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Eh, I can relate. Switch computers after working then notice a bit of code missing. Turns out I forgot to push a couple changes before leaving. Little different, I guess haha.
And ofc the difference in output between normal/independent missions is a nonissue. I don't mean to tell anyone how to make their mods, and I only mentioned it because of my confusion...
The apparent disparity comes from " Cannot be used by:fanatic spiritualists... ", but fanatic spiritualists, etc can use it--without having to toggle independent missions.
Also in your quoted excerpt, "If you want to have these missions with fewer ethical restrictions ...", but there are no ethical restrictions; any ethos can do any mission--independent or not.
There isn't any check for ethos for either mission. Check the "alphamod_missions.txt" file and look at your potential={...} and valid={...} blocks.
The output from "We are guardians" vs it's 'no ethos' variant is inconsistent; one produces 0.25 influence + 10 society, the other gives 10 unity + 8 society. I don't understand this. The same can be said for the upkeeps.
New bot please