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I would like to ask you wether there is a way to resolve this conflict without having a nexus acc, for free :)
I've had this awhile, and the only drawbacks I've encountered is the Companion quests. The NPCs, as someone suggested, must be on steroids, and are difficult to fight. Also, the rescue quest from Vilkas can't seem to be completed, as the NPC doesn't recognize they have been rescued once back at the settlement, so you're stuck with them following and asking to go home.
I avoid these problems by simply not accepting Companion quests there!
Overall, this has easily become one of my favourites, and the only settlement in my game. To replace it with anything else, such a mod would be in high competition, and have to be extremely brilliant!
Adding those to the Ebonvale roster would help round out all the major things most would need all in one place.
I hope this will help.
4.5/5 and 5/5 if the loading door is attached
Ebonvale is great, my compliments to this wonderful mod. I love the decoration which is very detailed. One can see that you had lots of work with it. The only thing which is funny is the changing between English and German (in the German version of the game). And the spoken English is hardly to be heard, therefore, I can only guess what the people say, especially the gosth in the house.