Besiege

Besiege

Advanced sea
88 Comments
EatThatPie Apr 6 @ 7:04pm 
@Lambda very sad to hear, my friends and myself have built probably around 50 boats specifically to use in your mod, your adjustable settings made them possible. They dont have the DLC and dont plan to pay for it so your mod is the only option to do it again. Hope some day in the future you or somebody figures it out
Lambda  [author] Apr 6 @ 3:19pm 
@EatThatPie, yes, unfortunately this mod is broken since the last game update because of some field was removed or renamed in game.
But since Besiege is based on very old Unity engine, fixing this mod needs to setup an ancient version of VisualStudio and a Unity plugin so old that it is almost wiped out of the internet. I wasn't able to build a valid setup on my new PC for now, and I don't have too much time for experimenting with it. I don't know if I'll find time to recreate so old build environment now.
EatThatPie Mar 26 @ 11:07am 
Mod doesn't seem to work at all anymore. Blocks fall to the ground like the water isn't even there. Changing the settings doesn't do anything. The original sea mod by toneriko still works though but without your adjustable settings none of my boats work now
MarkySkvarkySvk Jan 25 @ 4:07am 
It dont float, why is it falling on the ground and the water is like : i am not there.And it dont slow the boat just a litle bit. Can you fix it Lambda?
Lambda  [author] May 10, 2024 @ 12:38pm 
@anniefisherAC, this mod is very old and I have no plans to add something here. Besiege is launching a cool looking official water DLC here on steam, and it will definitely be more stable than any possible handcrafted mod.
Talking about wind simulation as a separate mod - IMO making real aerodynamics in Besiege would be very hard, but something simple like just adding a constant wind force to each object depending on block's wind-facing area and angle is doable.
You can try to ask people on the official Besiege discord server, there is a channel about modding. Maybe someone have done such mod.
Cappiennie! May 7, 2024 @ 8:49am 
is there any possible in future for a wind simulate mods in besiege? that can allowing us to play sailboat in realistic way
GuardianApe Nov 9, 2023 @ 10:58am 
@lambda you are a great author
Lambda  [author] Oct 3, 2023 @ 11:19am 
@Germanland I've just answered this question one comment ago.
Leppart Oct 1, 2023 @ 1:15pm 
Can you change the mod that the non host can see the water too?
Lambda  [author] Sep 30, 2023 @ 1:40pm 
@Stich7s it correctly displays water on client side if drawing is enabled on client, but only duting simulation, not during machine build.
https://steamcommunity.com/sharedfiles/filedetails/?id=3043813663
Shroom Sep 29, 2023 @ 2:22pm 
Is there a way to tweak the mod so that the non-hosts in multiplayer can see the water aswell as the host? Because it seems like the host is the only one seeing it. Its pretty annoying not beeing able to see the water in the multiverse.
Lambda  [author] Aug 14, 2023 @ 1:01pm 
@tvdh0414 I usually test on sandbox maps, but it should work on any map. If you enable this mod in game menu, any map you open would have a floating window with configuration menu and the sea itself (if not disabled in this window). Default sea level is 20 meters, so on most maps starting block and camera are under water from the very beginning. Water covers the whole map, but it has limited render distance, so you can see the border if you try really hard.
tvdh0414 Aug 12, 2023 @ 9:46pm 
where is the water splashing?
Lambda  [author] Apr 28, 2023 @ 11:30am 
@[BRE] Ulric / Bloo, just tested my old ship and random machines with sea, seems working. The only thing it was disabled by default after game update
Bloo Apr 27, 2023 @ 1:40pm 
Dont think this is working for todays update
Lambda  [author] Nov 8, 2021 @ 9:47am 
@A3mPlaFe, this may be something between old unity engine, shader support and graphics drivers, since it finds the shader file asset itself but fails to find first kernel inside of it - while this shader only has 2 kernels and nothing else.
I cannot test this on linux.
A3mPlaFe Nov 7, 2021 @ 7:31am 
This mod appears to be completely broken when using the linux build of the game https://imgur.com/a/52z0BNP
Looks to be an issue with compute shaders or something, not familiar with unity.
rock Oct 19, 2021 @ 1:51pm 
thanks!
Lambda  [author] Oct 19, 2021 @ 11:39am 
@raiderdanger, just install and enable in game mods list (if disabled). Water will be added to every loaded level (e.g. sandbox, multiverse) automatically. You can remove or adjust water in a floating window which is also added by this mod once any map is opened.
rock Oct 18, 2021 @ 12:53pm 
How do I use this?
Paramite Jun 23, 2021 @ 1:58am 
One of the best mod ever made :) it opened a whole new range of creations !
Violent Nomad May 17, 2021 @ 5:06am 
Ok.
Lambda  [author] May 16, 2021 @ 6:54am 
@Violent Nomad, I've made only 2 mods I was really interested in. I don't plan to make more for now, because there are no ideas that seem unique and challenging for me. Making a mod is a part of having fun with game, like building a cool and interesting machine, so I'm not planning to make mods by request or smth like this.
Violent Nomad May 15, 2021 @ 6:45am 
Good point. Not all of them are cool though, and there are actually fewer than you think. What mod will you make next though? I am very curious, especially since you're the only mod maker who communicates with commenters.
Lambda  [author] May 13, 2021 @ 1:57pm 
@Violent Nomad, a lot of different mods with wearpons already exist in steam.
Violent Nomad May 12, 2021 @ 1:59pm 
Could you make a more weapons mod?
Violent Nomad May 11, 2021 @ 3:59pm 
Ooh, awesome.
Lambda  [author] May 11, 2021 @ 3:02pm 
@Violent Nomad, you can just set balloon buoyancy setting to min (0.20x in vanilla game or 0 with No Limits mod) and achieve the same result. Also you can use light ballasts (maybe scaled). Yes, scaling block with mods makes it more floaty (volume increases, mass stays the same => archimed force bigger).
Violent Nomad May 11, 2021 @ 2:36pm 
Ok. Could you add a setting to balloons so they don't fly up, but just float on water?
Lambda  [author] May 11, 2021 @ 6:02am 
@Violent Nomad, IMO npc ships would be a crazy amount of work comparable with writing a new small game inside mod. So in general the answer is "no".
Making random destructive things to happen is much easier, but I believe it is out-of-scope of this mod, it is rather some player-made map adjustment.
Violent Nomad May 11, 2021 @ 5:28am 
Also, one final thing. Would it be possible to add some sort of toggle-able hazard in the ocean? Like random kraken tentacles smack ships? Or maybe npc ships?
Violent Nomad May 9, 2021 @ 12:13pm 
Thank you! This is cool! What other mods will you make next?
Lambda  [author] May 8, 2021 @ 3:43pm 
I've added requested feature to douse fire under water. Also there is now "Flaming fanta" mode which is supposed to be lava, but I'm not reaaly good in visual stuff ;)
Also mod menu window was reworked - all wave settings were moved to default view, and everything that is supposed to never change is now in "Advanced".

