323 Nov 25, 2023 @ 12:58pm 
i cannot figure out how to start up the game
NeoRyan2 Oct 26, 2023 @ 6:48am 
@Karpai Ahh, good thinking!
Karpai Oct 25, 2023 @ 10:22am 
@NeoRyan2 You can also change their color to red for baricades and green for archways.
NeoRyan2 Oct 16, 2023 @ 4:07am 
Here's a tip for people: For archways, use the sliding doors and set them to open. They look like open arches and while they can't look barricaded, it does look more pleasing than the actual tile pieces.
Agodd Oct 15, 2023 @ 9:43am 
I'm preparing a "Clean Version" of Resident Evil: The Board Game, with everything and only the components of the Core game and the Expansions, each in its own box and with the decks divided for a quick and modular setup.

It seems to me that some Battle Gsme cards from the Director's Cut expansion are missing (there are 18 cards instead of 25) and there are no Traitor cards.

Can you help me?
mowens04 Oct 12, 2023 @ 6:38pm 
Maybe I'm just daft, but for the life of me I cannot figure out how to set up this mod?
Agodd Oct 11, 2023 @ 10:49am 
A lot of numbered cards are shuffled into their decks.
It is no easy "separate" RE1/RE2/RE3/Expansions components.

I had to start acampaign but before I made a table with all and only RE1 components, organized end separated expansions in differtent boxes and checked all decks
Blackdark Oct 11, 2023 @ 10:17am 
The number 1 and number 2 narrative cards are shuffled into the deck at the start of a game. These are the "Escaped Prototype" and "Hunted" cards that spawn the crimson head prototype and hunter enemies.