Kenshi
Saiyan Race
102 Comments
Buster Call May 21 @ 12:04am 
Zenkai boost and super saiyan would be amazing for this, is there anyway its possible? Maybe ask others for help, if you cant. Im sure people would love to do so. Amazing work as always!
Selphadur  [author] Dec 29, 2024 @ 4:10am 
Not at this moment.
UnlivingEnd Dec 28, 2024 @ 7:27am 
Is it possible for them to have zenkai boosts?
Selphadur  [author] Dec 16, 2024 @ 10:34am 
Probably not in the near future, as I rarely have any free time.
Valentin721 Dec 13, 2024 @ 10:55am 
Are you going to add a transformation at some point?
77Row May 17, 2024 @ 3:51am 
R.I.P. Toriyama.
Selphadur  [author] Mar 23, 2024 @ 7:32am 
R.I.P. Toriyama.
Awakened NPC. Mar 20, 2024 @ 5:41pm 
R.I.P. Toriyama.
cain667 Oct 17, 2023 @ 3:04pm 
PUEDES HACER NPC RECLUTABLES , COMO KAULIFA O PAM
Selphadur  [author] Jun 11, 2023 @ 6:10am 
No problem!
The Crow Jun 11, 2023 @ 5:34am 
Ok, thanks man!
Selphadur  [author] Jun 11, 2023 @ 5:16am 
That is if it is direct modification of the mod or compatibility patch - it should have this mod as a requirement. It also will help users in the future when this one get's updated.
Selphadur  [author] Jun 11, 2023 @ 5:14am 
Well, as long as you include original mod and mention me in credits - sure!
The Crow Jun 10, 2023 @ 7:58pm 
May i make some patches for this mod?
Selphadur  [author] Apr 25, 2023 @ 3:45am 
There are no NPCs yet
Rocketsocks88 Apr 25, 2023 @ 1:27am 
Can they be found in the world or are they only at available at new game character creation?
Selphadur  [author] Jan 8, 2023 @ 6:59am 
Well, maybe you are playing it wrong? Fom me it's really OP in some cases, when used properly.
Tak Jan 8, 2023 @ 5:53am 
this race is too weak, its no different than a normal human lmao. get down in a few hits
Selphadur  [author] Aug 31, 2022 @ 3:24am 
Hi! Can't remember 100%, but I think Holy Nation sees Saiyans as aliens, devils or whatnot :D Holy Nation should attack Saiyans. They are based on Greenlanders, but I think I added additional tweaks for HN.
TheLuckyAce Aug 30, 2022 @ 6:03am 
Just started as a Saiyan Purebloood and it feels good already. Like the values etc.
One question - might the hostility from the Holy Nation come from another mod, or do they see Purebloods as something to kill?
As they stated something like "Neko" and attacked me :D
Selphadur  [author] Mar 18, 2022 @ 2:21am 
Np! But it will take a while. Also this will probably be ported unto Kenshi 2.
Darla Mar 18, 2022 @ 2:04am 
Nice, thanks for your efforts.
Selphadur  [author] Mar 18, 2022 @ 1:55am 
Noted! Modelling new GI and such is slowly worked one!
Darla Mar 17, 2022 @ 1:42pm 
Saiyan Armor would be cool
The Crow Mar 30, 2021 @ 9:12am 
Ok man, keep the good work!!
Selphadur  [author] Mar 30, 2021 @ 1:20am 
Each "position" needs different mesh (3D model). Meaning it needs to be remodeled for each position and weight painted and also tested. It is time consuming task and probably won't be implemented in the near future as I am working on expanding this idea at the moment (additional quest, items, city, etc.). Can't promise anything.
The Crow Mar 29, 2021 @ 4:07pm 
Do you plan on implementing customisable tail positions?
Selphadur  [author] Feb 12, 2021 @ 6:20pm 
Np!
cowb Feb 12, 2021 @ 5:32pm 
awesome, thanks for being so helpful
Selphadur  [author] Feb 12, 2021 @ 4:51pm 
It should be. Although this mod needed patch with Additional Animations mod. But more combat animations should probably be fine. I use a bunch of mods myself and only problems I had was with Additional Animations mod (or similar name, the one that adds a bunch of animations to crafting etc).
cowb Feb 12, 2021 @ 12:54pm 
thanks @Selphadur
btw (and sorry for bothering you again) do you know if the more combat animations mod is compatible? I would assume since saiyans pretty much use the same skeleton as other humanoids, however when in game it doesnt seem to work.
