Stellaris

Stellaris

Expanded Events
1,144 Comments
johnbarbosa 1 hour ago 
Hi, It seems the last update created an empty pop up box.
Tovius  [author] Jun 9 @ 4:28pm 
What do you mean? Please elaborate
AltoidsMaximus Jun 9 @ 4:25pm 
The Lost Colony Ships for the UNE is not showing up.
YutaniWakazashi Jun 8 @ 12:55pm 
@BosGhost

If you have Machines & Robots Expansion Continued, that is what was causing the blank event spam for me.
Tovius  [author] Jun 7 @ 4:11pm 
There is no error on my end. Are you sure its not another mod?
Haerzog Jun 7 @ 3:45pm 
by which you mean the blank popup event bug?
BoxGhost Jun 6 @ 10:48pm 
Anyone else still getting the popup issue? After updating and clearing steam cache im still getting the popup glitch.
Tovius  [author] Jun 1 @ 3:51pm 
That's a fault with the launcher. Try redownloading the mod.
rtrub1 Jun 1 @ 1:26pm 
Warning triangle still appears when I re-enable the mod.
Nyx (She/Her) Jun 1 @ 11:59am 
No legacy version 😔
arieviloj Jun 1 @ 7:31am 
still need the outdated UM patch?
fcl3 Jun 1 @ 6:01am 
Nvm, did not see this mod now requires Expanded mod base
fcl3 Jun 1 @ 5:57am 
Does not seem to work with UNE search for colony event, even whan i am trying to trigger it manually, by typing event.countryexpanded.30 in console. Game tells me that event does not exist
Tovius  [author] May 31 @ 11:56pm 
It has been updated! Please let me know if you run into any problems.
Tovius  [author] May 31 @ 5:17pm 
I'm getting closer. I need to rewrite a lot of the Paradise Lost code, and then I'll need to to bug testing.
Zethuron May 28 @ 6:20am 
So in a specific case, its possible for the galactic cradle origin to cause some nearby systems to be disconnected from the hyperlane network entirely.

Probably more likely to happen on low hyperlane settings.

I see that those systems have some kind of flag on them, could that be utilized as a check to see if they are isolated? And in such case generate a new hyperlane to a nearby system not part of cradle cluster.
Tash May 28 @ 5:16am 
this is awesome and thank you Tovius for being so responsive and keeping us fans up to date on progress :-)
Cardolam May 27 @ 10:01am 
@Tovius

Don't be in any way sorry. We should be grateful. Continue the great work!
Adenrius May 27 @ 8:45am 
Thank you so much for working on this mod, no pressure :)
Tovius  [author] May 26 @ 4:49pm 
Once all my mods are updated, I plan to replace the janky locust events with a rare locus swarm cosmic storm. If anyone knows someone I can commission icon art from, please let me know.
Tovius  [author] May 26 @ 4:46pm 
I am currently working on it. Sorry for the slow progress.
tilarium May 26 @ 2:07pm 
Look at the day it was last updated and you can tell for yourself.
BoxGhost May 26 @ 1:51pm 
Has this been updated 4.0?
Zenchi.Senkusha May 18 @ 11:54am 
:steamsad:
Colithiel May 12 @ 10:28pm 
I dont plan to, thanks for taking the time to reply, looking forward to the update!
Tovius  [author] May 12 @ 9:59pm 
Please do not use mods that haven't been updated yet.
Colithiel May 12 @ 5:33pm 
My thoughts too Tilarium, thanks!
tilarium May 12 @ 1:40pm 
Best bet is to wait for an update. Any of the events that touch on planets, districts, or population are for sure going to be borked up do the chances from 4.0
Colithiel May 12 @ 1:37pm 
Does this need updated or should it be gtg?
Lancer_Vance May 8 @ 10:34am 
I know you probably have a lot on your plate ATM, but any word on this one being updated to 4.0?
Steakhael Madson Apr 27 @ 3:45pm 
I think the anamolies on precursor homeworlds is somehow effecting the ability to colonize them. More than once the First League has turned into a barren world for example.
Tovius  [author] Apr 25 @ 10:20pm 
Dyson swarms are working perfectly well on my end. Are you sure it's not another mod?
Pitlos Tails Apr 24 @ 1:36am 
also other "criticism" but the newly discovered (after paying 1k credits) cradel systems are bugged. dyson swarms dont work in them and wont collect energy
Cardolam Apr 23 @ 4:54am 
This is a great mod and the author should be fully commended for it. This being said the "damaged ecosystem" merits a redesign. Too punishing, by far.
Imperial Guardsman Apr 22 @ 8:34pm 
Want to like this mod but holy shit damaged ecosystem apparently autoproccing on certain origins is beyond obnoxious.
FirePrince Apr 11 @ 9:36pm 
Could you please be so kind as to update the link to Potent Rebellions: https://steamcommunity.com/sharedfiles/filedetails/?id=3414192083
Tovius  [author] Apr 8 @ 4:19pm 
I don't think so.
Metroxide Apr 7 @ 6:59pm 
Does this mod touch anything related to the Here Be Dragons origin? I was getting repeated crashes with a script error for that origin pertaining to this mod.
Pitlos Tails Mar 31 @ 10:53am 
cradel should really be placed outside the galaxy....
jtassassin29 Mar 26 @ 6:39pm 
Does anyone know if this mod is compatible with NSC3?
rauer2 Mar 2 @ 3:41am 
@Tovius, Thank you for checking and the quick feedback! Since 4.0 is changing so much of, well, everything, I agree that it makes sense to wait.

Appreciate your mods and the work you put into them, thank you.
Tovius  [author] Feb 28 @ 8:55am 
@rauer2
I see the problem. You need 4 culture districts, but those don't exist anymore without my expanded megastructure mod. Given 4.0 is going to change everything, I'll probably wait until then to deal with it.
Tovius  [author] Feb 28 @ 8:34am 
You need to unlock the memorex through an artifact action
Ha_konZ Feb 25 @ 7:51pm 
when I finish The memorex digsite I don't see the option for get The memorex as the relic only vanilla buff on planet.
rauer2 Feb 25 @ 5:34pm 
I don't see the in-game option for the Pleasure Palace. It is a technology, or a decision on a habitat?

I finished the Gas Giant Structure digsite, though I didn't see a reference to the Palace. I looked around for a bit and then figured it would be easier to ask and see if I missed it. Thank you!
requiem vortex Jan 22 @ 11:02pm 
how to remove the ancient observation post after the site is fully excavated? I'd rather not have a ruined space station hanging over my capital forever
Tovius  [author] Jan 2 @ 10:30pm 
Unfortunately they changed how elections work (in particular, they removed faction leaders), so I haven't been able to include them.

I didn't recently find the code for election chances in the game_rules file, so I might still readd them later. (Although it might just be adding a policy to Expanded Pops instead of a whole event chain)
Astralith Jan 2 @ 6:52pm 
have the term limit events from Expanded Mandates been added to this mod yet? i have yet to see them.
PB Dec 13, 2024 @ 8:34pm 
thank you
Tovius  [author] Dec 13, 2024 @ 8:56am 
A-Z