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Both were horrible but third riech wasnt a good ex.
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Um, wut
Use Urbanization 2. You can find it on my workshop. It's important to use the Urbanization 2, not the original urbanization, as Urbanization 2 will check for average development, not lowest development of a province you own.
Those are for events, not triggered modifiers, right?
Couldn't you just use size 1 rebellions
I would have liked smaller rebel stacks instead of unrest reduction but there is no such modifier in-game.
To me this just seems like a reason to keep manpower on 0 and have most of your armies constantly fighting, which is what I do a lot anyway. And when you're fighting against the AI the morale -10% won't matter that much, but the +50% recovery really will as it means you can keep fighting wars and keep bringing out more and more troops. So yeah; just seems like a silly buff to having low manpower late game.
Yeah, I'm really lazy when it comes to looking for a good thumbnail. By the wya, if you're using urbanization, make sure to use urbanization 2. The first one checks your lowest developed province, meaning if you have even a single 11 development province you won't get any bonuses. Urbanization 2, however, checks for your AVERAGE development. This means you can colonize or have a few low-development provinces, as long as your average is high.
I'm glad you changed your mind! Is there any particular reason the mod seemed bad at a surface-level?
I think it's a combination of both. Whenever I do something like improve manpower in a province, I always think, "This is the fifth time or so I've increased manpower here, just how much room do they have to increase conscription?"
mercs don't necesarily cost 0 manpower to reinforce because they are foreing, they may also be nationals of your contry that belong to private armies up for hire, like mercenary bands or influential nobles that require coin to be swayed into arms
that's why countries that had extensive concription laws get more manpower modifs
@TheDemonOrToad123 If you are going to throw away your manpower and money hiring and disbanding you might as well use them on a war. For ducats if nothing else. I don't think the most efficient way of getting the unrest bonus intentionally is that gamey.
Overall I really love the ideas in this mod, will rate and favorite to see how this improves!