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- 一些武器品种,主要是碎片武器
- 一些漂亮的船
- 花哨的子弹触手,如果你坚持太多,就会滞后游戏
- ♥♥♥♥♥♥ 简介,因为这次我不想写任何东西
- 希望有点平衡
- 两用游戏风格,可用作冲锋舰或炮舰
- 脆弱的船体,坚固的装甲
- 体面的武器
-- 待办事项列表 --
- 派系结构
- 更多船只
Ox'alat Hivemind有两种玩法:大炮/近战冲锋,或远程炮舰。他们的主要武器生物质炮是低速远程武器,可以两种方式使用。当用作冲刺武器时,它们的低速将允许它们在你的船前形成子弹墙,导致毁灭性的阿尔法攻击。当用作火炮时,它们可以从舒适的范围内轰炸船只,但缺乏处理更快目标的速度。它们也是我测试aihint_range和aihint_muzzleVel更新启用的新碎片机制的平台。
)
175101,
group=1750,
name="Tentacle (S) (Cosmetic)",
blurb="^1USING TOO MANY OF THESE WILL LAG YOU^7\n \nA tentacle, used as a grasper by most Ox'alat units."
features=PALETTE|CANNON|ALWAYSFIRE,
sound="none",
shape=977,
fillColor=0x533b51,
fillColor1=0x533b51,
lineColor=0x533b51,
cannon={
damage=0.1,
muzzleVel=100,
range=100,
rangeStdDev=25,
color=0x4d91ff5e,
roundsPerSec=50,
roundsPerBurst=50,
burstyness=0.04,
spread=-0.4,
pattern=WAVE,
recoil=0,
}
turretSpeed=9999,
durability=0.5,
density=0.05,
},
1 piece of the ship flies into my ship
part of my insides gets destroyed
sad
otherwise this mod really nice :D
wtf
..what? i used area calculations for literally every weapon they all have the same space efficiency
increase the flamethrower thingy range
it's range is 2 low when ur tryin' to use em on bigger crafts
also increase their velocity
no
the 1500p weapon is very underpowered
i'll look into it
wtf
it's range is 2 low when ur tryin' to use em on bigger crafts
and blocks for hexagon crafts
dasa nisa
im a dum dum hahahaha
but y r there 2 vents of the same stats lul
https://gyazo.com/2174d363008164aaeb984f99979c7927
ok
I've spent like a full hour yesterday just trying out different factions. Quite a few of them had errors which made me uninstall right away, while the few that didn't were just not fun to play because of how easy it was to obliterate everything.
Then there are some that just have 20,000 P already unlocked, eliminating progression entirely.
This is one of the good mods, and unfortunately, there aren't many others like it.
e) i don't know what a rival faction would even be . would it be an opposing species? a galactic empire? i honestly have no damn clue and i'm too lazy to come up with one
a) It wasn't intended to be that way, i simply had a faction idea and wanted to execute it.
b) i don't really see a good reason to add a rival faction instead of making a separate mod with a different faction - what if someone wants one, but not the other?
c) personally, i think the amount of content is fine. this mod is basically a side project for me to kill time on while procrastinating on making other mods. the only thing i feel it's lacking in is regions.
In the early game, it's hard to deposit anything to factory ships because of how fast they move.