Europa Universalis IV

Europa Universalis IV

Expanded Mod Family
91 Comments
LimonenZitrone  [author] Jul 23 @ 9:08am 
@NeoForce: I dont know any other than Xorme. And I'm not sure how far that is compatible with the EMF, without comp patch mods.
NeoForce Jul 23 @ 7:40am 
What AI modification that's not Xorme AI would you suggest that can go with this mod family pack? Along with road system? I've been modifying few aspects on AI but it takes quite a number of areas to work through that system... Like they keep deleting their important castles and army units as that's a waste of cash to rebuild those units back when at war. list goes on...
LimonenZitrone  [author] Oct 12, 2024 @ 1:20pm 
@Gaming VertigoPL: You only get suggestions for agendas if there are any valid ones. Besides that, we don't touch vanilla agendas.
Gaming VertigoPL Oct 12, 2024 @ 7:48am 
As England I have to do 3 times agenda for Francien gruop
But when I click then I just get only from 3 estates not for 4
LimonenZitrone  [author] Oct 8, 2024 @ 12:32pm 
@Gaming VertigoPL: Yes, they use custom gui. So what I mentioned with decisions, but as gui. Same thing except for display.
Gaming VertigoPL Oct 8, 2024 @ 12:13pm 
There are some mods with have achievements
There are list of it
Ante Bellum (it doesn't save either)
Post Finem
Gods and Kings
LimonenZitrone  [author] Oct 8, 2024 @ 11:43am 
@Gaming VertigoPL: As said, the game does not support custom moddable achievements. And there is no point in adding decisions or something to simulate it. Especially considering it's not gonna be transfered to other saves. So, unlikely.
Gaming VertigoPL Oct 8, 2024 @ 10:28am 
Is there a chance that in the Future going to add achivments?
LimonenZitrone  [author] Oct 5, 2024 @ 5:02pm 
@Gaming VertigoPL: Don't think either Rassids nor Yemen have new ideas in HIE. And there are no moddable achievements, so no.
Gaming VertigoPL Oct 5, 2024 @ 2:21pm 
Another Question
Is the mod have achivments?
Gaming VertigoPL Oct 5, 2024 @ 12:08pm 
Hi there
Is Rassids ideas better than Yemen ideas?
TimmyTime Nov 25, 2023 @ 8:14pm 
tried it, didn't work sadly. I'm afraid it might be EE but I don't want to start a whole new campaign over it lol
LimonenZitrone  [author] Nov 25, 2023 @ 6:08pm 
@TimmyTime: I haven't had any other crash report so far with the EMF, so I suspect it's a compatibility issue with EE. Not sure what could cause that tho. If you haven't yet, might be worth a try to just unsub and resub to the mods, maybe it's just a faulty download.
TimmyTime Nov 25, 2023 @ 5:41pm 
my poland campaign crashes every couple months or so. I'm using the entire expanded mod family and also mission trees expanded (now called europa expanded). I tested to see if it was mission trees, but still get the crashes
Panda Feb 21, 2023 @ 9:19pm 
apologies thought mission trees expanded was a part of this set
LimonenZitrone  [author] Feb 21, 2023 @ 9:05pm 
@Panda: None of the mods change missions.
Panda Feb 21, 2023 @ 8:58pm 
Playing Austria there is a typo in the mission tree that breaks one mission completion criteria.The mission "Spreading the von Habsburgs" has the criteria "Out Relative as Heir" interaction instead of "Our Relative as Heir" which makes the mission unable to be completed.
Taarruz İstihkam-chan Jan 8, 2023 @ 3:29am 
@LimonenZitrone