@Violent Nomad, this update contains what you've requested. Turn on "flaming fanta" and you'll get floor-is-lava mode.
Violent Nomad May 6, 2021 @ 5:02pm 
Ok. Cool. Could you perhaps add a setting to turn it into lava where it burns wood but leaves metal alone? It would be an interesting challenge.
Lambda  [author] May 6, 2021 @ 11:12am 
@Violent Nomad, mod adds in-game window (after entering any game level) which has many configurations. You can change wave height and direction in this window. Default height is 0 (no waves).
Violent Nomad May 5, 2021 @ 6:47pm 
Well, I meant how do I use the waves? Is there a way to add noise?
Lambda  [author] May 3, 2021 @ 1:31pm 
@Violent Nomad, what do you mean by "how do I use it"? If you mean "how to add sea in game" - you just have to subscribe to mod and enable it in menu. On any map (usually sandbox/modded/multiplayer) you will get a floating window with water config and immediately see the sea. All blocks have their buoyancy (for example lower for metal, higher for wood). Also water gives some resistance to blocks moveing underwater.
There are no sounds in this mod.
Violent Nomad May 3, 2021 @ 4:59am 
Ok, so how do I use this? Also, is there any way to include noise to make this more realistic?
Lambda  [author] Apr 30, 2021 @ 1:45pm 
@Violent Nomad, Kind of. Water surface can be deformed as by sin() function moving in any direction. It's not very realistic though.
Violent Nomad Apr 30, 2021 @ 8:44am 
Does it have wave simulation?
admitrew Dec 6, 2020 @ 2:53am 
omg it's so good mod
Lambda  [author] Oct 30, 2020 @ 12:59pm 
@aklusa71,
1) Subscribe to this mod in SteamWorkshop.
2) Start the game.
3) In main menu open "MODS" (right top corner) and ensure that ADVANCED SEA exists and is "ON".
4) Open sandbox map.
5) At this point you should see big water config window in left bottom corner.
If some step goes wrong, try opening game console (ctrl+K by default) and check if some errors are present.
WhiskeyIsAnAquiredTaste Oct 29, 2020 @ 2:36pm 
No matter what I do. I can start or stop the simulation and nothing.
WhiskeyIsAnAquiredTaste Oct 29, 2020 @ 2:35pm 
Hey lambda i have the mod installed, i deleted tonerikos, but there is no menu and no water appears.
Lambda  [author] Oct 28, 2020 @ 1:56am 
@aklusa71, just turn on in mods and in-game will appear water settings window. Water appears after simulation start.
@Hoshimi Draws, yes, though it's very old mod, it is still working in general, but hydrodinamic-like feature is not (it can hang your PC while using deformable panels).
WhiskeyIsAnAquiredTaste Oct 27, 2020 @ 10:28pm 
How the hell do you use this mod. There is like no documentation on it.
hoshimi_kiyoshi Oct 10, 2020 @ 2:09pm 
dose it work now?
Lambda  [author] Oct 10, 2020 @ 11:57am 
@OzJackaroo, you can move it down or aside the screen if it is not needed. Also you can auto-hide panel when simulation is started using flag in settings.
OzJackaroo Oct 7, 2020 @ 4:31pm 
i mean how do i get rid of the little panel with the settings
OzJackaroo Oct 7, 2020 @ 4:27pm 
what keys do i use to create the water