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But since Besiege is based on very old Unity engine, fixing this mod needs to setup an ancient version of VisualStudio and a Unity plugin so old that it is almost wiped out of the internet. I wasn't able to build a valid setup on my new PC for now, and I don't have too much time for experimenting with it. I don't know if I'll find time to recreate so old build environment now.
Talking about wind simulation as a separate mod - IMO making real aerodynamics in Besiege would be very hard, but something simple like just adding a constant wind force to each object depending on block's wind-facing area and angle is doable.
You can try to ask people on the official Besiege discord server, there is a channel about modding. Maybe someone have done such mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=3043813663
I cannot test this on linux.
Looks to be an issue with compute shaders or something, not familiar with unity.
Making random destructive things to happen is much easier, but I believe it is out-of-scope of this mod, it is rather some player-made map adjustment.
Also mod menu window was reworked - all wave settings were moved to default view, and everything that is supposed to never change is now in "Advanced".
@Violent Nomad, this update contains what you've requested. Turn on "flaming fanta" and you'll get floor-is-lava mode.
There are no sounds in this mod.
1) Subscribe to this mod in SteamWorkshop.
2) Start the game.
3) In main menu open "MODS" (right top corner) and ensure that ADVANCED SEA exists and is "ON".
4) Open sandbox map.
5) At this point you should see big water config window in left bottom corner.
If some step goes wrong, try opening game console (ctrl+K by default) and check if some errors are present.
@Hoshimi Draws, yes, though it's very old mod, it is still working in general, but hydrodinamic-like feature is not (it can hang your PC while using deformable panels).