I tried and it works well, no bugs seen yet. I even played with an ongoing campaign. thanks for returning
LimonenZitrone  [author] Jan 7, 2023 @ 3:26pm 
@K4MOON: It's no longer in the Expanded Family. May still be compatible, but that's not guaranteed.
Taarruz İstihkam-chan Jan 7, 2023 @ 2:04pm 
Wasn't there like 12 mods in the expanded family? i can't seem to find missions expanded? am i blind or is it just not compatitable
Big D OG Oct 2, 2022 @ 10:14pm 
Is it no longer compatible? I keep on crashing.
LimonenZitrone  [author] Sep 30, 2022 @ 11:12am 
@Big D OG: No. Not sure if there are any that are compatible.
Big D OG Sep 30, 2022 @ 8:49am 
Are there any mods that changes religion?
LimonenZitrone  [author] Jun 10, 2022 @ 11:23am 
@Kemski: Subscribe to the mods with the green buttons.
Kemski Jun 10, 2022 @ 11:21am 
how to download it?
Perfect Jabba Apr 15, 2022 @ 9:46pm 
I was just wondering if you guys would ever add a "Idea Groups Expanded"
reddiamond1 Feb 14, 2022 @ 5:11pm 
Yeah, it's fine. It's definitely still playable, I was just wondering if you guys knew anything about it.
19Peej Feb 14, 2022 @ 4:40pm 
@reddiamond1
If you can handle the game playing slower, I can personally attest that its super worth it. So much added, a lot deeper of a playthrough!
LimonenZitrone  [author] Feb 14, 2022 @ 4:17pm 
@reddiamond1: There isn't really anything about those things that can be modded. Might just be a general performance thing because of all the added content.
reddiamond1 Feb 14, 2022 @ 2:18pm 
Hello. When I have mods from this collection enabled, the game lags when I do certain things. Going into the religion tab, clicking on any province, but the most lag happens when I click on an army. I have no other mods enabled.
LimonenZitrone  [author] Jan 26, 2022 @ 5:27pm 
@Jeep91: Not all of the mods are compatible with ET. My mods of them definitely are, the others may not (though Ages has a comp patch, Governments may as well not sure).
19Peej Jan 26, 2022 @ 5:22pm 
Awesome!
Testing this with Extended Timeline rn!
LimonenZitrone  [author] Jan 11, 2022 @ 1:35pm 
@Cracked Eggs: To combat directly we don't do any changes (the only possible changes would be defines anyway and we don't change those for combat). The only idea would be that France got some fewer bonuses than in vanilla perhaps (with their ideas being changed for example).
But generally a bit less morale etc shouldn't affect them that much.
Wobbly Jan 11, 2022 @ 1:10pm 
what changes do these mods make to combat? i noticed that as france my troops could not hold their own against portugal or england at all and would fold like paper
BOSKY4 Dec 2, 2021 @ 1:57pm 
IT WORKS!! TXS
LimonenZitrone  [author] Dec 2, 2021 @ 1:39pm 
@BOSKY4: You need the ruler Isma'il Safavid. You should change the game language to English, then you would be able to see it correctly.
BOSKY4 Dec 2, 2021 @ 1:16pm 
Is the mission ARL_Rise_of_Safavids_title "One of the following must be true: ARL_Tooltip.1"
LimonenZitrone  [author] Dec 1, 2021 @ 12:19pm 
@BOSKY4: Can you tell me a specific mission? We don't have any persia missions and I also cannot find that tooltip.
BOSKY4 Dec 1, 2021 @ 12:03pm 
Pls help, Im playing with Persia but i need the ARN_tootipe.1 to achieve a lot of missions, how do I get it? Txs
LimonenZitrone  [author] Nov 30, 2021 @ 12:21pm 
@fisto the robo: In theory it shouldn't matter because if a mod is required to load after another, that should be handled via the .mod file already.
fisto the robo Nov 30, 2021 @ 8:57am 
Is there a recommended mod load order?
LimonenZitrone  [author] Nov 23, 2021 @ 8:51am 
@Areboi0: Resubbing until it works I'm afraid :/
Areboi0 Nov 23, 2021 @ 4:09am 
when i play with the mods on they arent cehcked on the screen and dont work. do you know how to fix it?
LimonenZitrone  [author] Nov 13, 2021 @ 7:50am 
@shadowpunch11: Most of them already are updated. I think currently only Mercenary Companies is not updated yet and potentially Development Expanded. I don't think it's crucial for them to get updated to be used tho.
shadowpunch11 Nov 12, 2021 @ 11:53pm 
When do you think these mods will be updated for origins?
LimonenZitrone  [author] Oct 16, 2021 @ 6:11pm 
@DearestPapa: Might be the compatibility mod for TGE and Roads and Roads itself. Try without those two mods perhaps.
DearestPapa Oct 15, 2021 @ 8:44pm 
Sorry to bother, but im experiencing a problem with the mod family. I just completed a veritas et fortitudo playthrough in an attempt to start a mega campaign from eu4 without realizing it was incompatible with the converter. I started a new campaign as japan (Tokugawa initially) with the expanded mod family, and eventually I experienced a game-haulting problem. On the absolute beginning of the 21st of June, 1658, my screen would glitch, and would then softlock/freeze me. The screen doesn't change, and the only way I can quit is via task manager. I know the latest build of the game isn't the most stable thing, but I've tried lots of troubleshooting and haven't been able to find a solution. The only mods I have installed are graphical improvements, compatibility patches to combine trade goods expanded and all roads lead to Rome, as well as satisfying ending.Thank you for you continued amazing work on this game and the wonderful mods.
Mjkhh Sep 10, 2021 @ 8:59am 
An update if you were curious: Turns out I had some other mods downloaded with Expanded in the title and didn't realize they weren't apart of the family, so we "had different versions". Have a good day my man, love the mods
LimonenZitrone  [author] Sep 10, 2021 @ 2:56am 
@Pondo: Try to unsub and resub. And also make sure you have no local version of the mod installed (e.g. an old steam download still in the document mod folder or an old direct download).
Pondo Sep 9, 2021 @ 8:43pm 
maybe it is not updated, but I can able it in the playset. If it is not updated then can anyone comment here where can I update it or get the latest version?