Stellaris

Stellaris

Star Wars Species Pack (Partial Update)
80 Comments
ym Feb 26, 2024 @ 8:58am 
updates would be amazing! (how has it been a year since the last comment?
ym Feb 26, 2024 @ 8:58am 
updates would be amazing! (how has it been a year since the last comment?
tilarium Oct 5, 2022 @ 5:21am 
True Fugasas's United Sci-Fi Races. It's been a while since I've used it (been playing vanilla+ lately) and it didn't have as many options as this one but still had a good offering. I believe it's currently been updated or it's at least in the works.
Anyone find a more up to date mod?
pookeypookey86 Mar 20, 2022 @ 8:37am 
can you so 3.3.4 update please
Crichton  [author] Jan 22, 2022 @ 6:33pm 
weird its working fine here I see them all the new Paradox Launcher is crap also I saw another mod I had installed which was doing the same try disabling all other mods and see if that works and let me know
DarkestFantasy Jan 22, 2022 @ 6:29pm 
half the pics got deleted
Crichton  [author] Jan 22, 2022 @ 6:14pm 
Only thing I changed was the version Number nothing else
Crichton  [author] Jan 22, 2022 @ 6:13pm 
Whats not working?
DarkestFantasy Jan 22, 2022 @ 6:12pm 
mod was working just fine until you updated it
Crichton  [author] Jan 21, 2022 @ 9:10pm 
I have updated the Mod to load with patch 3.2.x but still need to work on it more, you can pick a race but some features will still not work 100%

I have to go through all the files and fix any problems that will be there due to the fact this mod was made for older build of the game.
Crichton  [author] Jan 21, 2022 @ 8:37pm 
I will look into updating this mod soon to work with 3.x.x when I get some time
Mack Daddy Aug 13, 2020 @ 10:53am 
those who are having problems with the force spawn, i think this should still help https://steamcommunity.com/sharedfiles/filedetails/?id=1644904978
Gerry May 25, 2020 @ 9:50am 
update please 2.7.2
Crichton  [author] Apr 16, 2020 @ 4:39pm 
I have not played or Messed with Stellaris is a while now been busy with other stuff.

If I get some time and its not hard to fix I will try and fix the Mod, but for now the Mod is outdated and may stay that way.
Pleasure Apr 15, 2020 @ 12:11am 
when i hit force spawn, none of them spawn either .
RudytheDominator Apr 1, 2020 @ 2:00pm 
It seems like when you hit force spawn, none of them actually spawn in. And I mean for any kind of empire
Count Philip von Kruse Mar 24, 2020 @ 1:46pm 
I would also like to know if the current version works with 2.6.1 or if it needs an update.
NightWarrior Mar 24, 2020 @ 5:06am 
It only adds portraits and other things which haven't changed for 2.6 so it should be compatible with 2.6. Be prepared, though, that there is a chance something is not working properly.
jugernot57 Mar 23, 2020 @ 12:22pm 
Will this work on 2.6.1
Procyon Mar 5, 2020 @ 1:21pm 
and muun
Procyon Mar 5, 2020 @ 1:19pm 
please add ewoks
tilarium Feb 25, 2020 @ 1:04pm 
Doesn't need one, it works fine as is.
brutus_61 Feb 24, 2020 @ 6:50pm 
Will there be a update fro 2.5.1?
tilarium Jan 12, 2020 @ 8:55pm 
"The settings to allow random AI starts should = yes to begin with, unusable mod unless you want to play with 1 SW race."

