Stellaris

Stellaris

Masters of Nature
456 Comments
killy May 22 @ 3:51pm 
still missing it
Lewis May 9, 2024 @ 11:28am 
Made a simple update to 3.12 and mod now uses the new Mastery of Nature perk. https://steamcommunity.com/sharedfiles/filedetails/?id=3243061727
killy Apr 3, 2024 @ 1:36am 
miss this mod
Marrow Jan 2, 2024 @ 8:20pm 
For everyone asking if this mod still works - the mastery of nature perk in the base game has been significantly improved, so this mod will definitely impact that.
ThelianTech Jan 2, 2024 @ 5:51pm 
hey love to hear this is still in progress. i for one can understand irl getting in the way. hope to see you be able to get back to it soon. love this mod
Azona Nov 3, 2023 @ 2:52pm 
Can confirm seems to work now. strange tough as mod has not been updated. I guess base game had bug causes this to crash and that has been fixed?

dunno have not played stellaris for while but glad this somehow works again.
Bokune Nov 3, 2023 @ 8:42am 
just did a short test still works
Gage Nov 1, 2023 @ 2:12pm 
Works.
Bokune Nov 1, 2023 @ 12:31pm 
anyone checked to see if this still works or not
raw666 Oct 21, 2023 @ 2:09pm 
When you update this mod, can you change the cost from influence to unity?
castleking15 Oct 15, 2023 @ 7:54am 
love the mods you got can you fix this one plz
AltoidsMaximus Oct 14, 2023 @ 5:00pm 
Crashes!
Azona Sep 27, 2023 @ 10:33am 
Good to hear that! I know irl gets in the way so no worry's. Glad to hear its not abandoned.
starchitec  [author] Sep 27, 2023 @ 8:35am 
Eventually yes, Ive been busy irl so no timeline, but its not abandoned
Azona Sep 27, 2023 @ 3:12am 
Dear author can you tell us if this is dead mod or not? better just crush hope then let us waiting for maybe nothing.
killy Sep 24, 2023 @ 8:11am 
I hope it will get fix because I love this one.

+1
Oblivionis Sep 18, 2023 @ 7:01pm 
Just reporting. Game crashed because of this.
PhoenixFB Sep 18, 2023 @ 1:15pm 
Can confirm crashes with 3.9
birdvet Sep 17, 2023 @ 12:30pm 
Incompatible with 3.9
Azona Sep 13, 2023 @ 1:39pm 
as of 3.9 this mod causes game to crash on launche. I hope it will get fix because I love this one.
GP56 Jul 20, 2023 @ 7:12am 
I've been using it in the current patch and haven't had any issues with it yet
starchitec  [author] Jun 14, 2023 @ 9:10am 
believe so. Haven't tested extensively, been more focused on other mod projects.
marsmelon24 Jun 14, 2023 @ 8:59am 
or 3.8. it does work with 3.8. versions so
marsmelon24 Jun 14, 2023 @ 8:59am 
it doesn't update to 3.8.3
marsmelon24 Jun 14, 2023 @ 8:55am 
does this work with 3.8.3?
starchitec  [author] Apr 30, 2023 @ 7:42am 
...its possible I changed that and never updated the tooltip, will have to look. And yeah, probably
DisturbingLackOfFaith Apr 30, 2023 @ 2:12am 
If the foundry event chain is turned off for now, would it make sense for new first foundries to start directly with the safe modifier?

Also, I'm confused by how many free districts sky construction adds. Decision tooltips say one extra if planet size is less than 20, two extra if less than 16; but the actual events add one extra if less than 16 and two extra if less than 12.
starchitec  [author] Mar 26, 2023 @ 9:39am 
not that I know of
nianqingdedisitianzai Mar 26, 2023 @ 8:55am 
no Chinese translation yet?
thijn7835 Mar 12, 2023 @ 7:24am 
oh okay, makes sense tbh.
thanks for the help!
starchitec  [author] Mar 11, 2023 @ 9:56am 
The fastest way to get them is the Masters of Nature ascension perk. Otherwise, tech unlock them (anti grav engineering and level 4 mining iirc)
thijn7835 Mar 10, 2023 @ 6:59pm 
Could anyone tell me when you will get the decisions?
Because I definitely dont get to see them in the early game yet.
Is it mega-engineering or something?
WRXKiller-GM Feb 13, 2023 @ 8:37am 
Maybe but I think if you made it so they were able to build subterranean a bit cheaper would be nice. Kind of like if they were able to build those subterranean super cities a lot easier because they are ready down there. And if you’re worried about balance then you could make it so bad building the sky island takes a little extra. You don’t need to change how much alloy and minerals that stuff cost but I can definitely see the influence cost changing as well as the energy cost.

like that it makes it so subterranean type civilizations have an easier time building subterranean cities but find it hard to build in the sky.
starchitec  [author] Feb 13, 2023 @ 12:35am 
Mechanically not sure much would need to change. Flavor wise would be nice.
WRXKiller-GM Feb 12, 2023 @ 11:47pm 
Will this mod get an update to work more logically with the subterranean origin? Or is that stuff not possible?
starchitec  [author] Feb 1, 2023 @ 10:19am 
oh good catch, I was actually just starting my first new cybernetic playthrough myself, will look into it
GTAVC16 Feb 1, 2023 @ 6:41am 
Just a little headsup when building the flying robot factory and having cybernetic ascended:

The flying fabricators do not increase cybernetic pop assembly speed when using the "Cybernetic Components" - Assembly Standard.

According to the Cybernetics tradition, it switches the Robotists jobs to increase Organic Pop Assembly instead of mechanical.
AzoorFox Jan 19, 2023 @ 2:16pm 
UPDATE WHEN???
Dr. Dinosaur Jan 7, 2023 @ 6:58pm 
I think it might need to take a look, since the codding looks very different. The trigger, and immediate are all doing a lot of different things when I looked them over.
starchitec  [author] Jan 7, 2023 @ 10:12am 
I included GPMs changes to that event, so they were compatible last I checked. Been a while tho.
Dr. Dinosaur Jan 7, 2023 @ 7:33am 
I believe this mod has a slight incompatibility with Guilli's Planet Modifiers, as they both modify the event mega.200.
Mice Dec 28, 2022 @ 10:19pm 
Works just fine in 3.6.1 and with a bunch of mods, love having this in every one of my playthroughs
starchitec  [author] Dec 28, 2022 @ 10:37am 
well, it still works with subterranean they just dont have anything special.
Lord Hand Dec 28, 2022 @ 3:44am 
Are there any plans to make this work with the new subterranean origin? Underground isn't so unusual for them.
starchitec  [author] Dec 25, 2022 @ 4:45pm 
It works afiak. There were some minor improvements I meant to make and update but I get easily distracted
jowe01 Dec 24, 2022 @ 7:30pm 
This seemed to still work with 3.5, does it also with 3.6?
Latex Santa Dec 20, 2022 @ 6:12am 
@starchitec This mod is outstanding, makes the perk Mastery of Nature actually worth a damn, and adds so much. Please, update it when you have the time. Thanks in advance.
AzoorFox Nov 29, 2022 @ 5:26pm 
UPDATE WHEN???
Dar Kunor Nov 21, 2022 @ 6:26pm 
Thank you so much!
starchitec  [author] Nov 13, 2022 @ 10:19am 
Ive played with it on the beta, it works fine.