Selphadur  [author] Feb 8, 2021 @ 3:09am 
Try messing with load order! :)
cowb Feb 8, 2021 @ 12:20am 
nvm, the compatible animation mod is what was causing the error. In that case, any way to prevent that?
cowb Feb 7, 2021 @ 11:36pm 
hey, i keep getting a error message stating "missing race editor" and was checking the files of the mod to see if it has one. Correct me if im wrong, but a race editor is simply just a text file that gives the parameters when creating a character, right? In that case would using the same race editor as a greenlander fix it?
Hitakumori Dec 28, 2020 @ 2:58am 
Perfect. i was really searching for mods like this xD
Selphadur  [author] Dec 15, 2020 @ 5:22am 
Sure, no problem! I am still yet to put my hand on additional animation support for this mod :D
Sliferos Dec 15, 2020 @ 12:48am 
I seem to have found the problem, I was also using the "animations support saiyan race" mod by Mr-GJ827 and apparently Kenshi really wants to load that one first which causes it to think that it is a stand alone race mod. This seems to break it as by itself it of course does not have the files needed (limits and models) but then also makes it blind to the actual race mod. Just need to find a way to ensure it looks at them in the correct order then my saiyan crew can take over the world! Thank you very much for the help :D
Selphadur  [author] Dec 14, 2020 @ 3:21am 
Works perfectly fine on latest experimental version of the game for me. Try unsubbing, deleting workshop files (folder of this mod in workshop files) and resubbing again. Also make sure you restart steam after unsubbing and then after subbing. If that does not help mod is also uploaded to Nexus: https://www.nexusmods.com/kenshi/mods/247 . Unsub and then download that and extract to Mods folder where Kenshi is installed. Let me know if it works!
Sliferos Dec 13, 2020 @ 10:19am 
Want to use it again, but now it just keeps flipping between saying "Missing Model" and "Missing Editor Limits", despite uninstalling and reinstalling both it and my game along with manually pointing it to the meshes and creating new limit files nothing seems to work
Selphadur  [author] Sep 19, 2020 @ 2:44pm 
If that does not help something else is messing up, try reinstalling Kenshi and deleting all it's mods (re-subbing, re-downloading). That usaully fixes things when everything else fails.
Selphadur  [author] Sep 19, 2020 @ 2:42pm 
The Angel of Death Hi! Try redownloading mod (re-subbing) and if that does not help try manually deleting from Steam workshop content folder. If both of these does not help you can try placing manually mod into game folder (you can download same mod from Nexus).
Jesus Christ Sep 19, 2020 @ 10:39am 
Not sure what happened but I can't seem to use this mod anymore. The game cannot find the character model for this mod, no matter where I place it within the mod order. A bit of help would be greatly appreciated.
Selphadur  [author] May 19, 2020 @ 2:22am 
Yeah, you gonna need to level toughness and other stats too for that :steamhappy:
Meovyle May 18, 2020 @ 1:38pm 
Well thats not really what ive looked at. Well rip. Wanted to do a one man army playthrough with 300 hp every limb or something like.
Selphadur  [author] May 18, 2020 @ 11:15am 
It is overall HP, partially. High max blood will make your char survive more beating, so it is somewhat like overall HP. Part/limb HP determines a treshold to lose limb, or how hard you bleed (more damaged limb/part - more bleeding). Or something like that. Greenlanders have 100 hp per part/limb. Shek for example have 125 hp.
My half-saiyan, for example, has 164 blood and saiyan 200. And they this increased because they had a lot of training and almost died a lot with losing limbs and etc. Does it not remind something *cough* Vegeta's broken arm, future Gohan losing arm, Goku dying all the time *cough* :steamhappy:
So all in all there is no one stat which defines HP, it's blood + all parts + probably some other stuff like toughness too (which you have to take beating to level up)
Meovyle May 18, 2020 @ 6:56am 
So does the max blood determen how much hp like a leg has?
Sot that means a body part can increase from 100 to 250?
And how do i achieve it?
Selphadur  [author] May 18, 2020 @ 5:44am 
But if you want it from the start you should change min blood value. You can release patch for that if you wish, just make sure include credit to my mod (and link would be nice) :steamhappy:
Selphadur  [author] May 18, 2020 @ 5:42am 
They already have max hp 250 (max blood). You just have to train to achieve that :)
Meovyle May 18, 2020 @ 5:19am 
So can i alternate the mod to increase their HP to 250? (to feel like a real saiyan)
Selphadur  [author] May 18, 2020 @ 3:57am 
They are like a multiplier. So if you have 20 dexterity, multiply it by 1.2 (20%), you will get 24 dexterity as final value for your char. Also if you have some effects that lower let say dexterity by 20%. So you will get 20*1.2*0.8=19.4. Or something like that (if I remember correctly). Positive value will negate negative value. Overall it is stat multiplier.