Or just make a bunch of races outside of the one you want to play and set the game to pick them before making a random empire.
gtg422b Jan 12, 2020 @ 1:09pm 
Could not get this mod to work. This Mod caused me all kinds of issues with 2.5 - ended up having to scratch my entire install due to this mod. The settings to allow random AI starts should = yes to begin with, unusable mod unless you want to play with 1 SW race.
Instant Caulk Jan 1, 2020 @ 2:11am 
this works great for me on 2.3 thank you. i love you
eTamka Dec 16, 2019 @ 5:14am 
@sigep88 Thank you so much! Worked for me in 2.5
aaron1luish Dec 8, 2019 @ 2:11am 
will this mod works with 2.5?
Mattie AH Nov 16, 2019 @ 8:33am 
plz update to 2.5
Novastars Oct 27, 2019 @ 2:10pm 
Having difficulty getting the game to not spawn all the usual random species and to instead spawn the custom SW species. Tried changing the randomized line in the species class file and even tried removing the line but it is still spawning the vanilla random species for the most part. Can someone please post a step by step way to resolve that since I am probably missing a step. Thanks.
sigep88 Sep 19, 2019 @ 4:41pm 
To fix the AI species not spawning with these species, go to starwarsspecies.zip/common/species_classes/00_SW_species_classes.txt and everywhere that it says randomized = no replace with randomized = yes - be sure to make sure the spacing doesn't change as I'm not sure if that will break the mod or not. Save the file and make sure it updates the archive. I just did this and it worked for me.
Vanamman Sep 5, 2019 @ 11:17am 
I got it figured out. The Droids have the archetype ROBOT instead of MACHINE. I just have to change that if I wanted to use them as a machine empire.
Crichton  [author] Sep 4, 2019 @ 1:45pm 
I have not looked at Stellaris in a While they may of changed some Stuff I will take a look at it when I can.
Vanamman Sep 4, 2019 @ 10:59am 
So i'm unable to use the Droid appearances when creating a machine intelligence race. Is there any way to rectify that? Trying to play as a machine race led by C3PO :)
Crichton  [author] Aug 12, 2019 @ 11:09am 
I will look into it when I get some time
Thoromir Aug 12, 2019 @ 2:15am 
I have the same problem as ShadowSSG. I have created several AI species that should appear as enemies in the game. But only species appeared with Stellaris' own portraits.
The problem appears only with this mod. Other species mods appear in the game.
ShadowSSG Aug 11, 2019 @ 9:30pm 
Whenever I try force spawning any empires that use these custom portraits they don't spawn. Not sure if it is an issue with this mod or due to an incompatibility with another mod
Crichton  [author] Jun 23, 2019 @ 9:57am 
@alan139731 yeah go for it I actually updated a older Mod so the Original Stuff was made by Someone else.
alan139731 Jun 23, 2019 @ 9:46am 
Love the mod . Is it ok if I incorporate some of your designs into my mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=1776001561
Crichton  [author] Jun 18, 2019 @ 6:24pm 
@Alphaslayer its not a bug if I remember Right that is disabled in the mod file, its a easy fix but been a While since I did much on the Mod except to set it to work with the latest Patch.
Alphaslayer Jun 18, 2019 @ 5:15pm 
Not sure if this is a known bug, but any custom empire using a portrait from this mod will not spawn in game as Ai. Works fine for player empires though.
spock321 Jun 18, 2019 @ 12:00pm 
didn't this mod used to have custom government ethics that allowed for clone or droid armies right form the start?
Crichton  [author] Jun 5, 2019 @ 12:51am 
Mod file updated to 2.3 I have not did much testing on the Mod other then make sure it loads. Please let me know of any bugs you find.
tmonahan23 Feb 14, 2019 @ 2:42pm 
Would love a comp patch and the Mass effect species mods
tilarium Feb 11, 2019 @ 4:07pm 
@Bund I'm guessing the problem is because there are no planet modifers that are associated with the planet_class that was added to make the moons. That leaves just city districts which are avaliable to any habitable planet.
Bund weicher Birnen Feb 1, 2019 @ 6:51am 
Is it normal that the Coruscant Moons only can have city districts and no mining/farm ones?
Crichton  [author] Jan 31, 2019 @ 7:04am 
@NickTheNick I will look into it soon.
NickTheNick Jan 30, 2019 @ 9:37pm 
Was looking into it more, it looks like when using this with Human Portraits Remastered some of the phenotypes will be replaced with the new versions but some will stay vanilla.
Crichton  [author] Jan 30, 2019 @ 12:19pm 
Mods are saved in a Zip file you would have to Extract it and edit it from there