Stellaris

Stellaris

!Larger Sectors
44 Comments
tonym91 Jun 4, 2021 @ 7:42am 
Is this iron man compatible?
zulu9812  [author] Apr 27, 2021 @ 2:28am 
I think the default is 4 jumps for all sectors?
Alu Apr 26, 2021 @ 9:48pm 
I'm guessing this is just default in the game now?
Words and Philosophy Sep 17, 2020 @ 5:31am 
@zulu9812 The Imperial Routine mod begs to differ.
zulu9812  [author] Sep 17, 2020 @ 1:22am 
No, that is currently not possible in Stellaris.
N23 Sep 16, 2020 @ 7:26am 
can you add/remove a planet/system to the sector?
Hades Jul 21, 2020 @ 9:03am 
Just delete your sectors and re-add them in again, using your preferred planets at the central points.
Words and Philosophy Jul 14, 2020 @ 11:00am 
Doesn't seem to work when added to a running game.
zulu9812  [author] May 31, 2020 @ 5:05pm 
Probably, can't hurt to try. If it screws anything up, you can always reload the save.
Pakucza May 31, 2020 @ 1:08pm 
Can I add this to existing game?
SpartanH347 [FR] May 13, 2020 @ 6:13pm 
Thanks !
zulu9812  [author] May 13, 2020 @ 5:57pm 
I've updated the version number to 2.7.x, see if it works for you now.
SpartanH347 [FR] May 13, 2020 @ 5:37pm 
just trying idk
SpartanH347 [FR] May 13, 2020 @ 5:37pm 
why not just udapte it, for avoid the issue
zulu9812  [author] Mar 29, 2020 @ 2:46pm 
@QuickSylver: this is an ongoing issue that seems to strike mods at random. It's an issue with either Steam or the Paradox launcher. I can't fix it, unfortunately. I suggest keep trying to unsubscribe, launch the launcher, close it, and re-subscribe. Also, please raise this in the Paradox forums. The more noise we make, the more likely it is to be fixed.
QuickSylver Mar 29, 2020 @ 9:57am 
"This mod is missing the descriptor file. Please contact the author of this mod." I've unsubscribed, started game, quit, resubscribed and still get the same issue.
Sephylon Mar 20, 2020 @ 1:58pm 
thanks then ill just change the version and use it as it is.
zulu9812  [author] Mar 20, 2020 @ 12:53pm 
It is currently compatible. The supported version is just a line in a text file. I still use this for the 3-jump non-capital sectors.
Sephylon Mar 20, 2020 @ 6:47am 
is this mod going to be updated to 2.6?
zulu9812  [author] Jun 16, 2019 @ 12:19am 
No worries, I'm glad it helped some people.
FebHare Jun 14, 2019 @ 9:07pm 
All sectors in Stellaris 2.3 stretch 4 jumps from them capital, so I consider this mod is integrated.
You helped me sector management in Stellaris 2.2 quite well. Thank you!
SpartanH347 [FR] Jun 14, 2019 @ 7:44am 
Udapte ?
Zee May 4, 2019 @ 8:40pm 
I miss when you could actually edit the sectors system by system. Some sort of refresh would be awesome to get it to make bigger sectors if that is possible. I'm running a 2000 map and I don't want to have to have 1500 leaders running them by the end.
Kirien Apr 29, 2019 @ 10:54am 
Well if they would make it so one could refresh the sectors and have them consolidate where possible in order to get rid of some of the 1 planet sectors...
SilentKore (The Better One TM) Apr 26, 2019 @ 2:50pm 
Ooooh that'd be great!
zulu9812  [author] Apr 25, 2019 @ 11:14pm 
mmm... I would
Drexl Apr 25, 2019 @ 4:39am 
Would you consider making a 5/4 version?
Peter34 Feb 24, 2019 @ 12:46pm 
I like the balance of this mod. I think its sector sizes are fine. 4 Core, and 3 for non-Core Sectors.
SilentKore (The Better One TM) Feb 24, 2019 @ 11:27am 
I hope this mod always stays a bit above what they update the game with (when they update it to 3 jumps it stays at 4 or 5 or at least 1 jump above vanilla), because the sprawl they generate is way too much.
zulu9812  [author] Feb 9, 2019 @ 11:52pm 
I think it does so automatically, no?
relmz32 Feb 9, 2019 @ 5:08pm 
is there a way to force sectors to regen for an existing save?
zulu9812  [author] Feb 7, 2019 @ 10:58pm 
@Tal'Raziid, it's never been necessary at all - it's a preference. And if you're referring to patch 2.2.4 enabling 3-jump sectors - this mod also enables a 4-jump core sector.
Tal'Raziid Feb 7, 2019 @ 4:33pm 
is this mod even necessary anymore
Goblin Feb 4, 2019 @ 1:26pm 
Yeah, something similar to Rimworld would be great
Computer Dweller Feb 4, 2019 @ 11:50am 
paradox should just make a way to change the load order, making it dependent on the name is just stupid
Trace Projectile Feb 3, 2019 @ 6:20am 
I like a lot of the streamlined changes made in Stellaris, but not the automatic sectors. The game always gives me an ugly zebra-stripe pattern of random sectors, where I used to assign them myself based on resources and defensiveness. /mini-rant

At least this is a step in the right direction. It doesn't make them manual again but it should stop Stellaris requiring a governor for a one or two planet sector.
Danijellino Feb 1, 2019 @ 12:06pm 
ok yeah it is compatible, i'm retarded :steamfacepalm:
Danijellino Feb 1, 2019 @ 12:00pm 
is this savegame compatible?
Peter34 Jan 30, 2019 @ 2:45am 
Okay, thanks!
Oldhip Jan 30, 2019 @ 12:30am 
and its the buttons not the mouse as such :)
Oldhip Jan 30, 2019 @ 12:29am 
Well it must conflict then because as soon as I deactivate everything is ok but I will explore further.
Oldhip Jan 30, 2019 @ 12:28am 
Strange but when I acivate this my mouse button dont' work, so it must conflict, sorry but I am keeping my other mods and deacivating this.
zulu9812  [author] Jan 30, 2019 @ 12:24am 
@Peter34: 2.2.4 beta makes all sector sizes 3 jumps, whilst this makes the core sector 4 jumps. This mod also enables 3 jump sectors for people using 2.2.3

@Oldhip: there really is nothing in this mod that would prevent mice from working, the only code is literally this:

[code]core_sector = {



system_scores = {
base = 100


}



local_capital_scores = {

base = -1

modifier = {

mult = -100

is_capital = yes


}

}



resource_conversion_table = {

energy = 1

minerals = 1

}


max_jumps = 4
}[/code]
Peter34 Jan 29, 2019 @ 8:09pm 
How does this differ from vanilla 2.2.4?