Kenshi
Martial Arts : Always Attack
25 Comments
superx76 Oct 6, 2024 @ 9:21am 
Can confirm not working at lvl 83 MA, but does actually make your character get hit more often when they have a lvl 91 dodge
Gevurah Oct 3, 2024 @ 4:01am 
To anyone encountering problems with idle, flicking fighters, this is due to incompatibilities with animation mods. You may have a modded race without an appropriate patch to some animation mod you've installed, or you could have something of such nature in an incorrect order.

In any case, the issue isn't due to this mod.
rimean Jul 9, 2024 @ 9:20am 
I think i understand what's the problem with this mod, it only works if your characters already have high level in MA skill, otherwise you're going to see people staying in one place and waiting for enemy to close distance, because looks like this mod also removes (or at least decreases frequency) of unarmed character losing distance with enemy.
So in early game you just get character that does not have all attacks unlocked and can't close distance, so he's going to stay in one place waiting for enemy to close the distance instead.
Solution? Install this mod only when your character has high MA lvl
!Lordz. Jun 21, 2024 @ 1:54pm 
Sim :steamthumbsup:
KuroxP Sep 8, 2023 @ 9:27pm 
Anyone can confirm that this mod works?
Cas Sep 20, 2022 @ 2:34pm 
Can this be removed mid game?
Qualex Sep 19, 2022 @ 9:48am 
Is this mod bugged?
SkewerHed May 7, 2022 @ 7:26pm 
My guy still doing quite a bit o' creepin
Richard Peterson Ennis, P.I. Apr 23, 2022 @ 12:07pm 
A lot of people are saying this doesn't work, has it been fixed?
Uno Apr 15, 2022 @ 11:43am 
@Foxx
Yeah this mod seems like its broken. 90% of the time my character just stands there flickering as if they were going to attack, but canceling it. Not sure if its another mod I have conflicting with it or not, gonna do some testing.
Miasma Aug 29, 2021 @ 6:25pm 
idk
Foxx Jun 7, 2021 @ 12:55pm 
Any of yall characters just stand there kinda flickering trying to do a attack but doesn't? Cause mine does.
( * )  [author] Sep 7, 2020 @ 3:08pm 
:D
Rusty Sep 7, 2020 @ 2:54pm 
I have a gang of roaming martial artists. Whenever I take down a town, I like to imagine the escaped soldiers reporting back getting into a shouting match with their superior.
"Everybody WAS Kung Fu fighting! They WERE as fast as a lightning!!!"
Hungry Lion Aug 7, 2020 @ 8:24pm 
This does exactly the opposite!
Dosboy May 9, 2020 @ 4:09pm 
Thanks, did some testing and it only seems to occur on non-vanilla skeletons...
( * )  [author] May 9, 2020 @ 5:10am 
duanethebathtub : I didn't play this game for eons, so it's going to be hard for me to help you. Maybe you could try disabling this mod and see if this issue continues? Normally, this mod can't create this issue, but I have no idea about potential conflicts with other mods.
Dosboy May 8, 2020 @ 6:20pm 
Hi, I have loved this mod, but my latest play through most of the time, my MA guy (lvl 76) will stand and not attack unless I tell him to (not on hold or passive). He will attack a bit but then stand there (and get hit a bunch of times) circling around (even when sole attacking). Could it be this mod? This did not occur in past games. I have also added this modpack but removed the "Chi blast" mod as I thought that would conflict. I don't see any other possible conflicting mods. Any ideas? Thank you.

https://steamcommunity.com/sharedfiles/filedetails/?id=1735404901
遗松人 Jul 1, 2019 @ 1:03pm 
气功师登场lol
Zen Jan 23, 2019 @ 5:51am 
Just looked into FCS and you are right, the description of "attack distance min vs static" is a bit confusing.
( * )  [author] Jan 23, 2019 @ 5:12am 
Zen : good catch.
The min and max aren't as simple as it seems.
To be honest, the description says the min distance doesn't include "mei-distance", and I have no idea what it is.
Zen Jan 23, 2019 @ 4:32am 
Did ma Jumpkick even work in vanilla? because looking at your screenshot the min distance is higher than the max distance: attack distance is 9 and min distance 10.
T4GVN Jan 20, 2019 @ 12:49am 
You, sir, are brilliant.
0utlaw Jan 19, 2019 @ 8:02pm 
Thank you for fixing empty hand fighting! Love your mods.
Zheyron Jan 16, 2019 @ 2:47pm 
Good addition! My Martial Arts monk's run will benefit from it :)